Well the purpose is to implement ideas I had for a few of the weapons, and let it all evolve based on feedback. And to pass the free time.MaxRideWizardLord wrote:A lot of weapons are exact clone of Hexercise, I don't quite yet understand the purpose of this mod so far.
However, you made both wraithverge and quietus is quite op, while blood scourge weaker than vanila. Wraithverge now consumed 15 ammo of each instead of 18, yet ghosts just as strong as even, and alt fire consumes 5 ammo YET it does still spawn ghosts that do everything exactly the primary attack does so it cleans whole map in one shot yet barely takes any ammo. The ripping made quietus inherently overpowered and it can kill Korax in just a 2-3 hits, same for it's primary attack that is simply too overpowered in damage. Bloodscourge, on other hand, lost it's ability to pierce through enemies, which was the primary niche of bloodscourge, without it it's just an weakened rocket launcher.
Balancing issues are still being worked out, hence the "0" in v0.7.0. If I got to version 1 and the balancing was still this bad, then yes that's a problem, but feedback like yours is vital at this stage, so thank you!
That being said, I just went through and tweaked all the piece weapons based on the Korax fight and updated the download link if you want to have another go, though I still need to update the changelog to note the specific changes.
I'll also keep updating indefinitely, so feel free to keep checking back to see what's new.
Thank you for the feedback!Neccronixis wrote:Very well made weapon mod, simplistic yet so much fun.
The Cleric's secondary firestorm attack is contingent on sector height which means there is a delay - can you make the attack near instantaneous or begin from a fixed height?
What about a chargeable, primary slice attack for the Quietus that can be used similarly when it runs out of mana too, but deals less damage?
Would you consider making this mod work with DOOM to make it compatible with monster mods and map packs?
I tried a few things that didn't work out to give the firestorm a more consistent timing, but I'll keep trying.
In regard to the quietus working without mana, it would be more consistent with the fighter's other weapons, but it would need to be different enough from the starting sword to make any sense. I'll try a few things though.
I'll definitely think about making a patch to work with Doom and Heretic, though I don't want to put the assets in the mod itself in order to keep the file size low.