[1.3 WIP] Codename: DEMOLITIONIST
- Marisa the Magician
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Re: [0.9.10b] SWWM GZ: Cute robutt whomst love to explode de
I would like to know what version you're playing, because the Deep Impact reloads fully in 4 crank pulls.
I'm pretty sure these requested changes were already added long ago in the current development branch (which by the way is the recommended way to play for now).
I'm pretty sure these requested changes were already added long ago in the current development branch (which by the way is the recommended way to play for now).
Re: [0.9.10b] SWWM GZ: Cute robutt whomst love to explode de
Nevermind, I got bamboozled because the latest version are listed on the bottom and not the top. Nobody saw that, ok?
Re: [0.9.10b] SWWM GZ: Cute robutt whomst love to explode de
Dammit Marisa. Once again taking everything I know is normally possible in Doom Modding and then throwing it out the window!!
I don't think I can apologize enough for praising your UT work rather than your Doom stuff.
Can't really request much when everything's been done eh?
PS: This mod seems WAY lighter than I ever expected it to be even with the fancy models and intense amounts of bells and whistles.
I rate it a heh out of 10
I don't think I can apologize enough for praising your UT work rather than your Doom stuff.
Can't really request much when everything's been done eh?
PS: This mod seems WAY lighter than I ever expected it to be even with the fancy models and intense amounts of bells and whistles.
I rate it a heh out of 10
- Marisa the Magician
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Re: [0.9.10b] SWWM GZ: Cute robutt whomst love to explode de
Yeah, the wonders of modding for a more flexible engine. This thing completely blows away every previous UT mod I've made, and that's precisely the point.
Feel free to let the UT peeps know of what I'm doing here, I'm sure some will be surprised.
Fun fact: The mod can't be backported to UT, the engine won't even handle it.
Feel free to let the UT peeps know of what I'm doing here, I'm sure some will be surprised.
Fun fact: The mod can't be backported to UT, the engine won't even handle it.
Re: [0.9.10b] SWWM GZ: Cute robutt whomst love to explode de
Never said I had intentions of porting it. I KNOW that's impossible. Just saying that I wish I discovered your DOOM work first. Just a bit awkward is all.
But enough outta me, Fantastic mod!
But enough outta me, Fantastic mod!
- Marisa the Magician
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Re: [0.9.10b] SWWM GZ: Cute robutt whomst love to explode de
If anyone had the standalone I WANT DIE difficulty mod downloaded before, I'd suggest redownloading it now, a nasty crash bug has surfaced that I had to fix.
Re: [0.9.10b] SWWM GZ: Cute robutt whomst love to explode de
Glad to see your justified hatred for Brutal Doom carries on to this mod too. That Easter Egg gave me a good laugh
On a side note, how long has GZDoom Supported XM modules for?!
On a side note, how long has GZDoom Supported XM modules for?!
Spoiler:
- Dutchygamer
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Re: [0.9.10b] SWWM GZ: Cute robutt whomst love to explode de
I've downloaded one of the GitHub releases a while ago (0.9.11b-pre r581), and been having a blast with it run with my own monster randomizer mod and a bunch of additions on top of that (Champions, Legendoom). After a while I noticed an oddity between SWWM GZ and the monster randomizer.
The monster randomizer mod can spawn slowly moving gas clouds from certain weapons, which damage everything that it touches via A_Explode. This affects players as well, which works for most mods. For SWWM GZ it didn't do anything. After looking into the code of the player of SWWM GZ I noticed there were several immunities:
As the gas cloud used Poison as the DamageType, I switched it to something custom (ToxinCloud in case it matters), and run again with SWWM GZ.
However, it still doesn't work as I expect it to do. The player armour gets damaged as expected, but player health is still not affected. The damage sound and HUD effects however do play.
Is there still another immunities list for the SWWM GZ player, or is it that A_Explode deals too little damage to actually damage the player? I've had that specific issue before when running the monster randomizer together with Guncaster, and since then double the damage to A_Explode(2) (from 1).
The monster randomizer mod can spawn slowly moving gas clouds from certain weapons, which damage everything that it touches via A_Explode. This affects players as well, which works for most mods. For SWWM GZ it didn't do anything. After looking into the code of the player of SWWM GZ I noticed there were several immunities:
Code: Select all
DamageFactor "Drowning", 0.;
DamageFactor "Poison", 0.;
DamageFactor "PoisonCloud", 0.;
DamageFactor "Falling", 0.;However, it still doesn't work as I expect it to do. The player armour gets damaged as expected, but player health is still not affected. The damage sound and HUD effects however do play.
Is there still another immunities list for the SWWM GZ player, or is it that A_Explode deals too little damage to actually damage the player? I've had that specific issue before when running the monster randomizer together with Guncaster, and since then double the damage to A_Explode(2) (from 1).
- Marisa the Magician
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Re: [0.9.10b] SWWM GZ: Cute robutt whomst love to explode de
This is entirely intentional. Very weak explosions will pretty much deal no damage due to the innate 80% splash damage reduction of the player. You'd need something to deal at least 5 damage to really have an effect.
(It's also a limitation of the fact health and damage are integers)
(It's also a limitation of the fact health and damage are integers)
- Dutchygamer
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Re: [0.9.10b] SWWM GZ: Cute robutt whomst love to explode de
Fair enough, I know enough thenMarisa Kirisame wrote:This is entirely intentional. Very weak explosions will pretty much deal no damage due to the innate 80% splash damage reduction of the player. You'd need something to deal at least 5 damage to really have an effect.
(It's also a limitation of the fact health and damage are integers)
- Marisa the Magician
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Re: [1.0] SWWM GZ: Cute robutt whomst love to explode demons

―
The big moment has come. It's been almost two years since this project's development started, one whole year almost since last beta release. The "last touches" before this 1.0 version sure took me a long-ass time, gotta admit (you can even read the extremely lengthy changelog here). But, it's finally done, I can now finally rest, and give some love to other projects I've got planned on the side.
Sure, I'll still have to care about any bug fixes that might be needed on this just in case, and there's also the matter of the planned post-release updates, with new items, weapons, and whatever else. Overall, I plan to make this the "core mod" for myself, the one I want to be recognized for.
As always, I'd like to thank everyone who has supported me throughout. It's been a long journey, and I am very grateful to have you come along for the ride.
―

Re: [1.0] SWWM GZ: Cute robutt whomst love to explode demons
Congratulations on the release. This is a wonderful mod, very nicely put together and full of personality. 
- KynikossDragonn
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Re: [1.0] SWWM GZ: Cute robutt whomst love to explode demons
Well, heck. I never managed to finish the music I said I was working on several posts ago. Sorry about that, dear... (and for that matter sorry to everyone I might have overly excited with that post several pages back...)Marisa Kirisame wrote:As always, I'd like to thank everyone who has supported me throughout. It's been a long journey, and I am very grateful to have you come along for the ride.
Let's hope if I ever decide to stream this again I don't end up with a frozen display server because of Intel, heh.
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DreemurrDeceevurr
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Re: [1.0] SWWM GZ: Cute robutt whomst love to explode demons
Congrats on the 1.0 releases! 
Re: [1.0] SWWM GZ: Cute robutt whomst love to explode demons
Congratulations Marisa! This is honestly turned into a very nostalgic mod for me.
