[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Nmn
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Re: [SPRITES] Spriting Carnival!!

Post by Nmn »

VriskaSerket wrote:I find the lack of glove variety rather disturbing, so I'm taking the painful task of doing custom gloves just 'cause I can.
:thumb: Love 'em.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

VriskaSerket wrote:I find the lack of glove variety rather disturbing, so I'm taking the painful task of doing custom gloves just 'cause I can.
Love the detail of it. I start to wonder why coloring doomguy's glove into fleshy color as well. :P
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TheRailgunner
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Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

ImageImageImageImageImageImageImageImage

Fuck it, working on new Staff Weapon sprites. The fingers on the other side do look kind of terrible, though - I must have screwed up the hand anatomy.
osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

Chel Nak!
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TheRailgunner
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Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

osjclatchford wrote:Chel Nak!
Thank you - I'm flattered.

I'd make a Zat'nik'tel as well, but finding good models and/or sprites to work with is a tad more difficult than with the Staff Weapon. I think the only thing that'd make the set complete would be a melee attack (or several).
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ChopBlock223
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Re: [SPRITES] Spriting Carnival!!

Post by ChopBlock223 »

Oh man, that's cool to see. Would you consider centered sprites as well some day?
Kominate
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Re: [SPRITES] Spriting Carnival!!

Post by Kominate »

Hello again
This time i brought a small thing i made when i was trying to make a wolfenstein styled enemy with the blake stone guard sprites. Also made him using the paint 3D feature from MS paint.
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bimshwel
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Re: [SPRITES] Spriting Carnival!!

Post by bimshwel »

melting is more interesting than walking, but I don't recommend doing it this frequently.
fmeltz.gif
fope old melt.gif
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Lagi
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Re: [SPRITES] Spriting Carnival!!

Post by Lagi »

bimshwel wrote:melting is more interesting than walking, but I don't recommend doing it this frequently.
fmeltz.gif
fope old melt.gif
smooth
Gez
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Gez »

What a world, what a world
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Ichor
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Re: [SPRITES] Spriting Carnival!!

Post by Ichor »

When the level of face palm is too much for you to handle...
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bimshwel
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Re: [SPRITES] Spriting Carnival!!

Post by bimshwel »

it arguably suits the dsslop sound effect more than what usually accompanies it
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Stopsignal
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Re: [SPRITES] Spriting Carnival!!

Post by Stopsignal »

As a fellow animator, it's always really *really* satisfying to see your works, man, rock on!
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TheRailgunner
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Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

Image

Because I've never seen it done before - working on Dual-Wielded Garands. It's a terrible mockup, but it's a step.
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Re: [SPRITES] Spriting Carnival!!

Post by bimshwel »

can you fire and load a gun like that with one hand? or it a suspension of disbelief sort of matter with ANY gun somebody is shown wielding two of at once? In which event as protagonist I suppose you only need to hope nobody with three hands comes along!
I might only suggest altering the lighting or texturing somewhat so it doesn't look symmetrical. I only noticed that one metal part was different when I tried mirroring this myself.
Stopsignal wrote:As a fellow animator, it's always really *really* satisfying to see your works, man, rock on!
Thank you for appreciating it! You have certainly done some impressive things with sprites in and out of this. I look forward to actually IMPLEMENTING some of these soon; the past year has been a mess with outside obligations! Apart from that when redrawing old monsters that I already have the DECORATE stuff done for I can't put in new sprites until all old sprites are gone due to the scale difference.

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