drfrag 							 
						Vintage GZDoom Developer 			
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								by drfrag   »  Sat Jul 31, 2021 12:49 pm 
			
			
			
			
			
			Notice:  This version won't run on Win XP. 
Download  
Fixes/features since 3.87c  
 Add pistol start option for Doom. Controlled by the pistolstart CVAR but it only works when not in a hub. 
 Fix vid_showcurrentscaling, vid_scaletowidth and vid_scaletoheight. 
 Increase default resolution. 
 Use the gamma shader in fullscreen mode as well, controlled by d3d_nogammaramp. 
 Make the double spawn check more generic. 
 Fixed: ActorMover was not changing its tracer's flags. 
 Fixed: a render radius of 0 did not restrict rendering to the source sector in software. 
 Fixed crash calling ChangeSky() with an invalid texture in software. 
 Fix abort with dir command and empty string on Windows. 
 Implemented 'block land monsters' line flag. (from GZDoom) 
 Added 'NoPerPixelLighting' flag to models to force it to not use per-pixel lighting. (from GZDoom) 
 PreTravelled virtual for player and inventory. (from GZDoom) 
 More fixes for ancient bugs from GZDoom. 
 Extend the changemap command to allow warping to next and nextsecret with + and +$ 
 Don't show the IWAD selection box when it's selected by a PWAD. 
 Menu adjustments for compatibility. 
 Added missing null pointer check in S_GetSoundClass. 
 Skip CSV LANGUAGE lumps. 
 Add missing model option to the software renderer menu. 
 Add double spawn skill property and DM flag. 
 Restore Unholy Massacre and 1K Deaths but now they can be hidden in menu. UM graphic by JNechaevsky 
 Add fallback for console sheet fonts. 
 Fixed crash calling ChangeSky() with an invalid texture. 
 Adjustments for defcvars. 
 Add the d3d_nogammaramp CVAR to play fullscreen with blue light filters, restore the old gamma table method. 
 Don't reset the old random index upon loading savegames. 
 Add COMPATF2_OLD_RANDOM_GENERATOR to Doom compatibility mode. 
 Prevent potential crash with fog and software light modes. 
 Fixed crash with voodoo dolls in MP after players quit the game. 
 Fix crash with wind effect on special water sectors. 
 More fixes and features from GZDoom.  
Details  
 
			
			
													
					Last edited by 
drfrag  on Sat Feb 26, 2022 7:13 am, edited 2 times in total.
									
 
			
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								yum13241 							 
									
		Posts:  875  		Joined:  Mon May 10, 2021 8:08 pm 		
		
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						Post 
					 
								by yum13241   »  Sat Jul 31, 2021 1:51 pm 
			
			
			
			
			
			drfrag wrote: Notice:  This version won't run on Win XP. 
Download  
Fixes/features since 3.87c  
 Extend the changemap command to allow warping to next and nextsecret with + and +$ 
 Don't show the IWAD selection box when it's selected by a PWAD. 
 Menu adjustments for compatibility. 
 Added missing null pointer check in S_GetSoundClass. 
 Skip CSV LANGUAGE lumps. 
 Add missing model option to the software renderer menu. 
 Add double spawn skill property and DM flag. 
 Restore Unholy Massacre and 1K Deaths but now they can be hidden in menu. UM graphic by JNechaevsky 
 Add fallback for console sheet fonts. 
 Fixed crash calling ChangeSky() with an invalid texture. 
 Adjustments for defcvars. 
 Add the d3d_nogammaramp CVAR to play fullscreen with blue light filters, restore the old gamma table method. 
 Don't reset the old random index upon loading savegames. 
 Add COMPATF2_OLD_RANDOM_GENERATOR to Doom compatibility mode. 
 Prevent potential crash with fog and software light modes. 
 Fixed crash with voodoo dolls in MP after players quit the game. 
 Fix crash with wind effect on special water sectors. 
 More fixes and features from GZDoom.  
Details  
 
Yay, this is f.lux friendly now!
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								drfrag 							 
						Vintage GZDoom Developer 			
		Posts:  3206  		Joined:  Fri Apr 23, 2004 3:51 am 		
		
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								by drfrag   »  Mon Aug 02, 2021 1:22 am 
			
			
			
			
			
			Yeah, i use an old SunsetScreen tough. It's only for software and due to how the gamma ramp works it freezes and you need to get rid of it (either switching to windowed and back or restarting).
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								drfrag 							 
						Vintage GZDoom Developer 			
		Posts:  3206  		Joined:  Fri Apr 23, 2004 3:51 am 		
		
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								by drfrag   »  Mon Aug 02, 2021 1:23 am 
			
			
			
			
			
			Linux and Mac versions uploaded.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								Logan MTM 							 
									
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								by Logan MTM   »  Mon Aug 02, 2021 5:08 am 
			
			
			
			
			
			Im impressed How Things run smooth in this Port.  
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								drfrag 							 
						Vintage GZDoom Developer 			
		Posts:  3206  		Joined:  Fri Apr 23, 2004 3:51 am 		
		
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								by drfrag   »  Sun Aug 08, 2021 7:35 am 
			
			
			
			
			
			I've released 3.88a, mainly to fix the broken spotlights in 3.88. 
I've updated the links to the Windows versions for now.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								_mental_ 							 
						  			
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								by _mental_   »  Mon Aug 09, 2021 6:03 am 
			
			
			
			
			
			Links for other OSes updated as well.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								Hexereticdoom 							 
									
		Posts:  681  		Joined:  Thu Aug 08, 2013 1:30 pm 		
		
											Graphics Processor:  nVidia with Vulkan support 
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								by Hexereticdoom   »  Thu Aug 26, 2021 11:14 am 
			
			
			
			
			
			Really nice, as usual! Thank you for the new release, keep it up... 
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Kamil 							 
									
		Posts:  163  		Joined:  Sat Sep 21, 2019 12:42 pm 		
		
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								by Kamil   »  Sun Sep 26, 2021 7:45 pm 
			
			
			
			
			
			I think that if the fork of LZDoom is for potato pc, then it would make sense to add GLES rendering to the new version of LZDoom
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								Ihavequestions 							 
									
		Posts:  202  		Joined:  Mon Jul 12, 2021 1:45 pm 		
		
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								by Ihavequestions   »  Mon Feb 07, 2022 5:30 pm 
			
			
			
			
			
			In the overview on the main page, it says 3.88b is the current version, but it's nowhere to be found. Was it ever compiled?
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								drfrag 							 
						Vintage GZDoom Developer 			
		Posts:  3206  		Joined:  Fri Apr 23, 2004 3:51 am 		
		
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								by drfrag   »  Sat Feb 26, 2022 7:15 am 
			
			
			
			
			
			Now it's released. It's mainly a bugfix release but there are some new minor features, see first post. Unless there's a major problem this will be the last release.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								Ihavequestions 							 
									
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								by Ihavequestions   »  Sun Sep 25, 2022 10:11 pm 
			
			
			
			
			
			The kill stats are false when playing on Unholy Massacre. I tested this with both the Windows and Linux version.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								Rachael 							 
									
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								by Rachael   »  Sun Sep 25, 2022 11:03 pm 
			
			
			
			
			
			News topics are not the place for bug reports. Plus, LZDoom is (as of this writing) no longer being maintained.