sorry, I see some older posts from other people... Maybe would be fine add this in descriptionNash wrote:PS, I don't know how to write this in a way that doesn't sound dick-ish but I'll keep it plain: Please don't post your works in my thread. This isn't a community project. I am currently not taking in submissions. Make your own thread if you want to showcase your artwork.
WidePix v1.3 [complete/final] - GZDoom 4.7.1
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: WidePix v1.0 released with GZDoom 4.5!
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Re: WidePix v1.0 released with GZDoom 4.5!
I am kinda curious how Heretic graphics are going to look
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Re: WidePix v1.0 released with GZDoom 4.5!
No idea how you pull this off, but even on the prototype pics it's already impossible to see where the original borders of the image used to be. Incredibly smooth and accurate. High-quality work that could have been as well released by Raven themselves.
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Re: WidePix v1.0 released with GZDoom 4.5!
[post removed because of dead links from the file renaming on github. new preview pictures will be made separately]
Last edited by Nash on Wed May 19, 2021 5:38 pm, edited 1 time in total.
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Re: WidePix v1.0 released with GZDoom 4.5!
I much prefer that to the earlier version you've shown which had a big hole in the wall, but the discrepancy between the SAINT1 in the original area and the one on the right, which is smaller and darker, kinda bugs me.Nash wrote:
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Re: WidePix v1.0 released with GZDoom 4.5!
Fair point. In the original image, the wall does seem to get darker to the left, and pasting a new copy of SAINT1 to match the existing one makes it stick out too much.
The hole in the wall one was inspired by the scenes from the Game of Thrones TV show involving the destroyed Iron Throne. I wasn't sure if anyone would appreciate/agree with such a drastic creative liberty...
Anyway, I'll look at smoothening out the new version.
The hole in the wall one was inspired by the scenes from the Game of Thrones TV show involving the destroyed Iron Throne. I wasn't sure if anyone would appreciate/agree with such a drastic creative liberty...
Anyway, I'll look at smoothening out the new version.
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Re: WidePix v1.0 released with GZDoom 4.5!
This one is impressive... how did you make it so seamless and perfect?
https://raw.githubusercontent.com/nashm ... /e2end.png
https://raw.githubusercontent.com/nashm ... /e2end.png
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Re: WidePix v1.0 released with GZDoom 4.5!
- Some creative copy-pasting from the center domes, and also the ground (you can see repeating patterns if you look hard enough)Tormentor667 wrote:This one is impressive... how did you make it so seamless and perfect?
https://raw.githubusercontent.com/nashm ... /e2end.png
- Blending in some CC0 terrain from Pexels
- A lot of patience to manually repair/blend the seams (painting strokes by hand with the brush tool, and at times, pixel-by-pixel to make a seam "disappear")
- Praying that the 256 colour palette will do most of the work for me
Ironically, the underwater intermission actually took less time compared to the others, despite my initial fears for it (it did seem hard and overwhelming when I was starting out; I had no idea how I was going to do it. Considered modeling the domes from scratch and then trying to perspective-match that, but dropped the idea as I felt that would take much more time than is necessary).
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Re: WidePix v1.0 released with GZDoom 4.5!
They look fuckin' great.
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Re: WidePix v1.0 released with GZDoom 4.5!
Thank you.
Sorry for the dead links. The files were converted to Doom patch format and as a result, browsers can't display them anymore. I should really stop hotlinking the images directly from the Github in future.
Anyway, Heretic and Hexen has been fully widescreen-ified. Expect to see them in GZDoom 4.6.0!
Gonna take a break... whew...
Sorry for the dead links. The files were converted to Doom patch format and as a result, browsers can't display them anymore. I should really stop hotlinking the images directly from the Github in future.
Anyway, Heretic and Hexen has been fully widescreen-ified. Expect to see them in GZDoom 4.6.0!
Gonna take a break... whew...
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Re: WidePix v1.1 (Heretic and Hexen update!) [GZDoom 4.6.0]
WidePix v1.1 is now shipped with GZDoom 4.6.0!
Source port authors: there have been updates to the Doom graphics. Please update your copies!
Source port authors: there have been updates to the Doom graphics. Please update your copies!
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Re: WidePix v1.1 (Heretic and Hexen update!) [GZDoom 4.6.0]
Congratulations Nash, you have outdone yourself with these. Perfect work!
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Re: WidePix v1.1 (Heretic and Hexen update!) [GZDoom 4.6.0]
Good lookin' shit. Now bing on the Strife widescreen!
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Re: WidePix v1.1 (Heretic and Hexen update!) [GZDoom 4.6.0]
Finally I can get rid of the amateurish widescreen sprites I made for Hexen as placeholders. This is the real deal. Also, good that there's finally a new GZD release after these hundreds of Github commits since v4.5.0.
I think I will replace the Heretic/Hexen statusbars in my Fullscreen Statusbar Mod with these. They are better than anything released until now.
*Update*
A variant that could be considered for the Heretic statusbar would be to have the bar end on both sides with the skulls (instead of continuing the dark background bar beyond their original limits). I thought that looked quite cool on other variants before. The horns could stay they way they are now, though.
I think I will replace the Heretic/Hexen statusbars in my Fullscreen Statusbar Mod with these. They are better than anything released until now.
*Update*
A variant that could be considered for the Heretic statusbar would be to have the bar end on both sides with the skulls (instead of continuing the dark background bar beyond their original limits). I thought that looked quite cool on other variants before. The horns could stay they way they are now, though.
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Re: WidePix v1.1 (Heretic and Hexen update!) [GZDoom 4.6.0]
This is awesome work.