Random crashes
Moderator: Raze Developers
Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
-
- Posts: 149
- Joined: Sun Apr 11, 2021 4:20 am
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
Random crashes
Recently i experienced some random crashes on raze that i was unable to replicate. Everything i got is the coredump of the last one, hope it can help somehow...
https://www.mediafire.com/file/fy0gcnni ... mp.7z/file
https://www.mediafire.com/file/fy0gcnni ... mp.7z/file
-
- Lead GZDoom+Raze Developer
- Posts: 49182
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Random crashes
I can't do anything with that. It's just a large binary file I cannot analyze on Windows.
-
- Posts: 149
- Joined: Sun Apr 11, 2021 4:20 am
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
Re: Random crashes
I installed gdb, but it always says "failed to run debug - segmentation fault - coredump created", and nothing else. Can someone help me to properly activate this damned gdb?
-
- Posts: 149
- Joined: Sun Apr 11, 2021 4:20 am
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
Re: Random crashes
I have a savegame, but sometimes crashes and sometimes not. The game is blood, with https://www.moddb.com/downloads/trauma-therapy.
https://www.mediafire.com/file/eqaq3e97 ... dsave/file
https://www.mediafire.com/file/eqaq3e97 ... dsave/file
-
-
- Posts: 3819
- Joined: Sun Aug 07, 2011 4:32 am
Re: Random crashes
You don't need to activate anything. Launch Raze from console aka terminal, and post its output when it crashes. At the end of the log, it should be something like this.SaveTheDoomer wrote:I installed gdb, but it always says "failed to run debug - segmentation fault - coredump created", and nothing else. Can someone help me to properly activate this damned gdb?
Code: Select all
*** Fatal Error ***
Address not mapped to object (signal 11)
Address: (nil)
Generating raze-crash.log and killing process 2401, please wait... 30 ../sysdeps/unix/sysv/linux/waitpid.c: No such file or directory.
Killed
To be able to help, you need to provide more information about PC and Linux distro you are using.
BTW core dumps are mostly useless without executable that causes a crash.
-
- Posts: 149
- Joined: Sun Apr 11, 2021 4:20 am
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
Re: Random crashes
It doesn't do anything like that, no error, no logs, nothing. I did manually run gdb and managed to replicate the crash, but gdb simply froze. After several minutes, it says that the program received sigkill and doesn't exist anymore.
Thank you anyways for your reply and your time, don't you worry. I give up. I just want to play some old games from time to time, things are getting too complicated for me.
Thank you anyways for your reply and your time, don't you worry. I give up. I just want to play some old games from time to time, things are getting too complicated for me.
-
-
- Posts: 3819
- Joined: Sun Aug 07, 2011 4:32 am
Re: Random crashes
Help us help you. At least, share executable file for that core dump please._mental_ wrote:To be able to help, you need to provide more information about PC and Linux distro you are using.
-
- Posts: 149
- Joined: Sun Apr 11, 2021 4:20 am
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
Re: Random crashes
As i said, don't you worry, I already uninstalled the game, i'm done with it.
-
- Posts: 149
- Joined: Sun Apr 11, 2021 4:20 am
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
Re: Random crashes
Someone gave me an advice, to try lldb; i tried it and finally managed to obtain something :
(lldb) bt
* thread #1, name = 'raze', stop reason = signal SIGSEGV: invalid address (fault address: 0x555561c61000)
* frame #0: 0x00005555558e80bc raze`getzrange(vec3_t const*, short, int*, int*, int*, int*, int, unsigned int) + 428
frame #1: 0x0000555555c8f2bb raze`Blood::GetZRange(spritetype*, int*, int*, int*, int*, int, unsigned int, unsigned int) + 459
frame #2: 0x0000555555cef3ef raze`Blood::MoveThing(spritetype*) + 751
frame #3: 0x0000555555d0eae0 raze`Blood::actProcessSprites() + 1072
frame #4: 0x0000555555d113d0 raze`Blood::GameInterface::Ticker() + 464
frame #5: 0x0000555555925452 raze`TryRunTics() + 3106
frame #6: 0x000055555592549d raze`MainLoop() + 45
frame #7: 0x000055555592b6e6 raze`RunGame() + 5158
frame #8: 0x000055555592c924 raze`GameMain() + 308
frame #9: 0x0000555555759124 raze`main + 260
frame #10: 0x00007ffff6988b25 libc.so.6`__libc_start_main + 213
frame #11: 0x000055555576d7be raze`_start + 46
if someone is interested...
(lldb) bt
* thread #1, name = 'raze', stop reason = signal SIGSEGV: invalid address (fault address: 0x555561c61000)
* frame #0: 0x00005555558e80bc raze`getzrange(vec3_t const*, short, int*, int*, int*, int*, int, unsigned int) + 428
frame #1: 0x0000555555c8f2bb raze`Blood::GetZRange(spritetype*, int*, int*, int*, int*, int, unsigned int, unsigned int) + 459
frame #2: 0x0000555555cef3ef raze`Blood::MoveThing(spritetype*) + 751
frame #3: 0x0000555555d0eae0 raze`Blood::actProcessSprites() + 1072
frame #4: 0x0000555555d113d0 raze`Blood::GameInterface::Ticker() + 464
frame #5: 0x0000555555925452 raze`TryRunTics() + 3106
frame #6: 0x000055555592549d raze`MainLoop() + 45
frame #7: 0x000055555592b6e6 raze`RunGame() + 5158
frame #8: 0x000055555592c924 raze`GameMain() + 308
frame #9: 0x0000555555759124 raze`main + 260
frame #10: 0x00007ffff6988b25 libc.so.6`__libc_start_main + 213
frame #11: 0x000055555576d7be raze`_start + 46
if someone is interested...
-
- Spotlight Team
- Posts: 1090
- Joined: Mon Nov 25, 2019 8:54 am
- Graphics Processor: Intel (Modern GZDoom)
Re: Random crashes
That was not really what you were after when you started the thread, right?SaveTheDoomer wrote:As i said, don't you worry, I already uninstalled the game, i'm done with it.
Please post the coredump and also try to search for raze-crash.log.
So you run Windows. How does Duke Nukem 3D run, if at all?
-
- Posts: 1349
- Joined: Tue Nov 05, 2019 6:48 am
- Preferred Pronouns: He/Him
- Graphics Processor: nVidia with Vulkan support
Re: Random crashes
Judging by their profile OP uses Linux.Redneckerz wrote:SaveTheDoomer wrote:So you run Windows. How does Duke Nukem 3D run, if at all?
-
- Posts: 149
- Joined: Sun Apr 11, 2021 4:20 am
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
Re: Random crashes
No, i use mainly Manjaro linux, raze and gzdoom can be compiled from the aur.
As i said before, the program just freezes at a certain point then crashes without saying anything useful, just segmentation fault. No error is returned, no crash log is generated. I tried to run raze within gdb but it simply freezes as well, then the program is killed and goodbye.
I tried to upload the coredump, but i was told it's useless. At that point, i got frustrated with the whole thing and i decided to give up.
Yesterday someone that's into linux told me to try lldb. So i reinstalled the game on the fly, and i managed to replicate the incident but, unlike gdb, lldb worked. I posted what i could get, it's everything i got.
That's all. I'm into other games now, i just did it to help somehow.
As for duke, i played it some time ago, but with eduke32. In raze it worked, no crash if i remember.
Thank you for your reply.
As i said before, the program just freezes at a certain point then crashes without saying anything useful, just segmentation fault. No error is returned, no crash log is generated. I tried to run raze within gdb but it simply freezes as well, then the program is killed and goodbye.
I tried to upload the coredump, but i was told it's useless. At that point, i got frustrated with the whole thing and i decided to give up.
Yesterday someone that's into linux told me to try lldb. So i reinstalled the game on the fly, and i managed to replicate the incident but, unlike gdb, lldb worked. I posted what i could get, it's everything i got.
That's all. I'm into other games now, i just did it to help somehow.
As for duke, i played it some time ago, but with eduke32. In raze it worked, no crash if i remember.
Thank you for your reply.
-
-
- Posts: 3819
- Joined: Sun Aug 07, 2011 4:32 am
Re: Random crashes
Callstack doesn't explain much in this case. May I ask you to upload saved game again?
-
- Posts: 149
- Joined: Sun Apr 11, 2021 4:20 am
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
Re: Random crashes
Here you go:_mental_ wrote:Callstack doesn't explain much in this case. May I ask you to upload saved game again?
https://www.mediafire.com/file/p7842fcv ... dsave/file
Link to the mod:
https://www.moddb.com/mods/blood-trauma ... erapy-v-11
-
-
- Posts: 3819
- Joined: Sun Aug 07, 2011 4:32 am
Re: Random crashes
What did you do right before it crashed?