Sonic: Lock & Load

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SpeedStriker243
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Sonic: Lock & Load

Post by SpeedStriker243 »

Sonic-LockandLoadLogo.png
Sonic: Lock & Load is a hyper-fast, action packed first-person shooter based on the Sonic the Hedgehog series of games and built on GZDoom.

It draws inspiration from Sonic games, as well as titles like Sonic Robo Blast 2, ULTRAKILL and DOOM Eternal. It also features elements from other GZDoom mods and retro FPS games.

Sonic: Lock & Load is not fully completed yet, and development is progressing slowly. However, it aims to provide an extremely fun and thrilling experience reminiscent of old-school shooters, as well as their modern-day revivals.

Sonic: Lock & Load v1.4 "Horizons" is on its way! Can't wait for it, and sick of the Final Final Demo?
]If you don't mind unfinished stuff, you can go ahead to the GitHub repository and download the most recent bleeding edge version, then run with GZDoom and have fun!
  • ZIP download method, no updates - Select "Code" and "Download ZIP", then rename Sonic-LockandLoad-edge.zip to Sonic-LockandLoad-edge.pk3
  • Git clone method, can update - Install Git and run git clone https://github.com/Sonic-LockandLoad/Sonic-LockandLoad. To update, run git pull.
Playable characters

Sonic the Hedgehog - Sonic is the fastest character in Sonic: Lock & Load, with super high mobility and a multitude of ways to get around the environment, both on the ground and in the air.
Sonic focuses mostly on super fast action, and his weapons are balanced around the high speeds he can reach.
A lot of his weapons and movement skills can be tied together for high speed and fast action gameplay.

Amy Rose - Amy controls similarly to Sonic, but she can't move around in the air as easy as he can.
Most of Amy's weapons are really strong, and can easily be used to take out enemies from afar.

Classic Sonic - Classic Sonic is designed for people who prefer platforming, and don't necessarily want to focus on FPS combat that much.
Classic's gunplay is as simple as it gets – shoot things until they die, and his weapons are simply turbo-charged DOOM weapons.
He can't double jump, unlike everyone else, and he has a Bounce Attack instead of a Slam Attack.
You could consider him SRB2 Sonic in Sonic: Lock & Load.

Shadow the Hedgehog - Shadow nearly controls exactly the same as Sonic, but he can't jump off of walls, and has a completely different Homing Attack.
His Chaos Snap gives him the ability to teleport around the level, so he can reach places or skip certain platforming sections he normally wouldn't be able to.
His weapons are the most powerful in the game, but use up the most energy.
Shadow's combat is a lot simpler than the rest of the cast, and doesn't have nearly as much depth as Sonic's, but he can typically get through most combat encounters easier than everyone else.

Visit sonic-lockandload.github.io for more information about Sonic: Lock & Load.
Updates are right on the front page, and all information is updated concurrently with the game.
Video updates are also posted on my YouTube channel.
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Last edited by SpeedStriker243 on Sat Apr 22, 2023 10:04 am, edited 9 times in total.
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MentzWolf
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Re: Sonic: Lock & Load (unfinished)

Post by MentzWolf »

Screenshots?
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SpeedStriker243
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Re: Sonic: Lock & Load (unfinished)

Post by SpeedStriker243 »

MentzWolf wrote:Screenshots?
They're hosted on a GitHub repo (and are too big to display here).

I can't show them directly, so:
https://ibb.co/R2VVy5t
https://ibb.co/9TWYvjQ
https://ibb.co/VMpXfmB
https://ibb.co/PNm39mD


I'm not the best at taking in-game screenshots, sorry.
Last edited by SpeedStriker243 on Mon Nov 22, 2021 2:11 am, edited 1 time in total.
R3lias
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Re: Sonic: Lock & Load [WIP]

Post by R3lias »

Hm, interesting mod!
Do you intend to add Sonic's enemies later when you finish on the playable characters part of this mod?
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SpeedStriker243
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Re: Sonic: Lock & Load [WIP]

Post by SpeedStriker243 »

R3lias wrote:Hm, interesting mod!
Do you intend to add Sonic's enemies later when you finish on the playable characters part of this mod?
Yep, I plan on releasing a whole campaign as soon as the other stuff is complete.
(thanks btw, means a lot)
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Doctrine Gamer
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Re: Sonic: Lock & Load [WIP]

Post by Doctrine Gamer »

Does it work on LZDoom or did I do something wrong?
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SpeedStriker243
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Re: Sonic: Lock & Load [WIP]

Post by SpeedStriker243 »

Doctrine Gamer wrote:Does it work on LZDoom or did I do something wrong?
It should work. What's it saying?
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Doctrine Gamer
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Re: Sonic: Lock & Load [WIP]

Post by Doctrine Gamer »

SpeedStriker243 wrote:
Doctrine Gamer wrote:Does it work on LZDoom or did I do something wrong?
It should work. What's it saying?
I tested on LZDoom but gave an error, something related to the menu I think.
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SpeedStriker243
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Re: Sonic: Lock & Load [WIP]

Post by SpeedStriker243 »

Doctrine Gamer wrote:
SpeedStriker243 wrote:
Doctrine Gamer wrote:Does it work on LZDoom or did I do something wrong?
It should work. What's it saying?
I tested on LZDoom but gave an error, something related to the menu I think.
Just checked myself -- something to do with AddListMenu? Odd, that never happened before...
Is there something preventing you from using standard GZDoom?
JohnnyTheWolf
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Re: Sonic: Lock & Load [WIP]

Post by JohnnyTheWolf »

I was going to comment on how wrong it feels to have Sonic shooting people with guns...

But then, I was reminded of this. :lol:
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SpeedStriker243
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Re: Sonic: Lock & Load [WIP]

Post by SpeedStriker243 »

JohnnyTheWolf wrote:I was going to comment on how wrong it feels to have Sonic shooting people with guns...

But then, I was reminded of this. :lol:
Funnily enough, Shadow's weapon lineup hasn't even been planned yet.
(Also what the hell else was I gonna do, give Sonic a spin dash for each of his weapons? What do you think this is, Smash Bros?)
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Doctrine Gamer
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Re: Sonic: Lock & Load [WIP]

Post by Doctrine Gamer »

SpeedStriker243 wrote:Is there something preventing you from using standard GZDoom?
GZdoom behaves strangely with me, when i play for too long time it crashes, which doesn't happen in LZDoom.

I don't know if it's my machine or something they've already fixed in some new version.
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SpeedStriker243
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Re: Sonic: Lock & Load [WIP]

Post by SpeedStriker243 »

Doctrine Gamer wrote:
SpeedStriker243 wrote:Is there something preventing you from using standard GZDoom?
GZdoom behaves strangely with me, when i play for too long time it crashes, which doesn't happen in LZDoom.

I don't know if it's my machine or something they've already fixed in some new version.
Have you tried the latest version, then? Or maybe checking your OpenGL version?
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Doctrine Gamer
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Re: Sonic: Lock & Load [WIP]

Post by Doctrine Gamer »

SpeedStriker243 wrote:
Doctrine Gamer wrote:
SpeedStriker243 wrote:Is there something preventing you from using standard GZDoom?
GZdoom behaves strangely with me, when i play for too long time it crashes, which doesn't happen in LZDoom.

I don't know if it's my machine or something they've already fixed in some new version.
Have you tried the latest version, then? Or maybe checking your OpenGL version?
I'll try to see if you have a new version to look at your mod. :)
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Doctrine Gamer
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Re: Sonic: Lock & Load [WIP]

Post by Doctrine Gamer »

I just tested your mod and it's a lot of fun and how I like sonic games I found cool this idea of bringing elements of it to Doom. :thumb:

I didn't understand it was Shadow, is it purposeful that he didn't have weapons or is it something related to sonic's modern games?

I liked the way with you treated the levels of difficulty where the easy is really easy and the hard really hard (obviously) :lol:

I'll be connected to the new updates if my GZDoom doesn't run into trouble.
Last edited by Doctrine Gamer on Mon Jun 21, 2021 4:15 pm, edited 8 times in total.

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