ask and you shall recievejdredalert wrote:Wow, awesome! I loved that! Can't wait to see it finished!
[SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
This is nice! I love it!Bjecinst wrote:ask and you shall recievejdredalert wrote:Wow, awesome! I loved that! Can't wait to see it finished!
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Re: [SPRITES] Spriting Carnival!!
Straight to the sprites folder! Thanks Bjecinst, that's beautiful!
Re: [SPRITES] Spriting Carnival!!
@Bjecinst: That's damn cool! I wanna dual wield a couple o' these now.
Hope you don't mind, but I took a stab at polishing up the barrel -- added some anti-aliasing and adjusted the shape a bit so it feels more natural-ish. I'm no pro sprite artist or anything though so hopefully it's vaguely kosher.
1x version for easy usin':
Hope you don't mind, but I took a stab at polishing up the barrel -- added some anti-aliasing and adjusted the shape a bit so it feels more natural-ish. I'm no pro sprite artist or anything though so hopefully it's vaguely kosher.
1x version for easy usin':
Re: [SPRITES] Spriting Carnival!!
can we get a flashless version of the first recoil frame as well?
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Re: [SPRITES] Spriting Carnival!!
woah! wonderful work you've done here!Xaser wrote:Hope you don't mind, but I took a stab at polishing up the barrel -- added some anti-aliasing and adjusted the shape a bit so it feels more natural-ish.
I really don't mind anyone editing my sprites, infact i encourage it, as long as proper credit is given when shown off or used.
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Re: [SPRITES] Spriting Carnival!!
Yeah weird crouched walking huh?
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Re: [SPRITES] Spriting Carnival!!
that looks pretty damn good...
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Re: [SPRITES] Spriting Carnival!!
working on reload sprites
Re: [SPRITES] Spriting Carnival!!
ew it is like a bullet meat grinder
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Re: [SPRITES] Spriting Carnival!!
i thought that's always how revolver cylinders looked?bimshwel wrote:ew it is like a bullet meat grinder
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Re: [SPRITES] Spriting Carnival!!
Gibing animation for the Snowball. Somewhat inspired by the Stalker gibing animation from Hexen.
Re: [SPRITES] Spriting Carnival!!
the stalker's head always struck me as having a curious relationship to gravity, though this makes me think a bit more of the regular player death from skymaybe. I appreciate the obsessive compulsive retaining of all pixels, rather than casually letting some of them vanish off the sides like a lot of heretic and hexen death animations. The wings, are they blended into transparency or the background color?
maybe it is! I suppose i have never seen the bullet things drop out of one. Although the bright yellow relative to the metal also makes me think of play-doh toys that make spaghetti-like strands out of it. Since those examples don't show the bullets falling all the way out they appear, for the moment, to be of potentially uncommon length.i thought that's always how revolver cylinders looked?
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Re: [SPRITES] Spriting Carnival!!
i was using the mental image of a .357, or .38 special cartridge when making the sprites (typically long casings, accompanied with a butt-load of powder),bimshwel wrote:Although the bright yellow relative to the metal also makes me think of play-doh toys that make spaghetti-like strands out of it. Since those examples don't show the bullets falling all the way out they appear, for the moment, to be of potentially uncommon length.
so that would explain the long shape of them
i should also note, the first ""frame"" on the left isnt actually part of the same animation, it's just the cylinder without any bullets inside of it, sorry for the confusion
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Re: [SPRITES] Spriting Carnival!!
the magnum issue is the angle of the drum against the angle of the protuding shells thats creating the playdough/meatgrinder effect.
the drum is remaining stationary but the shells start dropping the second the protrude, which is physically impossible, thus making them look soft or jellified...
the drum should pitch angle up with the shells movement in the animation...
also the middle screw of the drum is moving with the shells too , which it shouldn't, making it all look like a salvador dali painting...
the drum is remaining stationary but the shells start dropping the second the protrude, which is physically impossible, thus making them look soft or jellified...
the drum should pitch angle up with the shells movement in the animation...
also the middle screw of the drum is moving with the shells too , which it shouldn't, making it all look like a salvador dali painting...