I would like a feature to be able to adjust an actor's position in 3D space, without without needing to adjust their physical position. Basically an extra Vector3 that gets added to their position when they're rendered.
My usage scenario would be letting an actor vibrate in place, without their actual hitbox/position being changed.
A_SpriteOffset would've been close to what I want, but it doesn't work with models. Even then, it would be nice to be able to adjust sprites in 3D space as well.
3D-space actor rendering offsets
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- TehRealSalt
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Re: 3D-space actor rendering offsets
Ah, like the PrePivot property in Unreal. This could actually be useful in some way, especially to do things such as replacing the somewhat kinda ugly method of adjusting floorclip for things raising from the ground.
- Marisa the Magician
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Re: 3D-space actor rendering offsets
WorldOffset might cover this, if it affects 3d models as well.