Chex Quest: no Zorch Universe (mod combination)

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Joined: Tue Sep 14, 2021 3:36 pm
Graphics Processor: nVidia (Modern GZDoom)

Chex Quest: no Zorch Universe (mod combination)

Post by Hleby »

Just combined Chex Quest 3 with
1) Netronian Chaos (by Captain J),
2) episode 2 two-map replacer (Assault on Chextropolis by Stormwalker and some other map I don't remember where from, sorry),
3) samsara-0.31 (by TerminusEst13),
4) flashlights.pk3 (don't know who did it),
5) Doomguy Visor Hud recolored sprite (by Mike12)
6) modded gzdoom 3.2.0, sorry for that =)
P.S.: well, everything here is changed or re-modded in some ways.
And yes, synthwave music.

As a result: "...By recalibrating the p̶h̶a̶s̶e̶ ̶f̶r̶e̶q̶u̶e̶n̶c̶y̶ ̶o̶f̶ ̶o̶u̶r̶ ̶z̶o̶r̶c̶h̶e̶r̶s̶ configuration of your keyboard and mouse buttons t̶o̶ ̶m̶a̶t̶c̶h̶ ̶t̶h̶a̶t̶ ̶o̶f̶ ̶o̶u̶r̶ ̶t̶r̶a̶n̶s̶p̶o̶r̶t̶e̶r̶s̶ to match that of your sadistic personality, we are able to send the Flemoids b̶a̶c̶k̶ ̶t̶o̶ ̶t̶h̶e̶i̶r̶ ̶o̶w̶n̶ ̶d̶i̶m̶e̶n̶s̶i̶o̶n̶!̶ back to their green-bloody hell!" ... sp=sharing

Screeshots: ... sp=sharing ... sp=sharing ... sp=sharing

Build "as is" based on gzdoom_3.2.0 (again, sorry for that)
Use "GZChex.bat" file to run.
download: ... sp=sharing
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Re: Chex Quest: no Zorch Universe (mod combination)

Post by wildweasel »

I'm interested in knowing what work you've done on any of this, or if you've got permission to use these mods in your own.
Posts: 2
Joined: Tue Sep 14, 2021 3:36 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: Chex Quest: no Zorch Universe (mod combination)

Post by Hleby »

Of course, here i will try to remember all changes in each file or mod to set them work together in this combination. I don't have permission to use any of this on my own, so I really don't want to offend the creators of mods and notice them in credits here and above.

Netronian Chaos [with "Coupe de main" and "Personal Colors" addons](by Captain J)
1) turned off everything but player and weapons section
2) changed logo screen (I mentioned myself there for family who will play this, but maybe that was my mistake to do so for this public version - I created not a single thing here actualy!)
3) changed M189Auto primary fire to laser beam, changed V96ServicePistol secondary fire to silenced
4) changed a bit damage from two or three hitscans/projectiles
5) recolored hud to "cereal chex" gamma
6) changed a pitch of player voice to sound more like male: we play as Fred Dexter after all
7) changed ammo capacity for some weapons
8) get back original chex player sprites

Original "chex3.wad" and map E2M6 that is "Assault on Chextropolis" (by Stormwalker) and map E2M7 (I don't remember who talented did this map):
1) replacements off health/ammo/weapons/armor
2) added new lines with textures (glass and vent grid)
3) added more decorations from original chex3.wad on some of maps
4) also added this decorations from "Realm667": "Breackable hydrant" (by Ozymandias81), "Food" (by DavidRaven), "Laboratory glass" (by DavidRaven), "Sentient glowing mushroom" (by DeVloek).

Samsara-0.31 (by TerminusEst13):
1) only used flemoids from this
2) changed some flemoid attacks/projectiles so they cause more danger now
3) changed a bit death sprites for them (that's a minor cosmetic tweak).

Flashlights.pk3 (don't know who did it) [maybe that was from UDV 2.13 ??? Please, tell me, if one knows, I don't really remember]:
1) made lightened zone shorter.

Doomguy Visor Hud (by Mike12):
1) recolored sprite and overlaid it to "Netronian Chaos" hud.

Gzdoom 3.2.0:
all sort of item/artifact/mapinfo and some monster work here.

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