Xim's Star Wars Doom - Updated (MAY/4/2024)
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Xim's Star Wars Doom - Update (3/12/21)
iI don't know if this is intentional but for some reason the scout trooper sniper doesn't drop ammo or anything.
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Re: Xim's Star Wars Doom - Update (3/12/21)
It's intentional that they usually don't, but only for the ones that replace the imps. They should drop ammo sometimes though. There's an alternative one that spawns over the shotgun guy that always drops the sniper rifle.armymen12002003 wrote:iI don't know if this is intentional but for some reason the scout trooper sniper doesn't drop ammo or anything.
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- Posts: 1420
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- Location: Castle Wolfenstein
Re: Xim's Star Wars Doom - Update (3/12/21)
Oh ok thanks Xim that explains alot.Xim wrote:It's intentional that they usually don't, but only for the ones that replace the imps. They should drop ammo sometimes though. There's an alternative one that spawns over the shotgun guy that always drops the sniper rifle.armymen12002003 wrote:iI don't know if this is intentional but for some reason the scout trooper sniper doesn't drop ammo or anything.
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Re: Xim's Star Wars Doom - Update (3/12/21)
Minor inconsistency, the E-11 blaster still uses the new hit sparks with the classic dark forces patch, other than that this is most definitive Stars Wars mod currently available for DOOM, highly enjoyable!
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Re: Xim's Star Wars Doom - Update (3/12/21)
Gonna try this looks beautiful!
Thanks for your work Xim
Thanks for your work Xim
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Re: Xim's Star Wars Doom - Update (3/12/21)
This is pretty cool, except for the one enemy - reborn / turned jedi? i dont remember what it's called, but it's sprite is REALLY ugly and does not match the quality of the rest of the mod.
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Re: Xim's Star Wars Doom - Update (5/4/21)
New update! May the fourth be with you!
CHANGES FROM LAST VERSION
CHANGES FROM LAST VERSION
Spoiler:
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Re: Xim's Star Wars Doom - Update (5/4/21)
And you! Sweet, I'll be sure to check the update as soon as I'm finished with my current playthrough od Dark Universe with your mod.Xim wrote:New update! May the fourth be with you!
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Re: Xim's Star Wars Doom - Update (5/4/21)
Found a nasty bug: hitting 'Reload' while using the Darksaber causes it to vanish and prevents you from selecting any other weapon.
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Re: Xim's Star Wars Doom - Update (5/4/21)
Oh dang. Thanks for pointing that out, I'll fix it once I get back home. Uhg, it's not even supposed to do anything when you press reload, I must have accidentally copied something. Darn it.CanisLaticanis wrote:Found a nasty bug: hitting 'Reload' while using the Darksaber causes it to vanish and prevents you from selecting any other weapon.
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Re: Xim's Star Wars Doom - Update (5/4/21)
Okay, the bug should be fixed now. Try re-downloading it. Thanks again for pointing that out. Let me know if there are any other issues.
Yes, thank you for making those. I've been watching them. Even though I can't understand the commentary, except for the odd curse words, I find them very entertaining.Yebudoom wrote: And you! Sweet, I'll be sure to check the update as soon as I'm finished with my current playthrough od Dark Universe with your mod.
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Re: Xim's Star Wars Doom - Update (5/4/21)
My pleasure! And thank you <3Xim wrote:Yes, thank you for making those. I've been watching them. Even though I can't understand the commentary, except for the odd curse words, I find them very entertaining.
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Re: Xim's Star Wars Doom - Update (5/4/21)
Re-downloaded and it seems to be working just fine now!Xim wrote:Okay, the bug should be fixed now. Try re-downloading it. Thanks again for pointing that out. Let me know if there are any other issues.
As a somewhat random suggestion, possibly have a CVAR/option to let Kyle Katarn and Mara Jade duel-wield blaster pistols?
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Re: Xim's Star Wars Doom - Update (5/4/21)
Good idea. I haven't done much work or looking into how to do CVARs yet. But I'll include a simple patch that allows everyone to dual-wield pistols.CanisLaticanis wrote:As a somewhat random suggestion, possibly have a CVAR/option to let Kyle Katarn and Mara Jade duel-wield blaster pistols?
Here's the patch on it's own for now. Enjoy, let me know if there are any issues.
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Re: Xim's Star Wars Doom - Update (5/4/21)
wondering whats your thoughts on using Star Wars: Galactic Battlegrounds sprites?
https://www.spriters-resource.com/resou ... 1593910222 vader
https://www.spriters-resource.com/resou ... 1594684089 chewie
source https://www.spriters-resource.com/pc_co ... legrounds/
https://www.spriters-resource.com/resou ... 1593910222 vader
https://www.spriters-resource.com/resou ... 1594684089 chewie
source https://www.spriters-resource.com/pc_co ... legrounds/