
They nearly all have quite a few more frames than a typical Doom animation (and therefore look a bit smoother).
Many are made from animated gifs that I found on teh intarwebs and I thought "that could work as a computer texture".
All have been edited at least a bit by me.
They all have brightmaps.
There are blank versions so that you can switch them off.
There are a couple of jokey/Easter eggy ones.
Nearly all are 64x64
One is much bigger than the others (256x256) because the image has too much detail to be reduced down to 64x64 but the computer frame I put on it allows it to be scaled down and look OK-ish at 64x64 IMO.
The Doom palette was not even considered when making most of these. I have no idea what they will look like if forced into that palette.
[Actually, I just checked - some look OK, some look ugly.]
Test map included, so just load up in Doom2 to see them in action.
https://www.aspectsweb.co.uk/enjay/doom ... idated.pk3
Feel free to use them (or not) but if you do, a name check in your credits file would be nice.
