Simple Heretic RPG mod [v2.2 Released]

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peewee_RotA
Posts: 369
Joined: Fri Feb 07, 2014 6:45 am

Simple Heretic RPG mod [v2.2 Released]

Post by peewee_RotA »

TITLE.png
Decided to start playing through the Hexen franchise with my kid and as we were playing through heretic it didn't seem as fun to squish the monsters as it should be. We were avoiding a lot of stuff and fighting over ammo more than going out and slaying our foes for their squishy squishy XP.

So I've started a simple mod to add XP and leveling to heretic.

Features
  • 3 player classes
  • 6 new weapons
  • Leveling and stats
  • Simple spell system
  • New powerup dropped by monsters
  • Alt Fires
  • Wandering monsters with new monster types that beef them up a bit
Demos
The Heathen
Spoiler:
The Blasphemer
Spoiler:
The Heretic
Spoiler:
Get it Now
Current Version: 2.2
Download PK3 on release page: https://github.com/cabbruzzese/hrpg/releases/tag/v2.2

Here's a link to the github repo.
https://github.com/cabbruzzese/hrpg
Last edited by peewee_RotA on Tue Oct 25, 2022 6:56 pm, edited 22 times in total.
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kalensar
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Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Simple Heretic RPG mod [WIP]

Post by kalensar »

Its good to see Heretic getting some quality mod loving.
peewee_RotA
Posts: 369
Joined: Fri Feb 07, 2014 6:45 am

Re: Simple Heretic RPG mod [WIP]

Post by peewee_RotA »

Got alt fires for all weapons with fun melee options for when you are in too close, or just out of ammo.
Screenshot_Heretic_20210516_013904.jpg
Created a v0.1 PK3. Updating OP with download.
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Dr_Cosmobyte
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Location: Killing spiders.

Re: Simple Heretic RPG mod [WIP] (v0.1 Released)

Post by Dr_Cosmobyte »

Awesome! Heretic and RPG are a great mix. Gotta check this out.
peewee_RotA
Posts: 369
Joined: Fri Feb 07, 2014 6:45 am

Re: Simple Heretic RPG mod [WIP] (v0.1 Released)

Post by peewee_RotA »

Did some testing (went through 2nd episode with the kids in coop) and have some tweaks and fixes. The most interesting one is we revamped the alt fire Tome powered shot for the crossbow. It now splits as it travels, creating up to 10 projectiles. It's pretty fun.
Screenshot_Heretic_20210517_101946.jpg
peewee_RotA
Posts: 369
Joined: Fri Feb 07, 2014 6:45 am

Re: Simple Heretic RPG mod [WIP] (v0.2 Released)

Post by peewee_RotA »

Updated to version 0.2 with bug fixes and adjustments.
  • Crossbow green axe no longer costs ammo (scaled down slightly)
  • Added damage scaling to projectile melee weapons
  • Stronger crossbow red axe (tome alt fire)
  • Fixed status bar covering automap text and full screen status bar
  • Fixed Morning Star wall glitches (no longer deactivates after hitting walls)
  • Fixed Morning Star size glitch (no longer spawns "inside" walls)
  • Small adjustment to damage scaling with levels.
See OP for new link.
cs89
Posts: 89
Joined: Wed Jan 05, 2011 3:42 am

Re: Simple Heretic RPG mod [WIP] (v0.2 Released)

Post by cs89 »

I tried out today this mod and I like the concept (on every level the player character gets plus HP and other stats). :)
There will be compatibility for some gameplay mods like Heretic Plus, Style Mod etc. ?
Bobby
Posts: 102
Joined: Sun Mar 03, 2019 11:59 am

Re: Simple Heretic RPG mod [WIP] (v0.2 Released)

Post by Bobby »

I'm so proud of your kids for playing old school fps games
peewee_RotA
Posts: 369
Joined: Fri Feb 07, 2014 6:45 am

Re: Simple Heretic RPG mod [WIP] (v0.2 Released)

Post by peewee_RotA »

Bobby wrote:I'm so proud of your kids for playing old school fps games
Thanks! Me too.
cs89 wrote:I tried out today this mod and I like the concept (on every level the player character gets plus HP and other stats). :)
There will be compatibility for some gameplay mods like Heretic Plus, Style Mod etc. ?
I'm glad you like it. I'm very new to GZdoom modding. (only ever did maps before) So I'm not sure how to keep compatibility. I'm trying to move everything over into new classes in order to override. I don't know if that breaks much. Overall the game changes are really simple, but there are somewhat "extreme measures" to make some things work. For example in order to override the take damage code to grant XP, I had to "replace" every heretic monster.

I imagine that will kill some compatibility.
peewee_RotA
Posts: 369
Joined: Fri Feb 07, 2014 6:45 am

Re: Simple Heretic RPG mod [WIP] (v0.2 Released)

Post by peewee_RotA »

Another update. After getting the melee alt-fires done and a bunch of bug fixes for v0.2, I started on some more RPG features. I think I'm going to keep these pretty lightweight, but similar to Hexen2's leveling and a mod I did around that.

So in a branch I currently have 3 player classes
Heretic (base player/rogue)
Heathen (fighter)
Blasphemer (mage)

I also added the stats
Brutality (strength/Con)
Trickery (dex)
Corruption (Wis/Int)

As levels go up these rise. Brutality does health and scales melee damage. Trickery scales damage to "weapons" like the crossbow. Corruption scales damage to magic spells like staffs and wands.

I plan to give corruption and trickery more abilities as the branch moves on.

I'm starting with the Heathen and I gave him a new starting weapon. I give you the Warhammer:
Screenshot_Heretic_20210519_013414.jpg
peewee_RotA
Posts: 369
Joined: Fri Feb 07, 2014 6:45 am

Re: Simple Heretic RPG mod [WIP] (v0.2 Released)

Post by peewee_RotA »

Added a spellbook for Blasphemer class (wizard)
Screenshot_Heretic_20210519_194405.jpg
peewee_RotA
Posts: 369
Joined: Fri Feb 07, 2014 6:45 am

Re: Simple Heretic RPG mod [WIP] (v0.2 Released)

Post by peewee_RotA »

And the hard part... Making player sprites for the new classes. Got sprites done for Heathen. Time to do Blashphemer.
PLAHB2B8.png
PLAHB2B8.png (1.24 KiB) Viewed 5742 times
peewee_RotA
Posts: 369
Joined: Fri Feb 07, 2014 6:45 am

Re: Simple Heretic RPG mod [WIP] (v0.2 Released)

Post by peewee_RotA »

Blasphemer sprite done.
PLABB1.png
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Just wanted to clarify that this class branch has not been merged in yet. I have 1 more item I want to finish before merging and releasing a new pk3, but if you grab the "classrpg" branch you can try it out as is.
peewee_RotA
Posts: 369
Joined: Fri Feb 07, 2014 6:45 am

Re: Simple Heretic RPG mod [WIP] (v0.2 Released)

Post by peewee_RotA »

To round out the classes I took a feature from Hexen 2 and added a "soul" essence that monsters can drop. It's pretty much 1 for 1 for Hexen 2.

Anyone who touches it gets health

Heretic gets invisibility for a short time
Heathen gets armor and a damage bonus with hammer for a short time
Blasphemer gets a small ammo boost.
SKITA1.png
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peewee_RotA
Posts: 369
Joined: Fri Feb 07, 2014 6:45 am

Re: Simple Heretic RPG mod [v1.0 Released]

Post by peewee_RotA »

With the classes finished, the soul essence working, and a bunch of fixes for obituary and item names (added a language file) I'm happy to call this a 1.0

Link updated in OP

https://github.com/cabbruzzese/hrpg/releases/tag/v1.0
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