Issues with .vgz/.vgm files on GZDoom 4.6.0

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cubebert
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Graphics Processor: nVidia (Modern GZDoom)

Issues with .vgz/.vgm files on GZDoom 4.6.0

Post by cubebert »

On GZDoom 4.6.0, the Game Music Emu library seems to have trouble with certain Mega Drive music in .vgz/.vgm format. For example, the attached file, which replaces D_RUNNIN with the boss theme from Comix Zone, screeches throughout the entire song in GZDoom 4.6.0. Zandronum and earlier versions of GZDoom play the song as it should.
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_mental_
 
 
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Re: Issues with .vgz/.vgm files on GZDoom 4.6.0

Post by _mental_ »

It's something wrong with zmusic.dll shipped with GZDoom 4.6.0. Using DLL from 4.5.0 fixes the problem. Same for Release DLL compiled with VS2019 16.10.0 at tag 1.1.8.
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Graf Zahl
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Re: Issues with .vgz/.vgm files on GZDoom 4.6.0

Post by Graf Zahl »

That's odd. None of the code in question has changed so it may be an optimization error.
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cubebert
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Re: Issues with .vgz/.vgm files on GZDoom 4.6.0

Post by cubebert »

I should've mentioned earlier that not all Mega Drive songs in that format sound weird. The rest of Comix Zone's soundtrack, for instance, seems to play regularly on GZDoom. I could look for other songs in the MD library in order to determine why ZMusic behaves strangely on certain tracks.

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