There have been a lot of problems with the 3D weapons.
1- I have long since lost my enthusiasm
for firearms. And unlike airplanes,
rebuilding 3D weapons was very daunting.
2- I always had the feeling that I was
missing something or was making a
design mistake.
so I would always suddenly stop 3D
construction to search for
more information or find some design idea.
3- there are thousands of calibers
and types of bullets.
many of which have arbitrary decimal
measurements and sizes.
and the fact that there are the
same bullets but measured with
"mm / inch / gauge / bore"
are causing a lot of confusion when
choosing some type of ammunition
or creating a new standard for my 3D weapons.
4- Unlike ammunition, it is very difficult
to find reliable comparative sizes
between weapons.
many times I found images of pistols
and submachine guns larger than
assault rifles or shoulder rocket launchers.
This last issue has forced me to create
my own ammunition and weapon
size comparison chart.
I am currently guessing the size of
each weapon by means of the ammunition
they fire since this method seems
to be the most approximate and the
only one available.
Weapon_Size-Low.png
I was really surprised by how difficult
it is to obtain this basic and essential information.
Cut-away, plans, mechanisms and
reliable comparisons from all angles
are something that you can find on
the internet even by accident with the
newest and most secret combat aircraft.
