zevs_11 wrote:How about making "Zero Tolerance for GZDOOM" or "GLOOM for GZDOOM". About Gloom, there is already a mod: viewtopic.php?f=19&t=57971. But it is not fully completed. I am sure you can create a miracle, as with Alien Breed 3D.
Pa9an wrote:While I also would love to see more Amiga FPS "translated" to GZDoom (Gloom Deluxe, Breathless, maybe Fears) I don't think it's fair to expect that all coming from the same person

It is different to have a nostalgia about a special game and doing them only "because you can"...
Still, if the "next project" would be another Amiga FPS, this would be delightful

I saw a video of Zero Tolerance's very cool intro/title screen effect once? Beyond that, I don't really know much about it.
I enjoyed Gloom, it's probably my second favourite Amiga shooter behind AB3D. I think its gameplay is perhaps a bit too bare-bones by today's standards though? Other than sheer nostalgia I'm not sure there's much cause to port it. AB3D is simple too but I think it has just enough level design complexity and interesting features to still be decent to play. So yeah, I'm not sure on that one. By the way, as well as the TC by Cherno (which unfortunately I don't think he's interested on working on anymore) there's an
SDL implementation called ZGloom which is reasonably far along!
Breathless is... fine. It's a bit dull though, so much grey, mostly generic humanoid/robot enemies. It's all a bit soulless really? Not really interested in doing Fears either, I found it to be pretty bad. I mean, a lot of its problems could be solved with a new engine and a LOT of design overhauling, but the original game doesn't really have much of it's own identity to begin with, and after porting it and polishing it you basically end up with Doom but 95% of the enemies are various flavours of weird floaty head.
Sorry if I sound grumpy. I understand that people have nostalgia for these games (I have some for Gloom, Fears and Breathless too, despite my moaning) and want to see new versions, and I probably have the skills to do it. However not all of these games have the same value to me, especially when looking at them more objectively, and I wouldn't want to try and port a game if my heart wasn't fully in it. Plus I'd quite like more creative freedom for future projects. The push-pull of 'keeping it similar enough to the original' and 'adding cool new stuff or cool changes' is quite restrictive and caused me some anxiety, so I'd like to do my own thing and not have to worry about that.
Gez wrote:Speaking of, with all that looking at music scripts, I've noticed that the END and TEST maps use what I guess is an outdated naming scheme for the CD32 tracks (expecting music lumps named cd3201, cd3202, and cd3203).
Oops. Thanks for the heads up. The TEST map doesn't matter so much since its not part of the main game but I should have checked the END map. I changed the naming scheme when I removed the CD32 tracks from the archive, to make it slightly easier for people to rename the files to add them back themselves.
JohnnyTheWolf wrote:Just to be clear, I was lamenting the fact that there were not more unique tracks to listen to, as I think ArcturusDeluxe did a good job.

No problem, thanks for the kind words!