Space Cats Saga+ (1.3) New Class Doomguy!

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DerTimmy
Posts: 114
Joined: Tue Aug 11, 2020 6:54 am

Space Cats Saga+ (1.3) New Class Doomguy!

Post by DerTimmy »



Space Cats Saga+

Total Overhaul from last Release! Added new Maps, new Super Abilities, alot of reworked Weaponry and Classes and comes with an (optional) Monster Replacer now! This is the last and final Update. Nothing else to add here, as it got tons of Content now! Still compatible with most Maps/Addons.


NEW! - Update 1.3: New Class - Doomguy!

Doomguy is here! He got his own Loadout, Super and secret Maps! Doomguy can find new Backpacks to get additional Weapons. Those can be upgraded by finding duplicates. Daisy can be found in every Campaign. She gives you upgrades and Weapons (isnt marked as secret and is not hard to find)

Doomguy starts with:

100 Health

Green Armor and Backpack

Dual Blaster and Shotgun

Super:

Battle Armor- be a walking Fortress and destroy everything. 3 firing modes (press fire, altfire and fire+altfire)


-Doomguys secret Maps can be found:
Spoiler:
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Features:
-4 Campaigns (Chapter 1+2, Battle for Tangraan, Queens Gambit)
-45 Maps
-5 playable Classes and all new Weapons!
-optional Monster Replacer
-Artworks and Space Cats hidden to find
-designed for Pistol-Starts and continues play
-comes with its own HUDs and Crosshairs
-gigantic Gallery with Artworks and Info
-Its fully compatible with most Megawads and Add-Ons. Choose your own Adventure!



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Weaponry
-Every Class has its own Loadout and Specialties

Spoiler:
------------------------------------------------------------
Super Abilities
- (bound to G) collect Energy from defeating Demons and charge up the Super Gauge. Release powerfull new technics, unique to each Class, to demolish everything in your Path

Spoiler:
------------------------------------------------------------
Monster Replacer: Beasts
-choose one of 3 difficulties (Kitten-HNTR, Beasts-HMP, Vicious-UV) and replace the Doom Demons with Tangraan Beast Variants. They are pretty nasty and quite a Challenge.

Spoiler:

------------------------------------------------------------


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DOWNLOAD Space Cats Saga+ Final !

mediafire
->https://www.mediafire.com/file/15gpv4ci ... ).zip/file

moddb
->https://www.moddb.com/mods/space-cats-s ... -cats-saga

itch.io
->https://dertimmy.itch.io/space-cats-saga

------------------------------------------------------------------
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Story
Chapter1 : Demonic Vessel
Commander Aemi finds near Mars a giant UAC Spaceship that spreads a strange Signal. Her own Ship Controls go crazy and she is unable to leave. The only way out of here is to board the UAC Ship and find the source of the Signal.
(a not too hard 10 Maps Episode; good to learn the Basics)

Chapter 2: Macrocosm
The Commander is missing! Lux and Yaeska track down her last known signal near Mars where they find the Commanders Ship floating in Space. As they approach it they get attacked by a demonic invasion and have to fight for their lives. Trying to find Aemis remains and put an end to the Invasion.
(a 18 Maps long Slaughter Episode; best to be played as last)

Chapter 2.5: Battle for Tangraan
Dark Forces spawn on Tangraan. Beast Queen Sill calls for help as her own Troops get possessed and the Tech gets converted into machines of flesh and pain! Go there and investigate!
(a 3 Maps Episode; Maps can take up to almost two hours; new Enemies and Bosses)

Sill´s Chapter: Queens Gambit (try out Sill in her own campaign!)
After receiving a misleading Signal from an Space Ship, Sill enters it to investigate. Not knowing its a Trap...
(a 5 Maps Episode, short and punchy Maps based around each Weapon)

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Screenshots
Spoiler:
------------------------------------------------------------
-Use latest GZDoom! (tested on GZDoom 4.12)
-turn on bloom and fog for best visual effects
-best experience on Hard difficulty (but every difficulty is supported)
-enhance your experience with Nashgore
-scale Crosshair to around 0.25
-keep texture filtering off

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Minor Content Warning!
-contains some flashing Lights and has some spooky giant Spiders
-some sexy Artworks in the Gallery but there is no NSFW Art

-How to access Secret Maps
Spoiler:
"Cheats"
Spoiler:
------------------------------------------------------------------------------------------------------

Please leave Feedback! :3

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Last edited by DerTimmy on Thu Oct 31, 2024 8:27 am, edited 157 times in total.
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Doomguy914
Posts: 315
Joined: Tue May 26, 2015 8:06 pm

Re: Space Cats Saga Chapter 2: Macrocosm (Release on 15.8)

Post by Doomguy914 »

I can't wait to play this version! Aemi is a badass once again!
Spoiler:
I can't wait to see what the future holds for this mod and I'm very happy I was able to playtest it. :D

Should this not be under Total Conversions though? :wink:
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DerTimmy
Posts: 114
Joined: Tue Aug 11, 2020 6:54 am

Re: Space Cats Saga Chapter 2: Macrocosm

Post by DerTimmy »

Here it is! Download and start slaying!
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Doomguy914
Posts: 315
Joined: Tue May 26, 2015 8:06 pm

Re: Space Cats Saga Chapter 2: Macrocosm

Post by Doomguy914 »

I've started a playthrough of this mod's prequel Space Cats Saga Chapter 1! Feel free to leave some feedback on both the mod and the videos. :D









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Doomguy914
Posts: 315
Joined: Tue May 26, 2015 8:06 pm

Re: Space Cats Saga Chapter 2: Macrocosm

Post by Doomguy914 »

I've finished my playthrough of Space Cats Saga Chapter 1! I'll be recording and uploading a full pistol-start playthrough of Chapter 2 soon! :D



EZSPECIAL
Posts: 2
Joined: Wed Oct 13, 2021 7:12 pm
Graphics Processor: nVidia with Vulkan support

Re: Space Cats Saga Chapter 2: Macrocosm

Post by EZSPECIAL »

Reporting what I think to be 2 bugs on MAP52 Writhe in Pain, it reports 4/5 secrets but one of the secrets is inside a wall according to Doom Builder (sector 680+681). Secondly, in my case the Revenants that should be alerted and ambush at the start of the map did not do so and got stuck inside their box (sector 1373).

On a positive note, this is a huge step up from the 1st Chapter, you really did a great job on this one, having a blast!
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DerTimmy
Posts: 114
Joined: Tue Aug 11, 2020 6:54 am

Re: Space Cats Saga Chapter 2: Macrocosm

Post by DerTimmy »

EZSPECIAL wrote:Reporting what I think to be 2 bugs on MAP52 Writhe in Pain, it reports 4/5 secrets but one of the secrets is inside a wall according to Doom Builder (sector 680+681). Secondly, in my case the Revenants that should be alerted and ambush at the start of the map did not do so and got stuck inside their box (sector 1373).

On a positive note, this is a huge step up from the 1st Chapter, you really did a great job on this one, having a blast!

Hey thx for pointing it out. was looking for that "extra" secret. i will make a few tweaks and upload a fixed version. :wub:

EDIT: updated to version 1.3 and made switching weapons faster and less clunky
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DerTimmy
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Joined: Tue Aug 11, 2020 6:54 am

Re: Space Cats Saga Chapter 2: Macrocosm (Update 1.5)

Post by DerTimmy »

Update 1.5 is live!
-New Attack animations for Yaeskas Laserlance
-new Intermission Screen
-Better and faster weapon switching
-Fixed 2 Space Cats disappearing too soon
-Better Balance for BFGs Altfire
-Fixed Class Select Screen. It should show up in correct Resolution now.
Vodka
Posts: 7
Joined: Sat Oct 30, 2021 8:02 am

Re: Space Cats Saga Chapter 2: Macrocosm (Update 1.5)

Post by Vodka »

I have a problem with the character model, I don't know why, but it doesn't display in third-person view, and in the first chapter everything was fine.

Start log:
https://cdn.discordapp.com/attachments/ ... nknown.png

Screen from game:
https://cdn.discordapp.com/attachments/ ... .20.52.png

Any idea? Or has it not been added yet?
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DerTimmy
Posts: 114
Joined: Tue Aug 11, 2020 6:54 am

Re: Space Cats Saga Chapter 2: Macrocosm (Update 1.5)

Post by DerTimmy »

Vodka wrote:I have a problem with the character model, I don't know why, but it doesn't display in third-person view, and in the first chapter everything was fine.

Start log:
https://cdn.discordapp.com/attachments/ ... nknown.png

Screen from game:
https://cdn.discordapp.com/attachments/ ... .20.52.png

Any idea? Or has it not been added yet?

im sry for that. there are currently no 3rd view models
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Doomguy914
Posts: 315
Joined: Tue May 26, 2015 8:06 pm

Re: Space Cats Saga Chapter 2: Macrocosm (Update 1.5)

Post by Doomguy914 »

Hey I tried opening the latest download up in Slade and encountered something I haven't seen before. I don't know if it's Slade at fault or this wad, but as soon as I filter results on the wad pack to anything,( usually by graphics,) my computer fans speed up like crazy and Slade locks up. I've tried plenty other wads and none of them encounter the issue. Just tired again to make sure it's still happening and it is.

Without using a filter, Slade and this wad run just fine. It's only a mild inconvenience, but it could give someone a scare for their computer.

That being said, I can't wait to re-visit this updated version. :D
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DerTimmy
Posts: 114
Joined: Tue Aug 11, 2020 6:54 am

Re: Space Cats Saga Chapter 2: Macrocosm (Update 1.5)

Post by DerTimmy »

Doomguy914 wrote:Hey I tried opening the latest download up in Slade and encountered something I haven't seen before. I don't know if it's Slade at fault or this wad, but as soon as I filter results on the wad pack to anything,( usually by graphics,) my computer fans speed up like crazy and Slade locks up. I've tried plenty other wads and none of them encounter the issue. Just tired again to make sure it's still happening and it is.

Without using a filter, Slade and this wad run just fine. It's only a mild inconvenience, but it could give someone a scare for their computer.

That being said, I can't wait to re-visit this updated version. :D
could be the amount of stuff inside the wad (over 8000 files) maybe this is causing the issue. never tried myself. :?


and im working on a dlc campaign for it right now. with new enemies, flora and textures. "Battle for Tangraan"
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Doomguy914
Posts: 315
Joined: Tue May 26, 2015 8:06 pm

Re: Space Cats Saga Chapter 2: Macrocosm (Update 1.5)

Post by Doomguy914 »

I think I found out why it freezes up. All your files are loose with no folders to organize and separate them in Slade. It's the only difference I'm seeing between your mod and several others when I open up Slade, and most of those other mods are larger than SC2!

That being said, I'm finally recording a full playthrough of this wad! I've been wanting to for a long while, but I had other things I wanted to finish up first. I've only posted the first video so far, but I already have 2 others completed and uploaded, just waiting on my upload schedule. I'm loving a lot of the changes made to maps to balance and graphics. Can't wait to see more work from you! :D

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Spaceman333
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Re: Space Cats Saga Chapter 2: Macrocosm (Update 1.5)

Post by Spaceman333 »

Giving this a well deserved bump, I've finally got to play this and oh man its a blast!

Image

Each map is huge, packed with detail and the action is intense. No puzzles too - its pure action!
The arsenal is powerful and the monsters are plentiful - rushing into a crowd with a minigun, mowing down demons by the droves is super fun.

I haven't even finished the campaign, let alone played the other classes yet, but my first run is so fun I just had to come here to give it praise.

Definitely worth playing if powerful high-tech weaponry + aggressive/empowering gameplay is up your alley!
Also has cat girls!
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Doomguy914
Posts: 315
Joined: Tue May 26, 2015 8:06 pm

Re: Space Cats Saga Chapter 2: Macrocosm (Update 1.5)

Post by Doomguy914 »

Spaceman333 wrote:Giving this a well deserved bump, I've finally got to play this and oh man its a blast!



Each map is huge, packed with detail and the action is intense. No puzzles too - its pure action!
The arsenal is powerful and the monsters are plentiful - rushing into a crowd with a minigun, mowing down demons by the droves is super fun.

I haven't even finished the campaign, let alone played the other classes yet, but my first run is so fun I just had to come here to give it praise.

Definitely worth playing if powerful high-tech weaponry + aggressive/empowering gameplay is up your alley!
Also has cat girls!
It really is an absolute blast! You'll see that the different characters have their own weapon strengths as well, and they are really well balanced. You gotta give them all a go, and don't forget you can also play any regular Doom wad with this mod too!

This mod didn't get enough love when it came out, so I'm hoping the author gets more recognition over time. :D

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