[DeusDoom: Augmentations] adding Deus Ex augmentations to Doom
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [ALPHA] DeusDoom: adding Deus Ex augmentations to Doom
Updated the mod to add specific Hideous Destructor compatibility. Unfortunately, a separate patch must be done to achieve some compatibility features - so check Specific Compatibility section of the main post.
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Re: [ALPHA] DeusDoom: adding Deus Ex augmentations to Doom
I noticed there are two BEEP1.wav files. Unfortunately, Windows won't let me have two files with the same name in the same folder.
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Re: [ALPHA] DeusDoom: adding Deus Ex augmentations to Doom
Oh, my bad, haven't noticed that at all. I believe you can delete the file written in lowercase with any archive manager for now, till I patch it some time later.AvzinElkein wrote:I noticed there are two BEEP1.wav files. Unfortunately, Windows won't let me have two files with the same name in the same folder.
UPD: Got it fixed.
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Re: [ALPHA] DeusDoom: adding Deus Ex augmentations to Doom
Speaking of errors:
Code: Select all
Script warning, "C:/gzdoom-4-5-0-Windows-64bit/deusdoom-master/:zscript/augs/microfibral_muscle.zs" line 223:
Accessing deprecated function BringUpWeapon - deprecated since 3.7.0, BringUpWeapon() should be used on a PlayerPawn object
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Re: [ALPHA] DeusDoom: adding Deus Ex augmentations to Doom
Well thanks, but I know about this warning in particular. It's just a deprecated function.AvzinElkein wrote:Speaking of errors:Code: Select all
Script warning, "C:/gzdoom-4-5-0-Windows-64bit/deusdoom-master/:zscript/augs/microfibral_muscle.zs" line 223: Accessing deprecated function BringUpWeapon - deprecated since 3.7.0, BringUpWeapon() should be used on a PlayerPawn object
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Re: [ALPHA] DeusDoom: adding Deus Ex augmentations to Doom
I'm surprised how accurate this is to Deus Ex - not just the UI but the whole works from installing, upgrading, using and the effects the augs give. Very impressive!
Thank you for making this!
Thank you for making this!
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Re: [ALPHA] DeusDoom: adding Deus Ex augmentations to Doom
Does this work with Russian Overkill, Trailblazer, or Guncaster?
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Re: [ALPHA] DeusDoom: adding Deus Ex augmentations to Doom
Haven't looked into these mods, but it should since they don't alter mechanics that much.Plonkett wrote:Does this work with Russian Overkill, Trailblazer, or Guncaster?
Probable that melee weapons won't be recognized by DeusDoom in a some mods if they lack +MELEE flag.
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Re: [ALPHA] DeusDoom: adding Deus Ex augmentations to Doom
This mod looks cool, but I'm afraid I have no clue how to get the thing running, mostly due to me having next to no knowledge of Github. I've downloaded the zip indicated and I've extracted the contents into a folder. Did I forget a step or am I just stupid?
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Re: [ALPHA] DeusDoom: adding Deus Ex augmentations to Doom
@LegionLegion wrote:This mod looks cool, but I'm afraid I have no clue how to get the thing running, mostly due to me having next to no knowledge of Github. I've downloaded the zip indicated and I've extracted the contents into a folder. Did I forget a step or am I just stupid?
Just load the zip file into ZDL or drag and drop the mod. GZDoom can read zip files. The extraction just opens up all the code files, so his information is just wrong for loading the mod.
All my files I upload as zips and run as zips because GZDoom reads zips as PK files.
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Re: [ALPHA] DeusDoom: adding Deus Ex augmentations to Doom
Huh. I didn't know that before. Works like a charm now. Thank you!kalensar wrote: GZDoom can read zip files.
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Re: [ALPHA] DeusDoom: adding Deus Ex augmentations to Doom
The only thing that could possibly make this better is being able to play JC Denton's witty voicelines in-game.
As a fan of Deus Ex, I deeply thank you for this mod.
As a fan of Deus Ex, I deeply thank you for this mod.
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Re: [ALPHA] DeusDoom: adding Deus Ex augmentations to Doom
I believe gzdoom handles folders as well as zip archives - that's how I debug the mod, mind you. Though I thought at first that a single folder inside an archive may confuse the engine, but it seems it does notkalensar wrote:
Just load the zip file into ZDL or drag and drop the mod. GZDoom can read zip files. The extraction just opens up all the code files, so his information is just wrong for loading the mod.
All my files I upload as zips and run as zips because GZDoom reads zips as PK files.
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Re: [ALPHA] DeusDoom: adding Deus Ex augmentations to Doom
Spoiler:Can't load it.
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Re: [ALPHA] DeusDoom: adding Deus Ex augmentations to Doom
This mod is not compatible with LZDoom, GZDoom only. Decided to specify so in the thread.mrspeaker wrote:Spoiler:Can't load it.