OBSIDIAN - Please Check https://obsidian-level-maker.github.io/ For Future Updates

Any utility that assists in the creation of mods, assets, etc, go here. For example: Ultimate Doom Builder, Slade, WadSmoosh, Oblige, etc.
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MsrSgtShooterPerson
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Re: Oblige Community (?) Build

Post by MsrSgtShooterPerson »

Kappes Buur wrote:For example:
I've inspected the WAD you provided and it looks like everything is in there, especially the textures you posted in the screenshot above as missing.
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Re: Oblige Community (?) Build

Post by Kappes Buur »

MsrSgtShooterPerson wrote: I've inspected the WAD you provided and it looks like everything is in there, especially the textures you posted in the screenshot above as missing.
My apologies. I just realized that I've been using BOOM (Doom2 format) instead of GZDOOM (Doom2 format). :oops:
Of course, Boom does not parse TEXTURES.
It's all good now.
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Re: OBSIDIAN - A community continuation of Oblige/ObAddon

Post by dasho »

I've updated the main post to reflect the new 'branding' and version. Any comments or bug reports are appreciated.
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Re: OBSIDIAN - A community continuation of Oblige/ObAddon

Post by Kappes Buur »

Looked at github. Releases gives 404.
Where are the Win releases?
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Re: OBSIDIAN - A community continuation of Oblige/ObAddon

Post by dasho »

I updated the link so it points to https://github.com/dashodanger/Oblige/releases instead of the GitHub page for the project. Not sure why it 404'd though :/

Does that link work?
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Re: OBSIDIAN - A community continuation of Oblige/ObAddon

Post by Kappes Buur »

dasho wrote:Does that link work?
Yes. Thank you.
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Re: OBSIDIAN - A community continuation of Oblige/ObAddon

Post by dasho »

Beta 3 Release has been posted. I also updated the first post with Known Bugs and a brief Changelog.
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Re: OBSIDIAN - A community continuation of Oblige/ObAddon

Post by dasho »

Beta 4 Release posted. This is the first crack at UDMF map generation, so if I've goofed in translating some of the tags/specials/whatnot, let me know.
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Re: OBSIDIAN - A community continuation of Oblige/ObAddon

Post by dasho »

Beta 6 Posted. This is a stability release to fix some accidental errors introduced when switching nodebuilders.
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Re: OBSIDIAN - A community continuation of Oblige/ObAddon

Post by dasho »

Beta 7 Posted. More stability fixes, especially for UDMF maps.
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Re: OBSIDIAN - A community continuation of Oblige/ObAddon

Post by dasho »

Beta 8 Posted. ZDBSP has been reimplemented, and Hexen now has UDMF support.
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Re: OBSIDIAN - A community continuation of Oblige/ObAddon

Post by Kinsie »

This is great. How did I not hear about this earlier?
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Re: OBSIDIAN - A community continuation of Oblige/ObAddon

Post by dasho »

Kinsie wrote:This is great. How did I not hear about this earlier?
I think most of the chatter about it is within the Oblige/Obsidian Discord server, honestly.

Also, Beta 10 is up. Apologies for spacing the Beta 9 posting. I've also included downloads with just the compiled executable, in case people want to use it in tandem with the 'bleeding edge' Prefabs/Lua content from https://github.com/GTD-Carthage/Oblige
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Re: OBSIDIAN - A community continuation of Oblige/ObAddon

Post by dasho »

Beta 11 is up. The reject builders that come with the ZDBSP source have been implemented, but are optional. Also, some Hexen fixes (but these are more foundational than anything else).
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Re: OBSIDIAN - A community continuation of Oblige/ObAddon

Post by dasho »

Beta 12 has been posted. Along with Lua and prefab updates, this reworks the engine selection to aid ZDBSP in generating the optimal nodes for each engine.
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