THE POWER LEVELS FOR DOOM 2! (from doomworld) (ON HOLD)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)
Looks like he didn't get away in time...
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Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)
This WAD isn't dead yet.
Unlike these poor souls.
Unlike these poor souls.
- Sgt Major Kiwi
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Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)
looks like an interesting project, even if it might take a while to finish, looks neat. also, I like the idea of difficulty keys (which I'm assuming are for changing what you go through depending on the difficulty?), just make sure not to have inaccessable monster... dangit my s key is messing up. guess I'll just copy and paste. anyway, yeah, good goin.
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Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)
Thanks. I used to do this full-time (as in I mapped non-stop) but now I only just do mapping occasionally for a short time.
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Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)
Whatever you do, don't fall in.
Mapping should speed up, as I'm back into doom now. Hopefully I can stay dedicated this time.-
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Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)
Development has slowed down again, as I uninstalled Windows and replaced it with Linux. Luckily, I saved my work onto an external drive, so I can continue work.
I'm switching over to Slade, because it's on Linux I think.
This is taking forever.
I'm switching over to Slade, because it's on Linux I think.
This is taking forever.
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Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)
Got some work on my map done today. The general layout is finished, and all I need to do now is make it functional and add some monsters. Then I can move on to the next map.
Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)
Will this work with some heavy gameplay mods like PB3.0 & Guncaster Vindicated?
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Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)
Probably not.
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Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)
Last teaser.
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Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)
Also, I expect for the functionality of the map to be finished within about a week or two.
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Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)
Turn out it my take longer, because I just finished moving.
Once I get internet back at the new place, I might be able to keep working on this and posting updates.
Once I get internet back at the new place, I might be able to keep working on this and posting updates.
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Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)
W_CacheLumpNum: 2296525 >= numlumps
What does that even mean? I get this every time I start the map.
What does that even mean? I get this every time I start the map.
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Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)
I fixed it. It was trying to load two textures at once, so I removed the Doom 2 textures from the Power wad.
Now I'm getting "R_TextureNumForName:SW1BRCOM not found."
Does that mean I have to add that texture back in?
Now I'm getting "R_TextureNumForName:SW1BRCOM not found."
Does that mean I have to add that texture back in?
- Kappes Buur
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Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)
Could you provide a link to your latest version of the pwad?Memes4LyfeLives wrote:I fixed it. It was trying to load two textures at once, so I removed the Doom 2 textures from the Power wad.
Now I'm getting "R_TextureNumForName:SW1BRCOM not found."
Does that mean I have to add that texture back in?
Or is v2.5 in the OP the latest?