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Chief Smokey wrote:Unfamiliar is intended to be played standalone because it was designed according to the idiosyncrasies of vanilla weapon, item and monster behavior. I think its futile to attempt to balance a mapset to be compatible with so many gameplay changing mods since there's so damn many nowadays with their own quirks - plus loading other mods on top takes away from the author's intent if it affects the gameplay.
Since this mapset features custom monster sprites, would it not make more sense to replace the Rifle Zombiemen with Pistol Zombiemen, since they now drop pistols?
Tried the 3 maps and it's amazing. I love how much work is done, the colorful and dark visuals.
It's funny but while I played the wad, I forgot to put the music volume up and just had the ambient sounds running. Well it worked perfectly fine this way
Having spent more time with this mapset, I have to say it's becoming a favorite. I do have some gripes, but I don't know how many of these are things that are by design or not. None of them are dealbreakers, mind you.
-Fatal pits seem to be a recurring theme where if you fall in, you're basically dead. No lifts to get back out. Can't say I'm a huge fan of this, I prefer there to be some way out of a pit.
-Powerups seem to be particularly stingy aside from the Berserk pack. I only found a total of two soulspheres in episode 1, I don't think I ever saw a single Partial Invisibility (Yeah, it's mostly useless, but some gameplay mods do make use of it and make it better), Megaarmor also seems to be extremely rare, and I've only ever seen one invuln sphere in episode 3. is there a reason these things are so rare?
I made several attempts to play through this in the past on a toaster that couldn't handle all the GZdoominess, finally got all the way to the end after an upgrade. WOW! Great maps, great fun, can't wait for Episode IV.
I hate how you buffed the weaker monsters so now shotgun feels like the worst weapon to use, and that's an achievement. It's like I just suffered through an alternate universe version of Doom where iD software was somehow incompetent and had no idea how to do game balancing. I felt like I played Heretic man.
You really need to revert changes you did to the weaker enemies. Game feels like a damn chore to play. I stopped playing at e1m4, it's just insufferable.
Instead of producing an Unfamiliarized version of Thy Flesh Consumed, I've instead decided to bring things to a close by doubling down on polishing the content already made and adding a short two-map bonus episode to take Episode IV's place. The bonus episode in question is a revamped version of Everglade, a side wad in production around the same time as Episode I Redux that fell under the radar. You could consider it to be a mini-expansion since it inherited some of the custom assets I was also using for Unfamiliar at the time.
Unfamiliar: Ultimate Edition will release tomorrow.