Doom 64 facelift (Update 23.5.22 )
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Doom 64 facelift
Some weapons after upscaling do not look good. Shotgun and supershotgun are very bad. I made complete new shotgun from scratch.
Re: Doom 64 facelift
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Last edited by Marcelus on Thu Apr 29, 2021 11:15 am, edited 1 time in total.
Re: Doom 64 facelift
Version 1.0 will be available for download on saturday
Re: Doom 64 facelift
VERSION 1.0 is available for download from first post
Added some ammo, monsters, weapons, more fonts in HD and enhanced some sprites from previous version.
Added some ammo, monsters, weapons, more fonts in HD and enhanced some sprites from previous version.
Re: Doom 64 facelift (Update 24.4. Version 1 for download)
Last edited by Marcelus on Sun Aug 07, 2022 9:41 am, edited 1 time in total.
Re: Doom 64 facelift (Update 24.4. Version 1 for download)
Last edited by Marcelus on Sun Aug 07, 2022 9:42 am, edited 2 times in total.
Re: Doom 64 facelift (Update 24.4. Version 1 for download)
(Update)
download is moved on Mod Db. Nothing new except enhanced rocketlauncher sprites.
https://www.moddb.com/games/doom/addons ... dronum-wip
download is moved on Mod Db. Nothing new except enhanced rocketlauncher sprites.
https://www.moddb.com/games/doom/addons ... dronum-wip
Re: Doom 64 facelift (Update 24.4. Version 1 for download)
This is absolutely amazing.
Re: Doom 64 facelift (Update 24.4. Version 1 for download)
Yes, these really are nicely done.
Generally, I'm not a big fan of most of the "upscaling" projects that have been done. Even with AI and hand touch-ups, they often end up looking like the sprites have been painted in oils or something.
These, however, are different. Part of this, of course, is because so many of the original D64 sprites, despite generally being bigger than the OG PC sprites, are a blurry rendered-then-resized-with-too-much-anti-aliasing mess. However, this project is adding back the detail in a very sensitive way that is entirely consistent with the style of the sprites. Finally we are getting to see what these things were probably meant to look like. Great job.
Generally, I'm not a big fan of most of the "upscaling" projects that have been done. Even with AI and hand touch-ups, they often end up looking like the sprites have been painted in oils or something.
These, however, are different. Part of this, of course, is because so many of the original D64 sprites, despite generally being bigger than the OG PC sprites, are a blurry rendered-then-resized-with-too-much-anti-aliasing mess. However, this project is adding back the detail in a very sensitive way that is entirely consistent with the style of the sprites. Finally we are getting to see what these things were probably meant to look like. Great job.
Re: Doom 64 facelift (Update 24.4. Version 1 for download)
Thank you very muchKazudra wrote:This is absolutely amazing.
I'm glad you like it. This is very slow process. Not everything look how I want but overall is not bad. I like upscaled packs for blood, shadow warrior and duke for Raze. Those are very nice and yes you are true many upscaled packs looks bad. Very blurred or distorted shapes and strange colors. I like pixels. Ion Fury is great example how looks nice modern sprites. I am finished today all weapons and tommorow I will upload them on Moddb. Weapons are little blurred but main frame has cleared edges and corrected shapes and all frames are without transparent edges or cleared how was possible.Enjay wrote:Yes, these really are nicely done.
Generally, I'm not a big fan of most of the "upscaling" projects that have been done. Even with AI and hand touch-ups, they often end up looking like the sprites have been painted in oils or something.
These, however, are different. Part of this, of course, is because so many of the original D64 sprites, despite generally being bigger than the OG PC sprites, are a blurry rendered-then-resized-with-too-much-anti-aliasing mess. However, this project is adding back the detail in a very sensitive way that is entirely consistent with the style of the sprites. Finally we are getting to see what these things were probably meant to look like. Great job.
Re: Doom 64 facelift (Update 14.12.21 Version 1.1 for downlo
UPDATE 14.12 2021
Version 1.1 for download. Finished all weapons and enhanced some previous sprites.
https://www.moddb.com/games/doom/addons ... dronum-wip
Version 1.1 for download. Finished all weapons and enhanced some previous sprites.
https://www.moddb.com/games/doom/addons ... dronum-wip
Re: Doom 64 facelift (Update 14.12.21 Version 1.1 for downlo
this may sound absolutely stupid, but make sure HEADA2A8 (the brightmap) is Named HEADA2A8.png in slade.
Re: Doom 64 facelift (Update 14.12.21 Version 1.1 for downlo
Name is ok but d64 sprites are very dark. After brightening color on sprite brightmap works how I want.Kazudra wrote:Marcelus wrote:Need help people..
I try brightmaps for D64. Is possible something made brighter brightmaps ?
I do not know if I do everything ok. Brighmaps works but are not much bright..
this may sound absolutely stupid, but make sure HEADA2A8 (the brightmap) is Named HEADA2A8.png in slade.