by ChocoGuevara » Sat Aug 14, 2021 3:34 am
Hello Johnny! I deeply appreciate this mod. It is never not tons of fun, especially when combined with some megawads!
As some people have mentioned here before, I just wanted to report a few scripting errors, I suppose is what they are, when concerning some mapsets. For example, although I know I'm not *supposed* to be playing it with your mod, MAP: 23 from "Eviternity" has a wall in its first section which would normally be open during vanilla gameplay (or with other mods too, including Project Brutality!), and one of the maps from "50 Shades of Graytall", which has you pushing torches to reach the exit in its final part, has one of these "torch-pushes" to call it that that is seemingly broken. These problems only seem to arise while playing your mod. Do you have any idea why it could be? If so, is it fixable or do you only much rather recommend playing maps with certain specifications (maybe ones that don't have any fancy scripting or the like)?
Otherwise, perfect mod! Totally a good deal.