Doom 4 Vanilla 3.2

Projects that alter game functions but do not include new maps belong here.
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oppo1021
Posts: 9
Joined: Mon Feb 10, 2020 10:47 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Doom 4 Vanilla 3.1 [NEW!!] - Compatible with BTSX

Post by oppo1021 »

Thorogrimm wrote:Is there a chance of there being a Doom Eternal for Vanilla?
I might take you up on that offer.
Phobos867
Posts: 75
Joined: Sun Sep 25, 2016 11:07 am

Re: Doom 4 Vanilla 3.2 [NEW!!] - Compatible with BTSX

Post by Phobos867 »

VERSION 3.2 RELEASED
I made several adjustments and fixes to run better on GZDoom, including a shortcut to the Weapon Setup screen (see the changelog)

DOWNLOADS:
https://www.doomworld.com/forum/topic/1 ... nt-2116664
Please, read the included instructions if you want to play on GZDoom or any other port. Thanks!

GENERAL:
- Added the GZDoom Weapon Setup to the main menu
- Improved a few enemy sprites
- Updated the Crispy Doom to the 5.7.1 version

BTSX EDTION:
- Fixed E1 not working on Doom Retro
- Fixed some brightmap errors on software render
- Added a few missing brightmaps on hardware render
- Fixed the blinking lavafall on hardware render
- Improved the Plasma Rifle sprites
- Fixed some minor compatibility issues

Image
Phobos867
Posts: 75
Joined: Sun Sep 25, 2016 11:07 am

Re: Doom 4 Vanilla 3.2

Post by Phobos867 »

VERSION 3.2.1 RELEASED
Updated Crispy Doom to the 5.8.0 version (with widescreen support)
After some issues I was finally able to put a newer version of Crispy Doom as I planned earlier. I decided to put only the main Crispy executable from 5.8.0 and everything seems to be fine. This is the only change from the previous D4V version since I'm a bit busy with IRL stuff, so I will keep this version as 3.2.1. I also improved the convertion of a few textures.


DOWNLOADS:
https://www.doomworld.com/forum/topic/1 ... nt-2119868
Last edited by Phobos867 on Tue Jan 11, 2022 4:17 pm, edited 1 time in total.
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MrRumbleRoses
Posts: 333
Joined: Thu Feb 25, 2016 2:01 pm

Re: Doom 4 Vanilla 3.2.1 [NEW VERSION] - Compatible with BTS

Post by MrRumbleRoses »

so. i was trying this mod out with Doom 2 The Way ID Did, and i got to map 7 with the fixed version. and it seems when i 1st teleport. i take damage from some kinda explosion. and it's really. really annoying. and i tested it out without D4V and that doesn't happen at all
PeanutButterJelyJam
Posts: 10
Joined: Fri May 01, 2020 5:08 am

Re: Doom 4 Vanilla 3.2.1 [NEW VERSION] - Compatible with BTS

Post by PeanutButterJelyJam »

Hey can you please make patch that make it such that the main weapons and alternative weapons spawn half of the time.
Like imagine there is a map with one shotgun.
I want that shotgun to be the shotgun half of the time and the Hellshot half of the time.
I have tried this bit of code but it doesn't work

Code: Select all

ACTOR WeaponSpawner : RandomSpawner replaces D4V_Shotgun 
{
    DropItem "DH_Shotgun", 128, 2 
    DropItem "D4V_Hellshot", 256, 1 
}
BTW Make it all the weapons and not only the shotgun
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theJuilesyboy
Posts: 11
Joined: Fri Aug 14, 2020 1:06 pm
Location: Ireland

Re: Doom 4 Vanilla

Post by theJuilesyboy »

great job, i do miss the new mechanics added by other doom2016 mods, 2x jump, dash, weapon upgrades ect, but this is excellent at what it does
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theJuilesyboy
Posts: 11
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Location: Ireland

Re: Doom 4 Vanilla 3.2.1 [NEW VERSION] - Compatible with BTS

Post by theJuilesyboy »

tested it with Doom exp, most of Doom one cleared, seems to work well.
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theJuilesyboy
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Location: Ireland

Re: Doom 4 Vanilla 3.2.1 [NEW VERSION] - Compatible with BTS

Post by theJuilesyboy »

Would it be possible to make this work with EOA, seems like just the weapons are the only conflict, how would i go about making a patch, is it possible, i cant find much online information at all. i have been modding games for years, only recently came back to doom after many years and was quite blown away by what the community here has done, came along way since 2009. i have played nearly all major game play mods this last month, your mod is one of the best i have played along with EOA, i made a post in general but didn't get much of a response.

scratch that i got it done. great mod, boss fights are epic
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Void Warrior
Posts: 144
Joined: Thu Feb 04, 2021 11:54 am
Location: Russian Federation

Re: Doom 4 Vanilla 3.2.1 [NEW VERSION] - Compatible with BTS

Post by Void Warrior »

I tried to play Stardate 20X6 with D4V, but I get this error.

Script error, "D4V.wad:ANIMDEFS" line 60:
Unknown texture LFALL4

What's my problem? GZDOOM 4.5.0. The order of the files is as follows: stardate20X6.wad, D4V.wad, D4V.deh & nashgore.pk3. I use ZDL Launcher.
k33n0k
Posts: 1
Joined: Mon May 03, 2021 10:15 am

Re: Doom 4 Vanilla 3.2.1 [NEW VERSION] - Compatible with BTS

Post by k33n0k »

why these textures in sigil are green with ur mod instead of bloodred?

loaded d4v with sigil & zdoom! right in the first room of the first map.
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Void Warrior
Posts: 144
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Location: Russian Federation

Re: Doom 4 Vanilla 3.2.1 [NEW VERSION] - Compatible with BTS

Post by Void Warrior »

I wonder if there are any ideas to improve this mod? To be honest, it has the potential to add new content or be more compatible with Wads. But I have a few quibbles about it:

1. "Why are the names of the maps being replaced?" I understand that the mod is sharpened for the original IWads, but the names could have been left.
2. "Will it be possible to disable the replacement of colors and backgrounds from DOOM 2016?" This is cool if you play on vanilla maps, but with other Wads - it spoils the atmosphere a little (Not counting those adapted to your mod.).

Otherwise, it's a cool mod, but I will hope that you will improve it in the future. Or maybe you're cooking something interesting? 38^)
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MrRumbleRoses
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Re: Doom 4 Vanilla 3.2.1 [NEW VERSION] - Compatible with BTS

Post by MrRumbleRoses »

could it be possibly to have a monsters only version of D4V to use with other gameplay mods and such?
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Void Warrior
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Location: Russian Federation

Re: Doom 4 Vanilla 3.2.1 [NEW VERSION] - Compatible with BTS

Post by Void Warrior »

MrRumbleRoses wrote:could it be possibly to have a monsters only version of D4V to use with other gameplay mods and such?
This is a good idea! The original monsters are a little boring, and the new ones will be a little more interesting. It would be cool if he created such a monster randomizer!
FluffyStuff
Posts: 2
Joined: Tue Jul 27, 2021 1:06 pm

Re: Doom 4 Vanilla 3.2.1 [NEW VERSION] - Compatible with BTS

Post by FluffyStuff »

sooooo.. Can I play Ultimate Doom with this? or Sigil? while still using chocolate or crispy doom? I really hope there is a way!
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mamaluigisbagel
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Re: Doom 4 Vanilla 3.2.1 [NEW VERSION] - Compatible with BTS

Post by mamaluigisbagel »

FluffyStuff wrote:sooooo.. Can I play Ultimate Doom with this? or Sigil? while still using chocolate or crispy doom? I really hope there is a way!
Yes, I have done that before. Apparently you can run it even in the original DOS Doom.

Just load:
1) D4V.wad
2) D4V.deh (if you're using a non-GZDoom port, I assume, could be wrong)
3) OPTIONAL: Map07 fixes if you're playing a mapset that has a patch.
4) OPTIONAL: Weapons you want replaced. (again for non-GZDoom source ports. This is for example, replacing the Combat Shotgun with the Hellshot)

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