Releases
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- Posts: 28
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Re: Releases
May i request a Linux build?
Greetings
Funduke
Greetings
Funduke
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- Lead GZDoom+Raze Developer
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Re: Releases
0,7,2 has just been released:
https://github.com/coelckers/Raze/relea ... .7.2_alpha
Please read the note about mouse sensitivity!
https://github.com/coelckers/Raze/relea ... .7.2_alpha
Please read the note about mouse sensitivity!
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Re: Releases
I just played a quick few minutes of several of the supported games that I own a copy of (Duke, Blood, Shadow Warrior, Redneck, Powerslave & Exhumed). This new version feels very good to me.
For some reason, I'm getting a yellow warning message at the console when loading Duke Nukem 3D
"Compiling: 'game.con'.
* WARNING.(game.con, line 3330) Expected an identifier, got a numeric literal 1."
From my game.con
Line 3330 is the one that says "move 1".
The game seems to be working though, and I don't see anything similar for the other games.
For some reason, I'm getting a yellow warning message at the console when loading Duke Nukem 3D
"Compiling: 'game.con'.
* WARNING.(game.con, line 3330) Expected an identifier, got a numeric literal 1."
From my game.con
Code: Select all
ifmove 0
{
ifhitweapon
{
ifwasweapon FREEZEBLAST
break
lotsofglass 60
ifrnd 84
spawn BLOODPOOL
sound GLASS_BREAKING
spawn ATOMICHEALTH
getlastpal
move 1
break
}
The game seems to be working though, and I don't see anything similar for the other games.
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- Lead GZDoom+Raze Developer
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Re: Releases
That's a script bug. Move should take a special parameter, not an int. The warning comes from some JFDuke additions to the parser.
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Re: Releases
Interesting. That instance has the "Move 1" line but in other places I found things like "move PGROWINGPOP" which, presumably, is the special parameter (or one of them?) that you mentioned.
The "Move 1" line seems to be in the GAME.CON from my my old Duke install (which, I think, was copied from an old CD backup from many years ago) and my more recent GoG install.
The "Move 1" line seems to be in the GAME.CON from my my old Duke install (which, I think, was copied from an old CD backup from many years ago) and my more recent GoG install.
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- Lead GZDoom+Raze Developer
- Posts: 49188
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
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Re: Releases
what's the button used to bring up the menu for the controller like how you would use the escape key for keyboard? i ask because, it seems there's no indication for what to set that to with Raze
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Re: Releases
A bit late to answer, but it's the menu_main command. Open the console and type: bind button_name menu_main.MrRumbleRoses wrote:what's the button used to bring up the menu for the controller like how you would use the escape key for keyboard? i ask because, it seems there's no indication for what to set that to with Raze
If you want to set it to start button, it'll be like this: bind pad_start menu_main
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Re: Releases
EDIT: my mistake, looks like eduke32 support was axed a few months back
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- Lead GZDoom+Raze Developer
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- Location: Germany
Re: Releases
Raze 0.9.0 has been released.
Aside from several bugfixes the main feature here is major polishing of Exhumed. This game now interpolates all sector and texture movement and adds a better chasecam implementation.
This should bring us a lot closer to a 1.0.0 release as this was the last major thing still left to do on the game code.
https://github.com/coelckers/Raze/relea ... 0.9.0_beta
Aside from several bugfixes the main feature here is major polishing of Exhumed. This game now interpolates all sector and texture movement and adds a better chasecam implementation.
This should bring us a lot closer to a 1.0.0 release as this was the last major thing still left to do on the game code.
https://github.com/coelckers/Raze/relea ... 0.9.0_beta
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Re: Releases
The release seems to use ZMusic built at b3c4b55, the latest commit at the moment.
There is no tag at this commit however. May I ask you to push it? I can do it myself if needed.
There is no tag at this commit however. May I ask you to push it? I can do it myself if needed.
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Re: Releases
Congratulations! Will be playing through this within the next few weeks. 1 step closer that 1.0 release...
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Re: Releases
Great news!
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- Lead GZDoom+Raze Developer
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Re: Releases
Raze 0.9.1 with several bugfixes has been released:
https://github.com/coelckers/Raze/relea ... 0.9.1_beta
https://github.com/coelckers/Raze/relea ... 0.9.1_beta
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Re: Releases
For those who don't check the main news forum, Raze 1.1.3 was released last Sunday
viewtopic.php?f=1&t=72813
https://github.com/coelckers/Raze/releases/tag/1.1.3
viewtopic.php?f=1&t=72813
https://github.com/coelckers/Raze/releases/tag/1.1.3