Ah I see, I get the gist of it tho it's hard to do it on a phone and I can't very much see how the sprite would be presentedbimshwel wrote:the shading is certainly more elaborate! However the contrast seems lacking compared to the previous version. Sometimes if the shading is too smooth details risk getting lost in it. The positioning of the head also suddenly seems odd, at least to me, possibly because the shoulders are going up higher, unless the guy is just more muscular.I might do it more like this, though it still looks a tad off. I have not looked at any of the original sprites up close in a while to confirm what should go where.
[SPRITES] Spriting Carnival!!
- TommyGalano5
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Re: [SPRITES] Spriting Carnival!!
- VriskaSerket
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Re: [SPRITES] Spriting Carnival!!
Upon closer inspection, the chainsaw I posted earlier had some errors up close that really bugged me, so I fixed them and made variants.
So here you go, 3 colors + black or colored grips, because why not.
The actual chainsaw I have irl is the top left one, in case you were wondering.
So here you go, 3 colors + black or colored grips, because why not.
The actual chainsaw I have irl is the top left one, in case you were wondering.
- Captain J
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Re: [SPRITES] Spriting Carnival!!
I love the shading on this one! Tho 2nd sprite of the empty rifle mag looks unfinished. It's missing the layer.
- TommyGalano5
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Re: [SPRITES] Spriting Carnival!!
I'm attempting to remake/overhaul the ZDOOM crouch sprites though they're barely seen at least they need a dire need of update. Progress maybe slow but it's getting there
- Bjecinst
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Re: [SPRITES] Spriting Carnival!!
watch out, i'm armed and dangerous!
(these custom arms are franken-sprited from other arms by me, but ultimately still are
style-consistent, rotations on the top half are done with a lengthy process i cant explain in one line :V)
(these custom arms are franken-sprited from other arms by me, but ultimately still are
style-consistent, rotations on the top half are done with a lengthy process i cant explain in one line :V)
- Bjecinst
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Re: [SPRITES] Spriting Carnival!!
i hate to double post but,
for digitizing photos, i think i nailed it so far
for digitizing photos, i think i nailed it so far
- Captain J
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Re: [SPRITES] Spriting Carnival!!
Nice to see ya being super-productive. I love that nailgun sprite!
- DenisBelmondo
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Re: [SPRITES] Spriting Carnival!!
trying to get a good blender workflow and material system going to very easily render models for use as doom sprites with as little editing as possible. a lot of these i'm probably not going to use but i'll post my experiments here for the sake of. something
Re: [SPRITES] Spriting Carnival!!
Definitely an improvement.TommyGalano5 wrote:I'm attempting to remake/overhaul the ZDOOM crouch sprites though they're barely seen at least they need a dire need of update. Progress maybe slow but it's getting there
- TommyGalano5
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Re: [SPRITES] Spriting Carnival!!
THANKS its still a long way, but the back, fire, and pain sprites remaining with the walking animation be the completely overhauled, also progressEnjay wrote: Definitely an improvement.
Re: [SPRITES] Spriting Carnival!!
You're doin great!
If you need a reference sheet that has frames of a crouching animation look up the sprite sheets of Duke 3d and Shadow Warrior player characters.
If you need a reference sheet that has frames of a crouching animation look up the sprite sheets of Duke 3d and Shadow Warrior player characters.
- TommyGalano5
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Re: [SPRITES] Spriting Carnival!!
Ohhh now that has peaked my interest but I've used myself as reference doin a crouched walk and pictured myself in the mirror (which tbh is really funny) but again thanksNmn wrote:If you need a reference sheet that has frames of a crouching animation look up the sprite sheets of Duke 3d and Shadow Warrior player characters.
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Re: [SPRITES] Spriting Carnival!!
half-baked angled idle pose of the powerslave revolver, hammer up and down versions included
- jdredalert
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Re: [SPRITES] Spriting Carnival!!
Wow, awesome! I loved that! Can't wait to see it finished!