Doom 64 facelift (Update 23.5.22 )

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Marcelus
Posts: 281
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Doom 64 facelift (Update 23.5.22 )

Post by Marcelus »

Hi all,

This is not HD, UHD mod or something similar but only "fecelift" for menu and sprites. Sprites are upscaled via G_mic plugin in Gimp and only menu is made in HD with classic doom font.
Many sprites after upscaling are manually fixed. Sprites are "only" 2x upscaled without killing original feeling .
E_DOOM64.png
Doom 64 retribution download link is here and I am not the creator of this great Doom 64 version

https://www.moddb.com/mods/doom-64-retribution

What is goal?

Made full menu in HD. Upscaling for all weapons and monsters and some objects.

What is done?

Weapons
ALL

Items and objects
medkit
stimpak
berserk pack
health potion
soul sphere
mega sphere
armors
explosion barrel
shotgun ammo
lights
backpack
rocket

Monsters
Classic Pinky
Zombie man 2x
Imp
Cacodemon
Lost Soul
Spectre
Nightmare Imp
Baron of Hell
Hell Knight
Pain Elemental

Version 1. 1 DOWNLOAD

UPDATE 23.5 2022

https://www.moddb.com/games/doom/addons ... dronum-wip

Please for best result turn OFF texture filtering
Otherwise everything will be blurred...
progress2.jpg
progress1.png
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Last edited by Marcelus on Mon May 23, 2022 8:59 am, edited 35 times in total.
Marcelus
Posts: 281
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom 64 facelift

Post by Marcelus »

Before/After Comparison
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Marcelus
Posts: 281
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom 64 facelift

Post by Marcelus »

Imp and medkit is done
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Valken
Posts: 281
Joined: Mon Jun 08, 2015 7:32 am

Re: Doom 64 facelift

Post by Valken »

Looks pretty good actually... maybe sharpen that Imp a bit but details are good.
Marcelus
Posts: 281
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom 64 facelift

Post by Marcelus »

Valken wrote:Looks pretty good actually... maybe sharpen that Imp a bit but details are good.
Yes monsters looks little blurred. Imp has 68 frames and that is too much work for manual fixes but maybe later I will sharpen eyes and some highlights.
Marcelus
Posts: 281
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom 64 facelift

Post by Marcelus »

more
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Marcelus
Posts: 281
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom 64 facelift

Post by Marcelus »

ammo clip and shotgun shells
ammo_clip.png


EDIT

Changed that upper too much bright area and add some scratches
ammo_clip_2.png
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Last edited by Marcelus on Fri Dec 17, 2021 12:33 pm, edited 4 times in total.
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Gezzdt
Posts: 61
Joined: Sat Aug 03, 2013 10:23 am

Re: Doom 64 facelift

Post by Gezzdt »

That looks very good! More pixels same details, love it!
Marcelus
Posts: 281
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom 64 facelift

Post by Marcelus »

Gezzdt wrote:That looks very good! More pixels same details, love it!
thanks :)
Last edited by Marcelus on Sat Apr 10, 2021 9:32 am, edited 1 time in total.
Marcelus
Posts: 281
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom 64 facelift

Post by Marcelus »

Another comparison

energy, barrel and pistol
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Marcelus
Posts: 281
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom 64 facelift

Post by Marcelus »

gore
gore.gif
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Marcelus
Posts: 281
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Location: Slovakia

Re: Doom 64 facelift

Post by Marcelus »

shells
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Marcelus
Posts: 281
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Location: Slovakia

Re: Doom 64 facelift

Post by Marcelus »

ammo
ammo.png
Exit
SEXIT.png
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Immorpher
Posts: 11
Joined: Sun Jun 02, 2019 9:34 pm
Graphics Processor: nVidia with Vulkan support

Re: Doom 64 facelift

Post by Immorpher »

Nice work with these edits! When I did a few upscales, I found for some weapons and particularly enemies, it would be too much work to fix. But I think these sprites would incorporate well into Retribution! Perhaps the upscales in Doom 64 CE might make for a good base for edits since the base upscales are pretty decent: https://www.moddb.com/mods/doom-ce/downloads
Marcelus
Posts: 281
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom 64 facelift

Post by Marcelus »

Immorpher wrote:Nice work with these edits!
thank you :)

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