Issues with .vgz/.vgm files on GZDoom 4.6.0
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Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
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- Graphics Processor: nVidia (Modern GZDoom)
Issues with .vgz/.vgm files on GZDoom 4.6.0
On GZDoom 4.6.0, the Game Music Emu library seems to have trouble with certain Mega Drive music in .vgz/.vgm format. For example, the attached file, which replaces D_RUNNIN with the boss theme from Comix Zone, screeches throughout the entire song in GZDoom 4.6.0. Zandronum and earlier versions of GZDoom play the song as it should.
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Re: Issues with .vgz/.vgm files on GZDoom 4.6.0
It's something wrong with zmusic.dll shipped with GZDoom 4.6.0. Using DLL from 4.5.0 fixes the problem. Same for Release DLL compiled with VS2019 16.10.0 at tag 1.1.8.
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Re: Issues with .vgz/.vgm files on GZDoom 4.6.0
That's odd. None of the code in question has changed so it may be an optimization error.
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Re: Issues with .vgz/.vgm files on GZDoom 4.6.0
I should've mentioned earlier that not all Mega Drive songs in that format sound weird. The rest of Comix Zone's soundtrack, for instance, seems to play regularly on GZDoom. I could look for other songs in the MD library in order to determine why ZMusic behaves strangely on certain tracks.