Box Party [Demo v1.5]

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
IdiotBitz
Posts: 146
Joined: Fri Apr 18, 2014 8:58 pm
Preferred Pronouns: She/Her
Contact:

Box Party [Demo v1.5]

Post by IdiotBitz »

You're invited to the biggest party of the year!



But the food has gone bad, and they're threatening to crash the party, forever!
It's up to you to stop them before it's too late!



Box Party is a standalone title made in GZDOOM.
DOOM II is not required to play.

:idea: Features:
Spoiler:
:idea: Screenshots:
Spoiler:
:idea: Videos:
Spoiler:
Demo Download:
Steam: https://store.steampowered.com/app/1727350/Box_Party/
Itch.io: https://catoidi.itch.io/box-party
Github: https://github.com/catoidi/box-party-demo
the full version of the game will release when it's ready.

if you wish to support Box Party, please consider donating to me at Ko-Fi.
https://ko-fi.com/idiotbitz

final word
Spoiler:
Last edited by IdiotBitz on Mon Apr 15, 2024 5:02 pm, edited 37 times in total.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: Box Party [WIP]

Post by Captain J »

Very cute and aesthetic style. And the gameplay looks nicely smooth too. Looking forward to it!
User avatar
IdiotBitz
Posts: 146
Joined: Fri Apr 18, 2014 8:58 pm
Preferred Pronouns: She/Her
Contact:

Re: Box Party [WIP]

Post by IdiotBitz »

Captain J wrote:Very cute and aesthetic style. And the gameplay looks nicely smooth too. Looking forward to it!
Thank you!

The original post has been updated with some new screenshots.
Serathis
Posts: 96
Joined: Mon Nov 06, 2017 7:17 pm

Re: Box Party [WIP]

Post by Serathis »

Reminds me of the Mr Smileyheads Safari remakes. Nice.
User avatar
IdiotBitz
Posts: 146
Joined: Fri Apr 18, 2014 8:58 pm
Preferred Pronouns: She/Her
Contact:

Re: Box Party [WIP]

Post by IdiotBitz »

Oh, something I failed to mention in the first post: There are no regular health items placed in any of the levels.
The only way to restore your lost health is by defeating enemies.

Upon death, all enemies will drop health items proportional to the amount of health you have left.
So basically, enemies will drop 1 item per 1/4 of your health that's gone.
This means that they'll drop only 1 at 99% or below, 4 items under 25%, and none when you're at max health.
(quick edit: that's also the reason why your health and ammo bar at the bottom right are split into fourths.)

Enemy drops are also affected by other factors, including but not limited to:
  • Which enemy you defeated (Each enemy has their own unique health drop).
  • Whether or not the enemy was defeated using a melee weapon.
  • Which character you are currently playing as.
  • How many times you've stunned the enemy via melee attacks.
In the image below, the melon has dropped 4 items on the ground, due to me being at 12% health. Each health drop from the melon gives me 3%, so I will get 12% of my health back.

Serathis wrote:Reminds me of the Mr Smileyheads Safari remakes. Nice.
you know, i remember seeing that mod before, but i've never actually played it myself.
AvzinElkein
Posts: 619
Joined: Wed Nov 17, 2010 6:35 pm

Re: Box Party [WIP]

Post by AvzinElkein »

So melee attacks mean more/better health drops?
User avatar
IdiotBitz
Posts: 146
Joined: Fri Apr 18, 2014 8:58 pm
Preferred Pronouns: She/Her
Contact:

Re: Box Party [WIP]

Post by IdiotBitz »

AvzinElkein wrote:So melee attacks mean more/better health drops?
yes, that is correct. in the image in my above message, had i defeated the enemy using a melee attack, the enemy would've dropped double the items.
AvzinElkein
Posts: 619
Joined: Wed Nov 17, 2010 6:35 pm

Re: Box Party [WIP]

Post by AvzinElkein »

So the game heavily encourages you to use melee attacks, since they don't cost ammo and make baddies give more health.
User avatar
IdiotBitz
Posts: 146
Joined: Fri Apr 18, 2014 8:58 pm
Preferred Pronouns: She/Her
Contact:

Re: Box Party [WIP]

Post by IdiotBitz »

AvzinElkein wrote:So the game heavily encourages you to use melee attacks, since they don't cost ammo and make baddies give more health.
I'll explain in more detail later how all the weapons work, but basically it just depends on your current enemy encounter and your current ammo. Some enemies are more resistant or weaker to melee attacks than others, and usually it's more quick to just use your other weapons (or the melee's secondary attack) to deal with them. Plus, you put yourself at greater risk of taking more health damage than you'll gain back if you try to kill every enemy with just melees. The reward for using melees is offset by the risk of putting yourself in more danger to accomplish it.
User avatar
IdiotBitz
Posts: 146
Joined: Fri Apr 18, 2014 8:58 pm
Preferred Pronouns: She/Her
Contact:

Re: Box Party [WIP]

Post by IdiotBitz »

Sorry for the 3 months of radio silence! Not much had happened in terms of new stuff for Box Party during the months of April and May due to a certain DLC that released on march 31st, but there's been some good progress *this* month. 8-) First off, thanks to the release of GZDOOM 4.6, Box Party now supports sprite shadows, which is pretty neat.

But more importantly, I've gotten more work on level 2 done (like maybe 35% of the level's done), and the boss for level 3 is almost done! (Sorry, not gonna show the boss here, that'd be a spoiler :P )
I think I'm getting a better *feel* for how to handle the workflow for stuff like making new enemies or working on the levels, so I'm hoping I'll be able to add stuff to the game at a faster pace now. Plus, I've recently had some people help with playtesting, so getting their feedback is helping with that as well.

There are a few things that are definitely giving me a headache trying to wrap my head around, like zscript HUDs for example, but im trying not to let that eat up too much of my time.

im lookin to get a 3 level demo of Box Party out before the end of the year. not making any promises, though. :mrgreen:

have a new screenshot:
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: Box Party [WIP]

Post by Captain J »

Loving the art style. It looks decent and cute! Really can't wait to play this.
User avatar
IdiotBitz
Posts: 146
Joined: Fri Apr 18, 2014 8:58 pm
Preferred Pronouns: She/Her
Contact:

Re: Box Party [WIP]

Post by IdiotBitz »

Captain J wrote:Loving the art style. It looks decent and cute! Really can't wait to play this.
thank you! hopefully the wait isn't too terribly long. 8-)

i've been working on a beachside area on level 2, and im liking how it's looking so far, so i thought i'd share a little sneak peak of it.
(still need to make some beach-related decorations for it, though)

User avatar
IdiotBitz
Posts: 146
Joined: Fri Apr 18, 2014 8:58 pm
Preferred Pronouns: She/Her
Contact:

Re: Box Party [WIP]

Post by IdiotBitz »

here's a bonus screenshot of the now-more-complete beachside area 8-)

User avatar
IdiotBitz
Posts: 146
Joined: Fri Apr 18, 2014 8:58 pm
Preferred Pronouns: She/Her
Contact:

Re: Box Party [WIP]

Post by IdiotBitz »

thanks to the *very* useful ZForms, I have been able to create a custom UI for the hat menu! :D



the UI will probably change a bit when more hats are added to the game.
User avatar
IdiotBitz
Posts: 146
Joined: Fri Apr 18, 2014 8:58 pm
Preferred Pronouns: She/Her
Contact:

Re: Box Party [WIP]

Post by IdiotBitz »

update on the hats system: most of the hats will now be locked by default, and will require you do a certain thing to unlock them, like beat a level under a certain amount of time, or find a specific secret thing in the game.

here's what it looks like now:
Post Reply

Return to “TCs, Full Games, and Other Projects”