After holding back my playthrough since I wanted to wait for a more complete presentation, I couldn't delay it any longer and started jumping into episode one. All I can say is this: A powerful, highly competent and mesmerizingly colorful reimagination of the original Doom maps. Must have taken tons of effort to get it to this level of visual perfection, and the result is what I would call "Beautiful Doom" - in its purest and most essential meaning.
There's a small visual glitch with floor-aligned warning light sprites (FloorLantern_Animated, FRLFA/FRLTA) which jump up and down when animated, floating above ground without animation:
It can be fixed by cutting the 5 pixel wide part underneath the lamp base in FRLTA (see attachment). Ceiling lamp (FRLTC) suffers from a similar problem, but clips into the ceiling instead. Fix is the same.
On top of that, sprite offsets need to be changed: FRLFA (11, 21) and FRLTA (27, 24).
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