That was how it was, before I added the stone background. I can reinstate it, if there's enough people who prefer that. :DNightFright wrote: *Update*
A variant that could be considered for the Heretic statusbar would be to have the bar end on both sides with the skulls (instead of continuing the dark background bar beyond their original limits). I thought that looked quite cool on other variants before. The horns could stay they way they are now, though.
WidePix v1.3 [complete/final] - GZDoom 4.7.1
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: WidePix v1.1 (Heretic and Hexen update!) [GZDoom 4.6.0]
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Re: WidePix v1.1 (Heretic and Hexen update!) [GZDoom 4.6.0]
Well, I integrated your new versions into my Fullscreen Statusbar Mod and realized that in Heretic especially, it looks better if it ends with the skulls. For a general purpose HUD, your approach is better since in normal viewmode, there will be gaps you will want to have covered. For that mod specifically, we only use fullscreen mode, so you wouldn't have to worry about that. Just check the screenshots and you'll see what I mean.
Personally I'd keep the current version in the GZD resource file, but it would be nice to have that other variant for specific purposes like mine.
Personally I'd keep the current version in the GZD resource file, but it would be nice to have that other variant for specific purposes like mine.
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Re: WidePix v1.1 (Heretic and Hexen update!) [GZDoom 4.6.0]
Well, yeah, I agree, it looks cooler with just the skulls at the end. However, in GZDoom, the skulls mesh badly with the green border texture, which happened to be the reason I added the dark background.
If you insist, feel free to just erase the background pixels :D Unfortunately, due short sightedness on my part, I saved the graphic as a single PNG (I lost the individual layers), so I couldn't provide you a clean source file...
If you insist, feel free to just erase the background pixels :D Unfortunately, due short sightedness on my part, I saved the graphic as a single PNG (I lost the individual layers), so I couldn't provide you a clean source file...
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Re: WidePix v1.1 (Heretic and Hexen update!) [GZDoom 4.6.0]
I would have to cut out parts of the statusbar anyway since it needs to work with transparency, and some overlapping elements would be in the way. My skills regarding gfx editing are limited, but simply removing parts could still be possible, even though getting it straight from the source is always the best option.
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Re: WidePix v1.1 (Heretic and Hexen update!) [GZDoom 4.6.0]
Actually, scratch what I said. You're in luck. I found this lying around. :D
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Re: WidePix v1.1 (Heretic and Hexen update!) [GZDoom 4.6.0]
Should solve that issue with size-reduced statusbars once and for all. Great work!
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Re: WidePix v1.1 (Heretic and Hexen update!) [GZDoom 4.6.0]
Out of curiosity, what's the current state of things here with the still missing parts (i.e. Strife, Hacx and Harmony)?
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Re: WidePix v1.1 (Heretic and Hexen update!) [GZDoom 4.6.0]
Just dropping in to say work will resume Monday onwards. I intend to complete the Strife pack within the next 2 weeks! Let's-a-goooooo
EDIT:
Here we goooooo
EDIT 2:
[images removed, see next 2 posts]
EDIT:
Here we goooooo
EDIT 2:
[images removed, see next 2 posts]
Last edited by Nash on Wed Sep 22, 2021 5:12 am, edited 3 times in total.
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Re: WidePix v1.1 (Heretic and Hexen update!) [GZDoom 4.6.0]
Nice. So hopefully we can do a 4.7 release with most of this being complete.
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Re: WidePix v1.2 (Strife update!!!) [GZDoom 4.7.0]
Very nice Nash. Excellent work.
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Re: WidePix v1.2 (Strife update!!!) [GZDoom 4.7.0]
Boss work, Nash! Looks awesome! Is it rude to ask if there's any way to use them in Strife VE?