Replay the classic Doom maps from episode 1, but this time with far more detailed environments and a fresh coat of paint!
Each map was carefully created to maintain the gameplay of the classics. I also fixed some of the issues I've always had with the originals by re-executing some of the ideas the id team came up with in the 90's; giving it a more modern touch while keeping everything intact.
Screenshots (subject to change):
So far there's five maps that are done: E1M1, E1M4, E1M5, E1M8, and E1M9.
Requirements:
- DYNAMIC LIGHTS AND SHADOW MAPS MUST BE ENABLED. YOU CAN FIND THESE IN THE DYNAMIC LIGHTS OPTIONS. Without these settings on, you won't be able to see, and the lighting will look incorrect and extremely ugly without shadow mapping turned on.
- Latest version of GZDoom (this was designed ONLY FOR GZDOOM. compatibility is not guaranteed for other source ports)
- Doom2.wad
- A decent GPU should get the job done. These were made on an older GPU without any trouble, so they shouldn't cause too many issues.
- It isn't exactly required, but it's strongly recommended that you enable "dark sector lighting".
You can download the demo here: https://drive.google.com/uc?export=down ... evnc_O4Us8 (detailed credits inside the pk3 file)