I tend to have a preference when it comes to various sounds, models, or sprites when playing games/mods. As a result, it's usually inevitable that I end up modifying the lot until they fit with the things I like. If the thing's possible to be modded, anyways. Stuff like highres SFX with punchier sounding guns, different sprites, or just about any particular nitpick that I could fix directly on my end. And so, this personal addon of mine was made as an answer to how I preferred BoA to look and sound.
Interestingly, while I've only really done the sprites bit a few weeks before BoA's final chapter release got through, the soundpack in particular has been around since 2016, the year I found Wildweasel's original Nazis! mod. Since BoA shares pretty much 100% of the sound assets from Nazis!, all my modifications from that mod transitioned smoothly without a hitch. I have since added new things or modified some stuff, so it's not quite exactly the 2016 version still, but I'd say a good chunk of it is still there.
Now, I'm sure you're curious what does this Personal Addon of mine do primarily. Well, allow me to post a shortened list of what can be expected of this mod:
Something that comes up in my mind every now and then when playing BoA is the lack of certain mainstay WW2 weapons. Apparently, this was in the minds of several others too, and I had wondered if it is possible to reintegrate Nazis! weapons back to BoA somehow. I eventually managed it, along with some more. That's really all I've got to say about this lil' thing. There's more history in the weapons code themselves, if you're interested in that. You'll find these weapons along with their ammunition in specially marked crates that now replace the barrels that'd normally give you items and not blow up in your face. It's all random chance, they're deliberately made rare, the new weapons are prioritized over the old ones in selection, and you lose them at the end of a mission like the rest of your vanilla equipment, so use 'em if you find 'em! Don't be shy!
I do recommend a mod like Use-to-Pickup in case you don't want to accidentally pick up stuff you don't want. Just remember to turn it off in Chapter 3 every now and then to get past stuff like the soulgates.
I've implemented about 50 brand new weapons in this addon. A good chunk of which are reimplementations of Nazis! weapons (with some modifications on my part, see PersAdd for the whys), while many others are completely different and unique to this particular mod. Pretty much all of them uses Goldsource modelshots to preserve some kind of warped idea of consistent artstyle, and the reason I stopped at 50 is because I couldn't find more models (with proper credits) to modelshot, so please don't ask me to add more.
If you're asking why some of them reload particularly quickly, it's because I'm keeping with base BoA's regular reload speeds so they all match instead of the custom weapons suddenly taking half a minute to reload compared to the vanilla ones. Also helps hide the fact that I'm being VERY economical with the sprite frames, no smoothy blurry mcflurry stuff here, all snappy sharpy edgy.
But anyways, the big list, I'm sure you're wondering what I got here.
The weapons in ConfisWeaps are as follows:
Spoiler:Regarding installation, if you want a simple & easy to install version of PersAdd & ConfisWeaps, use the second link. All you have to do is to drop everything inside into the same folder as BoA's launcher, that's it. The first link is for advanced users who'd use a different launcher like ZDL or something and could use things like the Defaulter to play Doom IWAD with BoA as a gameplay mod of sorts.
Unleash Death Incarnate!
Due to how large the credits size is, I've placed it all in the README that is inside the archive.
I'm certain I got most of them, though there are probably some stuff I could miss. Feel free to remind me of those ones.