The maps that need tested are the same as last time, however, the things we are testing are not.
We're mostly interested in people who have early OpenGL 3/4 hardware, but anyone is welcome to participate, including those who have modern hardware.
Right now this test is Windows only.
Here is a link to the current version of the benchmark suite:
https://drive.google.com/file/d/1CMiuLX ... sp=sharing
When you run the program you will be presented with several options:
Code: Select all
[ ] 1) Test with LZDoom (GL Version 3.3)
[ ] 2) Test with LZDoom (GL Version 2.0)
[ ] 3) Test with GZDoom (Full OpenGL 3.3+ w/out Pipelining)
[ ] 4) Test with GZDoom (Full OpenGL 3.3+ w/ Pipelining)
[ ] 5) Test with GZDoom (OpenGLES 2.0 w/ Pipelining)
[ ] 6) Test with GZDoom (Vulkan)
[ ] 7) Get current hardware profile
[ ] 8) Zip up all your current info for forum submission
9) Exit
Those of you with early OpenGL 3.3 or OpenGL 4.0 cards - All options except 6 will be relevant to you. We're interested in all 5 of the other tests.
If your card is Vulkan capable, then we'd like you to test for that, as well.
Please, if possible, get your hardware profile included in the results, as well.
The batch file is now designed that the tests occur automatically for each port you pick. So if you select test "1" for example - it will load each mod for LZDoom and run benchmarks and save them.
We would be grateful for any assistance we can get for this! Thank you.