Spoiler:
OS: Windows 10 (or higher) (NT 10.0) Build 19042
M_LoadDefaults: Load system defaults.
Using program directory for storage
W_Init: Init WADfiles.
adding C:/Program Files (x86)/Steam/steamapps/common/Doom 2/base/GZDoom/gzdoom.pk3, 630 lumps
adding C:/Program Files (x86)/Steam/steamapps/common/Doom 2/base/GZDoom/game_support.pk3, 2512 lumps
adding C:/Users/tyler/AppData/Roaming/DoomLauncher/GameFiles/Temp/DOOM2.WAD, 2919 lumps
adding game_widescreen_gfx.pk3, 38 lumps
adding C:/Users/tyler/AppData/Roaming/DoomLauncher/GameFiles/Temp/zagemod.pk3, 12065 lumps
adding C:/Users/tyler/AppData/Roaming/DoomLauncher/GameFiles/Temp/zageSkies.pk3, 62 lumps
adding C:/Users/tyler/AppData/Roaming/DoomLauncher/GameFiles/Temp/zmpatch-D64D2.wad, 1 lumps
adding C:/Users/tyler/AppData/Roaming/DoomLauncher/GameFiles/Temp/zmpatch-doomtrib.wad, 5 lumps
adding C:/Users/tyler/AppData/Roaming/DoomLauncher/GameFiles/Temp/zmpatch-gaiden.wad, 4 lumps
adding C:/Users/tyler/AppData/Roaming/DoomLauncher/GameFiles/Temp/zmpatch-Jenesis.wad, 1 lumps
adding C:/Users/tyler/AppData/Roaming/DoomLauncher/GameFiles/Temp/zmpatch-kzizd12fix.wad, 35 lumps
adding C:/Users/tyler/AppData/Roaming/DoomLauncher/GameFiles/Temp/zmpatch-mek-catk.wad, 1 lumps
adding C:/Users/tyler/AppData/Roaming/DoomLauncher/GameFiles/Temp/zmpatch-Scythe2.wad, 4 lumps
adding C:/Users/tyler/AppData/Roaming/DoomLauncher/GameFiles/Temp/zageGore.pk3, 237 lumps
adding C:/Users/tyler/AppData/Roaming/DoomLauncher/GameFiles/Temp/zmpatch-MAYhem18O.wad, 419 lumps
adding C:/Users/tyler/AppData/Roaming/DoomLauncher/GameFiles/Temp/zmpatch-MAYhem18P.wad, 292 lumps
adding C:/Users/tyler/AppData/Roaming/DoomLauncher/GameFiles/Temp/zmpatch-MAYhem2017.wad, 1 lumps
I_Init: Setting up machine state.
CPU speed: 2592 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz
Family 6, Model 165, Stepping 2
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 HyperThreading
V_Init: allocate screen.
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device OpenAL Soft on Headphones (Realtek(R) Audio)
EFX enabled
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Script error, "zagemod.pk3:actors/dec_cszm" line 8:
Replaced type 'ChainsawZombie' not found for SZ_ChainsawZombie
Script error, "zagemod.pk3:actors/scythe2" line 120:
Replaced type 'Comet' not found for SZ_Comet
Script warning, "zagemod.pk3:decorate" line 2119:
Tried to define class 'Z_TiltMe' more than once. Renaming class to 'Z_TiltMe@zagemod.pk3@decorate'
Script error, "zagemod.pk3:decorate" line 11724:
Replaced type 'Minigun' not found for SZ_Minigun
Attempt to get invalid state MeleeSkip from actor SZ_MachineGun.
Script error, "zagemod.pk3:decorate" line 18687:
Replaced type 'Railgun' not found for SZ_Railgun
Script error, "zagemod.pk3:decorate" line 21698:
Replaced type 'BFG10K' not found for SZ_BFG10K
Script error, "zagemod.pk3:decorate" line 21908:
Replaced type 'Unmaker' not found for SZ_Unmaker
Script error, "zagemod.pk3:decorate" line 25421:
Replaced type 'Minigun' not found for MinigunSpawner
Script error, "zagemod.pk3:decorate" line 25518:
Replaced type 'GrenadeLauncher' not found for GrenadeLauncherSpawner
Script error, "zagemod.pk3:decorate" line 25621:
Replaced type 'Railgun' not found for RailgunSpawner
Script error, "zagemod.pk3:decorate" line 25721:
Replaced type 'Unmaker' not found for UnmakerSpawner
Script error, "zagemod.pk3:decorate" line 27109:
Replaced type 'QuadDamage' not found for SZ_CommonQuadDamage
Script warning, "zagemod.pk3:decorate" line 27143:
Tried to define class 'QuadLightSpawner' more than once. Renaming class to 'QuadLightSpawner@zagemod.pk3@decorate'
Script warning, "zagemod.pk3:decorate" line 27153:
Tried to define class 'QuadLight' more than once. Renaming class to 'QuadLight@zagemod.pk3@decorate'
Script error, "zagemod.pk3:decorate" line 28189:
Replaced type 'SuicideBomber' not found for SZ_SuicideBomber2
Script error, "zagemod.pk3:decorate" line 29134:
Replaced type 'SuperShotgunGuy' not found for SZ_GunnerySergeant
Script error, "zagemod.pk3:decorate" line 29286:
Replaced type 'D3SSGGuy' not found for SZ_GunnerySergeant2
Script error, "zagemod.pk3:decorate" line 29423:
Replaced type 'RifleZombie' not found for SZ_StaffSergeant
Script error, "zagemod.pk3:decorate" line 30764:
Replaced type 'NightmareImp' not found for SZ_NightmareImp2
Script error, "zagemod.pk3:decorate" line 30765:
Replaced type 'NightImp' not found for SZ_NightmareImp3
Script error, "zagemod.pk3:decorate" line 31087:
Replaced type 'D3Wraith' not found for SZ_Wraith
Script error, "zagemod.pk3:decorate" line 32301:
Replaced type 'YoPretendImADemon' not found for SZ_PSXSpectre
Script error, "zagemod.pk3:decorate" line 32448:
Replaced type 'BloodDemon' not found for SZ_BloodDemon2
Script error, "zagemod.pk3:decorate" line 32449:
Replaced type 'BloodDemonClone' not found for SZ_BloodDemon3
Script error, "zagemod.pk3:decorate" line 32937:
Replaced type 'BelphegorClone' not found for SZ_Belphegor2
Script error, "zagemod.pk3:decorate" line 32939:
Replaced type 'BossBelphegor' not found for SZ_Belphegor3
Script error, "zagemod.pk3:decorate" line 33313:
Replaced type 'AbaddonBall' not found for SZ_AbaddonBall
Script error, "zagemod.pk3:decorate" line 33353:
Replaced type 'NightmareCacodemon' not found for SZ_NightmareCacodemon
Script error, "zagemod.pk3:decorate" line 33643:
Replaced type 'D64D2Cyberdemon' not found for SZ_D64D2Cyberdemon
Script error, "zagemod.pk3:decorate" line 35944:
Replaced type 'Incarnate' not found for SZ_DeathIncarnate2
Script error, "zagemod.pk3:decorate" line 36870:
Replaced type 'HellWarrior' not found for SZ_HellWarrior2
Script error, "zagemod.pk3:decorate" line 36872:
Replaced type 'HellWarriorBall' not found for SZ_HellWarriorBall
Script error, "zagemod.pk3:decorate" line 36933:
Replaced type 'HellWarriorBall2' not found for SZ_HellWarriorBall2
Attempt to get invalid state Death from actor Nazi.
Attempt to get invalid state Death from actor Nazi.
Attempt to get invalid state Death from actor Nazi.
Attempt to get invalid state Death from actor Nazi.
Script error, "zagemod.pk3:decorate" line 39720:
Replaced type 'ZombieScientist' not found for SZ_MScientist1
Script error, "zagemod.pk3:decorate" line 39798:
Replaced type 'ZombieScientist2' not found for SZ_MScientist2
Script error, "zagemod.pk3:decorate" line 39876:
Replaced type 'ZombieScientist3' not found for SZ_MScientist3
Script error, "zagemod.pk3:decorate" line 39954:
Replaced type 'ZombieScientist4' not found for SZ_MScientist4
Script error, "zagemod.pk3:decorate" line 40101:
Replaced type 'FemaleScientist' not found for SZ_FScientist1
Script error, "zagemod.pk3:decorate" line 40179:
Replaced type 'FemaleScientist2' not found for SZ_FScientist2
Script error, "zagemod.pk3:decorate" line 40257:
Replaced type 'FemaleScientist3' not found for SZ_FScientist3
Script error, "zagemod.pk3:decorate" line 40335:
Replaced type 'FemaleScientist4' not found for SZ_FScientist4
Script error, "zmpatch-doomtrib.wad:DECORATE" line 5:
Replaced type 'BloodDemonClone' not found for ReplacedBloodDemon
Script error, "zmpatch-doomtrib.wad:DECORATE" line 6:
Replaced type 'EnhancedCacodemon' not found for ReplacedEnhancedCaco
Script error, "zmpatch-doomtrib.wad:DECORATE" line 7:
Replaced type 'Spectre_DT' not found for ReplacedSpectre
Script error, "zmpatch-doomtrib.wad:DECORATE" line 8:
Replaced type 'Demon_DT' not found for ReplacedDemon
Script error, "zmpatch-doomtrib.wad:DECORATE" line 9:
Replaced type 'Cacodemon_DT' not found for ReplacedCaco
Script error, "zmpatch-doomtrib.wad:DECORATE" line 11:
Replaced type 'HellKnight_DT' not found for ReplacedHellKnight
Script error, "zmpatch-doomtrib.wad:DECORATE" line 12:
Replaced type 'LostSoul_DT' not found for ReplacedSoul
Script error, "zmpatch-doomtrib.wad:DECORATE" line 13:
Replaced type 'Revenant_DT' not found for ReplacedRev
Script error, "zmpatch-doomtrib.wad:DECORATE" line 14:
Replaced type 'DoomImp_DT' not found for ReplacedImp
Script error, "zmpatch-doomtrib.wad:DECORATE" line 16:
Replaced type 'BaronOfHell_DT' not found for SZ_ReplacedBaronOfHell
Script error, "zmpatch-doomtrib.wad:DECORATE" line 155:
Replaced type 'Cybruiser' not found for SZ_Cybruiser2
Script error, "zmpatch-doomtrib.wad:DECORATE" line 266:
Parent type 'SZ_PlasmaBall' not found in CyberImpBall
Script error, "zmpatch-doomtrib.wad:DECORATE" line 272:
Replaced type 'ChaingunMajor' not found for ChaingunMajorSpawner
Script error, "zmpatch-doomtrib.wad:DECORATE" line 273:
Replaced type 'ChainsawZombie' not found for ChainsawZombieSpawner
Script error, "zmpatch-doomtrib.wad:DECORATE" line 274:
Replaced type 'ChaingunGuy2' not found for DoubleChaingunnerSpawner
Script error, "zmpatch-doomtrib.wad:DECORATE" line 275:
Replaced type 'FemaleZombie' not found for FemZombieSpawner
Script error, "zmpatch-doomtrib.wad:DECORATE" line 276:
Replaced type 'FemaleSergeant' not found for FemSergeantSpawner
Script error, "zmpatch-doomtrib.wad:DECORATE" line 277:
Replaced type 'FemalePlasma' not found for FemPlasmaSpawner
Script error, "zmpatch-doomtrib.wad:DECORATE" line 278:
Replaced type 'RapidFireTrooper' not found for RapidFireZombieSpawner
Script error, "zmpatch-doomtrib.wad:DECORATE" line 279:
Replaced type 'XimRocketGuy' not found for XimRocketGuySpawner
Script error, "zmpatch-doomtrib.wad:DECORATE" line 280:
Replaced type 'SniperRifleGuy' not found for SniperRifleGuySpawner
Script error, "zmpatch-doomtrib.wad:DECORATE" line 281:
Replaced type 'ZombieMarine' not found for ZombieMarineSpawner
Script error, "zmpatch-doomtrib.wad:DECORATE" line 282:
Replaced type 'PlasmaZombie' not found for PlasmaZombieSpawner
Script error, "zmpatch-doomtrib.wad:DECORATE" line 283:
Replaced type 'RifleCommando' not found for RifleCommandoSpawner
Script error, "zmpatch-doomtrib.wad:DECORATE" line 284:
Replaced type 'MinigunGuy_DT' not found for MinigunGuySpawner
Script error, "zmpatch-doomtrib.wad:DECORATE" line 285:
Replaced type 'DBShotgunGuy_DT' not found for DBShotgunGuySpawner
Script error, "zmpatch-doomtrib.wad:DECORATE" line 286:
Replaced type 'TriFireTrooper_DT' not found for TriFireTrooperSpawner
Script error, "zmpatch-doomtrib.wad:DECORATE" line 287:
Replaced type 'ShotgunGuy2_DT' not found for ShotgunGuy2Spawner
Script error, "zmpatch-doomtrib.wad:DECORATE" line 288:
Replaced type 'PistolDude_DT' not found for PistolZombieSpawner
Script error, "zmpatch-doomtrib.wad:DECORATE" line 289:
Replaced type 'RiotZombieMan_DT' not found for RiotZombieZpawner
Script error, "zmpatch-doomtrib.wad:DECORATE" line 290:
Replaced type 'TriFireMarine_DT' not found for TriFireMarineSpawner
Script error, "zmpatch-doomtrib.wad:DECORATE" line 291:
Replaced type 'HeavyChaingunner_DT' not found for HeavyChaingunnerSpawner
Script error, "zmpatch-doomtrib.wad:DECORATE" line 292:
Replaced type 'BaldPistolGuy_DT' not found for BaldPistolGuySpawner
Script error, "zmpatch-doomtrib.wad:DECORATE" line 293:
Replaced type 'ShotgunGuy3_DT' not found for ShotgunGuy3Spawner
Script error, "zmpatch-doomtrib.wad:DECORATE" line 294:
Replaced type 'FormerRanger' not found for FormerRangerSpawner
Script error, "zmpatch-doomtrib.wad:DECORATE" line 295:
Replaced type 'DoubleFireZombieMan_DT' not found for DoubleFireZombieSpawner
Script error, "zmpatch-doomtrib.wad:DECORATE" line 297:
Replaced type 'Zombieman_DT' not found for ZombiemanSpawner
Script error, "zmpatch-doomtrib.wad:DECORATE" line 298:
Replaced type 'ShotgunGuy_DT' not found for ShotgunGuySpawner
Script error, "zmpatch-doomtrib.wad:DECORATE" line 299:
Replaced type 'ChaingunGuy_DT' not found for ChaingunGuySpawner
Script error, "zmpatch-doomtrib.wad:DECORATE" line 301:
Replaced type 'WolfensteinSS_DT' not found for SSSpawner
Script error, "zmpatch-doomtrib.wad:DECORATE" line 307:
Replaced type 'Pistol_DT' not found for DT_PistolSpawner
Script error, "zmpatch-doomtrib.wad:DECORATE" line 308:
Replaced type 'Pistol2Pickup' not found for DualPistolSpawner
Script error, "zmpatch-doomtrib.wad:DECORATE" line 309:
Replaced type 'PistolFem_DT' not found for PistolFemSpawner
Script error, "zmpatch-doomtrib.wad:DECORATE" line 310:
Replaced type 'Machinegun_DT' not found for MachineGunSpawner
Script error, "zmpatch-doomtrib.wad:DECORATE" line 311:
Replaced type 'Railgun_DT' not found for DT_RailgunSpawner
Script error, "zmpatch-doomtrib.wad:DECORATE" line 317:
Replaced type 'PistolStartThing' not found for SZ_PistolStartThing
Script error, "zmpatch-gaiden.wad:DECORATE" line 23:
Replaced type 'NewShotgunGuy' not found for DZNewShotgunGuy2
Script error, "zmpatch-gaiden.wad:DECORATE" line 26:
Replaced type 'MachinegunGuy' not found for DZMachinegunGuy2
Script error, "zmpatch-gaiden.wad:DECORATE" line 29:
Replaced type 'NewChaingunGuy' not found for DZNewChaingunGuy2
Script error, "zmpatch-gaiden.wad:DECORATE" line 32:
Replaced type 'RifleZombie' not found for DZRifleZombie2
Script error, "zmpatch-gaiden.wad:DECORATE" line 45:
Replaced type 'NewBaronOfHell' not found for DZNewBaronOfHell2
Script error, "zmpatch-gaiden.wad:DECORATE" line 347:
Parent type 'Annihilator' not found in DZAnnihilator
Script warning, "zmpatch-kzizd12fix.wad:DECORATE" line 94:
Tried to define class 'SZ_ChainsawZombie' more than once. Renaming class to 'SZ_ChainsawZombie@zmpatch-kzizd12fix.wad@DECORATE'
Script error, "zmpatch-kzizd12fix.wad:DECORATE" line 94:
Replaced type 'ChainsawZombie' not found for SZ_ChainsawZombie@zmpatch-kzizd12fix.wad@DECORATE
Script error, "zmpatch-kzizd12fix.wad:DECORATE" line 427:
Replaced type 'RifleZombie' not found for SZ_RifleZombie
Script error, "zmpatch-kzizd12fix.wad:DECORATE" line 682:
Parent type 'NamiDarkImp' not found in SZ_NamiDarkImp
Script error, "zmpatch-kzizd12fix.wad:DECORATE" line 682:
Replaced type 'NamiDarkImp' not found for SZ_NamiDarkImp
Script error, "zmpatch-kzizd12fix.wad:DECORATE" line 775:
Parent type 'VoidDarkImp' not found in SZ_VoidDarkImp
Script error, "zmpatch-kzizd12fix.wad:DECORATE" line 775:
Replaced type 'VoidDarkImp' not found for SZ_VoidDarkImp
Script error, "zmpatch-kzizd12fix.wad:DECORATE" line 868:
Parent type 'STDarkImp' not found in SZ_DarkImp
Script error, "zmpatch-kzizd12fix.wad:DECORATE" line 868:
Replaced type 'STDarkImp' not found for SZ_DarkImp
Script error, "zmpatch-kzizd12fix.wad:DECORATE" line 961:
Replaced type 'DarkFast' not found for SZ_DarkFast
Script error, "zmpatch-kzizd12fix.wad:DECORATE" line 990:
Replaced type 'DarkNormal' not found for SZ_DarkNormal
Script error, "zmpatch-kzizd12fix.wad:DECORATE" line 1018:
Replaced type 'DarkStrong' not found for SZ_DarkStrong
Script error, "zmpatch-kzizd12fix.wad:DECORATE" line 1094:
Replaced type 'DarkSeeker' not found for SZ_DarkSeeker
Script error, "zmpatch-kzizd12fix.wad:DECORATE" line 1125:
Parent type 'HellsFury' not found in SZ_HellsFury
Script error, "zmpatch-kzizd12fix.wad:DECORATE" line 1125:
Replaced type 'HellsFury' not found for SZ_HellsFury
Script error, "zmpatch-kzizd12fix.wad:DECORATE" line 1152:
Parent type 'MaulerDemon' not found in SZ_Mauler
Script error, "zmpatch-kzizd12fix.wad:DECORATE" line 1152:
Replaced type 'MaulerDemon' not found for SZ_Mauler
Script error, "zmpatch-kzizd12fix.wad:DECORATE" line 1179:
Parent type 'RocketGuy' not found in SZ_RocketGuy
Script error, "zmpatch-kzizd12fix.wad:DECORATE" line 1179:
Replaced type 'RocketGuy' not found for SZ_RocketGuy
Script error, "zmpatch-kzizd12fix.wad:DECORATE" line 1270:
Parent type 'SoulHarvester' not found in SZ_SoulHarvester
Script error, "zmpatch-kzizd12fix.wad:DECORATE" line 1270:
Replaced type 'SoulHarvester' not found for SZ_SoulHarvester
Script error, "zmpatch-kzizd12fix.wad:DECORATE" line 1360:
Parent type 'Satyr' not found in SZ_Satyr
Script error, "zmpatch-kzizd12fix.wad:DECORATE" line 1360:
Replaced type 'Satyr' not found for SZ_Satyr
Script error, "zmpatch-kzizd12fix.wad:DECORATE" line 1387:
Parent type 'StoneImp' not found in SZ_StoneImp
Script error, "zmpatch-kzizd12fix.wad:DECORATE" line 1387:
Replaced type 'StoneImp' not found for SZ_StoneImp
Script warning, "zmpatch-kzizd12fix.wad:DECORATE" line 1406:
Tried to define class 'SZ_Trooper2' more than once. Renaming class to 'SZ_Trooper2@zmpatch-kzizd12fix.wad@DECORATE'
Script error, "zmpatch-kzizd12fix.wad:DECORATE" line 1407:
Replaced type 'RapidFireTrooper' not found for SZ_Corporal2
Attempt to get invalid state XDeath from actor P_Shadow.
Script error, "zmpatch-MAYhem18O.wad:DECORATE" line 232:
Replaced type 'ShadowBall' not found for P_ShadowBall
Script warning, "zmpatch-MAYhem18P.wad:DECORATE" line 1:
Tried to define class 'P_SuperRL' more than once. Renaming class to 'P_SuperRL@zmpatch-MAYhem18P.wad@DECORATE'
Script warning, "zmpatch-MAYhem18P.wad:DECORATE" line 325:
Tried to define class 'P_HellKnight' more than once. Renaming class to 'P_HellKnight@zmpatch-MAYhem18P.wad@DECORATE'
Script warning, "zmpatch-MAYhem18P.wad:DECORATE" line 340:
Tried to define class 'P_Gib1Green' more than once. Renaming class to 'P_Gib1Green@zmpatch-MAYhem18P.wad@DECORATE'
Script warning, "zmpatch-MAYhem18P.wad:DECORATE" line 341:
Tried to define class 'P_Gib2Green' more than once. Renaming class to 'P_Gib2Green@zmpatch-MAYhem18P.wad@DECORATE'
Script warning, "zmpatch-MAYhem18P.wad:DECORATE" line 342:
Tried to define class 'P_Gib3Green' more than once. Renaming class to 'P_Gib3Green@zmpatch-MAYhem18P.wad@DECORATE'
Script warning, "zmpatch-MAYhem18P.wad:DECORATE" line 343:
Tried to define class 'P_Gib4Green' more than once. Renaming class to 'P_Gib4Green@zmpatch-MAYhem18P.wad@DECORATE'
Script warning, "zmpatch-MAYhem18P.wad:DECORATE" line 344:
Tried to define class 'P_Gib5Green' more than once. Renaming class to 'P_Gib5Green@zmpatch-MAYhem18P.wad@DECORATE'
Script warning, "zmpatch-MAYhem18P.wad:DECORATE" line 345:
Tried to define class 'P_GreenTrail' more than once. Renaming class to 'P_GreenTrail@zmpatch-MAYhem18P.wad@DECORATE'
Script warning, "zmpatch-MAYhem18P.wad:DECORATE" line 346:
Tried to define class 'P_GreenSplat' more than once. Renaming class to 'P_GreenSplat@zmpatch-MAYhem18P.wad@DECORATE'
Script warning, "zmpatch-MAYhem18P.wad:DECORATE" line 347:
Tried to define class 'P_GreenGibs' more than once. Renaming class to 'P_GreenGibs@zmpatch-MAYhem18P.wad@DECORATE'
Script warning, "zagemod.pk3:actors/decbase" line 1388:
Unknown class name 'IsPlayerTorso' of type 'Inventory'
Script warning, "zagemod.pk3:actors/dec_cszm" line 39:
Unknown class name 'Ball1Trail' of type 'Actor'
Script warning, "zagemod.pk3:actors/dec_cszm" line 42:
Unknown class name 'Ball1Trail' of type 'Actor'
Script warning, "zagemod.pk3:actors/dec_cszm" line 48:
Unknown class name 'Ball1Trail' of type 'Actor'
Script warning, "zagemod.pk3:actors/dec_cszm" line 51:
Unknown class name 'Ball1Trail' of type 'Actor'
Script warning, "zagemod.pk3:actors/dec_cszm" line 57:
Unknown class name 'Ball1Trail' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 3876:
Unknown class name 'KDiZDRedKey' of type 'Inventory'
Script warning, "zagemod.pk3:decorate" line 3896:
Unknown class name 'KDiZDBlueKey' of type 'Inventory'
Script warning, "zagemod.pk3:decorate" line 3916:
Unknown class name 'KDiZDYellowKey' of type 'Inventory'
Script warning, "zagemod.pk3:decorate" line 3936:
Unknown class name 'KDiZDOrangeKey' of type 'Inventory'
Script warning, "zagemod.pk3:decorate" line 3937:
Unknown class name 'CH_RedSkull' of type 'Inventory'
Script warning, "zagemod.pk3:decorate" line 3957:
Unknown class name 'KDiZDSilverKey' of type 'Inventory'
Script warning, "zagemod.pk3:decorate" line 3958:
Unknown class name 'CH_BlueSkull' of type 'Inventory'
Script warning, "zagemod.pk3:decorate" line 3978:
Unknown class name 'KDiZDGreenKey' of type 'Inventory'
Script warning, "zagemod.pk3:decorate" line 3979:
Unknown class name 'CH_YellowSkull' of type 'Inventory'
Script warning, "zagemod.pk3:decorate" line 4268:
Unknown class name 'Explosive' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 5498:
Unknown class name 'Explosive' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 5532:
Unknown class name 'Explosive' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 5577:
Unknown class name 'Explosive' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 13131:
Unknown class name 'Explosive' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 14380:
Unknown class name 'Explosive' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 14616:
Unknown class name 'Fire' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 14618:
Unknown class name 'Fire' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 14781:
Unknown class name 'Explosive' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 14783:
Unknown class name 'Explosive' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 14800:
Unknown class name 'Explosive' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 14808:
Unknown class name 'Explosive' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 14810:
Unknown class name 'Explosive' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 14954:
Unknown class name 'Explosive' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 14988:
Unknown class name 'Explosive' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 15223:
Unknown class name 'Explosive' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 15225:
Unknown class name 'Explosive' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 15258:
Unknown class name 'Explosive' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 15396:
Unknown class name 'Explosive' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 15435:
Unknown class name 'Explosive' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 15437:
Unknown class name 'Explosive' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 15486:
Unknown class name 'Explosive' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 15488:
Unknown class name 'Explode' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 15538:
Unknown class name 'Explosive' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 15745:
Unknown class name 'Explosive' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 15747:
Unknown class name 'Explosive' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 15808:
Unknown class name 'Explosive' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 15853:
Unknown class name 'Fire' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 15855:
Unknown class name 'Fire' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 15888:
Unknown class name 'Fire' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 16251:
Unknown class name 'Explosive' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 16434:
Unknown class name 'Explosive' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 16436:
Unknown class name 'Explosive' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 16690:
Unknown class name 'Explosive' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 16692:
Unknown class name 'Explosive' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 16730:
Unknown class name 'Explosive' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 16992:
Unknown class name 'Explosive' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 16994:
Unknown class name 'Explosive' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 17056:
Unknown class name 'Explosive' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 17092:
Unknown class name 'Explosive' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 17446:
Unknown class name 'Explosive' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 17448:
Unknown class name 'Explosive' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 17487:
Unknown class name 'Explosive' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 25448:
Unknown class name 'SZ_ZoraHAR' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 32112:
Truncation of floating point constant 0.700000
Script warning, "zagemod.pk3:decorate" line 32148:
Truncation of floating point constant 0.700000
Script warning, "zagemod.pk3:decorate" line 32244:
Truncation of floating point constant 0.700000
Script warning, "zagemod.pk3:decorate" line 32280:
Truncation of floating point constant 0.700000
Script warning, "zagemod.pk3:decorate" line 35140:
Unknown class name 'ZSC3Ammo' of type 'Inventory'
Script warning, "zagemod.pk3:decorate" line 35674:
Unknown class name 'Explosive' of type 'Actor'
Script warning, "zagemod.pk3:decorate" line 37659:
Unknown class name 'BlackGibs' of type 'Actor'
Script warning, "zmpatch-doomtrib.wad:DECORATE" line 394:
Unknown class name 'BruiserBall2' of type 'Actor'
Script warning, "zmpatch-doomtrib.wad:DECORATE" line 395:
Unknown class name 'BruiserBall2' of type 'Actor'
Script warning, "zmpatch-doomtrib.wad:DECORATE" line 396:
Unknown class name 'BruiserBall2' of type 'Actor'
Script warning, "zmpatch-doomtrib.wad:DECORATE" line 397:
Unknown class name 'BruiserBall2' of type 'Actor'
Script warning, "zmpatch-doomtrib.wad:DECORATE" line 398:
Unknown class name 'BruiserBall2' of type 'Actor'
Script warning, "zmpatch-doomtrib.wad:DECORATE" line 399:
Unknown class name 'BruiserBall2' of type 'Actor'
Script warning, "zmpatch-doomtrib.wad:DECORATE" line 400:
Unknown class name 'BruiserBall2' of type 'Actor'
Script warning, "zmpatch-doomtrib.wad:DECORATE" line 405:
Unknown class name 'BruiserBall2' of type 'Actor'
Script warning, "zmpatch-doomtrib.wad:DECORATE" line 406:
Unknown class name 'BruiserBall2' of type 'Actor'
Script warning, "zmpatch-doomtrib.wad:DECORATE" line 407:
Unknown class name 'BruiserBall2' of type 'Actor'
Script warning, "zmpatch-doomtrib.wad:DECORATE" line 408:
Unknown class name 'BruiserBall2' of type 'Actor'
Script warning, "zmpatch-doomtrib.wad:DECORATE" line 409:
Unknown class name 'BruiserBall2' of type 'Actor'
Script warning, "zmpatch-doomtrib.wad:DECORATE" line 410:
Unknown class name 'BruiserBall2' of type 'Actor'
Script warning, "zmpatch-doomtrib.wad:DECORATE" line 411:
Unknown class name 'BruiserBall2' of type 'Actor'
Script warning, "zmpatch-doomtrib.wad:DECORATE" line 414:
Unknown class name 'BruiserFireSpawner' of type 'Actor'
Script warning, "zmpatch-doomtrib.wad:DECORATE" line 415:
Unknown class name 'BruiserFireSpawner' of type 'Actor'
Script warning, "zmpatch-doomtrib.wad:DECORATE" line 416:
Unknown class name 'BruiserFireSpawner' of type 'Actor'
Script warning, "zmpatch-doomtrib.wad:DECORATE" line 551:
Unknown class name 'SquireShot' of type 'Actor'
Script warning, "zmpatch-kzizd12fix.wad:DECORATE" line 126:
Unknown class name 'Ball1Trail' of type 'Actor'
Script warning, "zmpatch-kzizd12fix.wad:DECORATE" line 129:
Unknown class name 'Ball1Trail' of type 'Actor'
Script warning, "zmpatch-kzizd12fix.wad:DECORATE" line 135:
Unknown class name 'Ball1Trail' of type 'Actor'
Script warning, "zmpatch-kzizd12fix.wad:DECORATE" line 138:
Unknown class name 'Ball1Trail' of type 'Actor'
Script warning, "zmpatch-kzizd12fix.wad:DECORATE" line 144:
Unknown class name 'Ball1Trail' of type 'Actor'
Script warning, "zmpatch-kzizd12fix.wad:DECORATE" line 1290:
Unknown class name 'SoulHarvesterGhost' of type 'Actor'
Script warning, "zmpatch-MAYhem18O.wad:DECORATE" line 492:
Unknown class name 'RedGoreSpawner' of type 'Actor'
Script warning, "zmpatch-MAYhem18O.wad:DECORATE" line 534:
Unknown class name 'HadesSphere' of type 'Actor'
Script warning, "zmpatch-MAYhem18O.wad:DECORATE" line 548:
Unknown class name 'HadesSphere' of type 'Actor'
Execution could not continue.
11 errors while parsing DECORATE scripts
Zagemod (v1.5.1 Released, pg 25)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 7
- Joined: Sun Feb 07, 2021 12:07 pm
- Graphics Processor: nVidia (Modern GZDoom)
Re: Zagemod (Hotfix Released, pg 22)
I'm not sure how to do it officially with a file, so I will place it in a spoiler:
Spoiler:
- silentzora
- Posts: 450
- Joined: Sun Jan 04, 2004 6:24 pm
- Contact:
Re: Zagemod (Hotfix Released, pg 22)
You're trying to load up all the extra patches for specific map sets at once. Don't do that.
If you're only running Doom II and nothing else, zagemod.pk3 should work fine.
If you're only running Doom II and nothing else, zagemod.pk3 should work fine.
- StraightWhiteMan
- Posts: 60
- Joined: Thu Jul 02, 2020 8:07 pm
- Graphics Processor: nVidia (Modern GZDoom)
Re: Zagemod (Hotfix Released, pg 22)
Hey SZ, do you happen to know a way to get the Immerse mod to work with this? I noticed this mod has all the same options as Immerse except for the regular player leaning feature, which is the only feature I usually use. Would it be possible to add the lean feature, or maybe have an edited version of Zagemod that doesn't include the tilting scripts so that Immerse could be used with it?
- silentzora
- Posts: 450
- Joined: Sun Jan 04, 2004 6:24 pm
- Contact:
Re: Zagemod (Hotfix Released, pg 22)
I haven't touched Immerse, so I'm not sure. You can disable the ZTilt++ features in Zagemod Settings, though, so loading Immerse on top of doing that should work.StraightWhiteMan wrote:Hey SZ, do you happen to know a way to get the Immerse mod to work with this? I noticed this mod has all the same options as Immerse except for the regular player leaning feature, which is the only feature I usually use. Would it be possible to add the lean feature, or maybe have an edited version of Zagemod that doesn't include the tilting scripts so that Immerse could be used with it?
...I think.
- StraightWhiteMan
- Posts: 60
- Joined: Thu Jul 02, 2020 8:07 pm
- Graphics Processor: nVidia (Modern GZDoom)
Re: Zagemod (Hotfix Released, pg 22)
I tried doing what you said, but unfortunately it didn't work. I was able to figure out a work around though by making a copy of Immerse then opening it with Winrar and deleting everything except for the files that had "lean" in the title, and surprisingly it worked lol. Thanks for responding so fast and trying to help either way.
- BROS_ETT_311
- Posts: 218
- Joined: Fri Nov 03, 2017 6:05 pm
Re: Zagemod (Hotfix Released, pg 22)
I guess you already figured it out, but why not try this: viewtopic.php?f=105&t=61649
It's from the same author of immerse.
It's from the same author of immerse.
- StraightWhiteMan
- Posts: 60
- Joined: Thu Jul 02, 2020 8:07 pm
- Graphics Processor: nVidia (Modern GZDoom)
Re: Zagemod (Hotfix Released, pg 22)
Figures lol. Still, thanks for showing me that and good find.
- silentzora
- Posts: 450
- Joined: Sun Jan 04, 2004 6:24 pm
- Contact:
Re: Zagemod (Hotfix Released, pg 22)
Testing a new weapon build, the Dark Matter Cannon for Zoragal. This weapon coexists with the Arc Cannon, but requires a different ammo type. It behaves much like a BFG, but on non-boss targets, the projectile rips through and basically leaves a bloody wake in its path.
Figured I'd add this since it got brought up previously in the thread. Didn't quite make it into the last update. Brightmaps work, though.
Figured I'd add this since it got brought up previously in the thread. Didn't quite make it into the last update. Brightmaps work, though.
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: Zagemod (Hotfix Released, pg 22)
Absolutely powerful, yet much safe to use than before!
- silentzora
- Posts: 450
- Joined: Sun Jan 04, 2004 6:24 pm
- Contact:
Re: Zagemod (Hotfix Released, pg 22)
So, I've been informed that the Breach Shotgun (MarineGuy) has another bug now, where it consumes two shells per shot instead of one. This has been fixed as of today, but in regards to releasing the update, I actually wanted to get some input on that. See, I was considering adding a CVAR to disable the more aggressive enemy attack patterns and force only the original logic. Would you guys rather wait for me to implement this before releasing the update, or would you rather have the fix now?
- NecroPoster
- Posts: 15
- Joined: Wed Jan 22, 2020 12:31 am
Re: Zagemod (Hotfix Released, pg 22)
I say whichever's more convenient for you. Personally vanilla monster logic doesn't matter to me tho.
- silentzora
- Posts: 450
- Joined: Sun Jan 04, 2004 6:24 pm
- Contact:
Re: Zagemod (v1.4.4 Released, pg 23)
Zagemod v1.4.4 is now released!
This version fixes some bugs and adds a new weapon.
Changelog:
This version fixes some bugs and adds a new weapon.
Changelog:
Spoiler:Download Zagemod v1.4.4
- silentzora
- Posts: 450
- Joined: Sun Jan 04, 2004 6:24 pm
- Contact:
Re: Zagemod (v1.5 In Development, pg 23)
VERY early EternalGuy development.
- 7HEPOW
- Posts: 25
- Joined: Tue Aug 08, 2017 6:23 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Arch
- Graphics Processor: nVidia with Vulkan support
- Location: Germany
- Contact:
Re: Zagemod (v1.5 In Development, pg 23)
Hi SZ
I found a bug when playing 1.4.4 with Wadsmoosh 1.30 where picking up a chaingun gives the ammo but not the weapon. My WS 1.30 is composed without the Master Levels, but I'll add them and retest.
Vanilla Doom WADs and combinations of other megawads (I tried: BTSX, Community Chest, DUMP, Mayhem) work fine.
This is a fine and very enjoyabble mod, like Doomzone was too
EDIT: Recompiled WS and the problem is still there
I found a bug when playing 1.4.4 with Wadsmoosh 1.30 where picking up a chaingun gives the ammo but not the weapon. My WS 1.30 is composed without the Master Levels, but I'll add them and retest.
Vanilla Doom WADs and combinations of other megawads (I tried: BTSX, Community Chest, DUMP, Mayhem) work fine.
This is a fine and very enjoyabble mod, like Doomzone was too
EDIT: Recompiled WS and the problem is still there
- silentzora
- Posts: 450
- Joined: Sun Jan 04, 2004 6:24 pm
- Contact:
Re: Zagemod (v1.5 In Development, pg 23)
Sorry for the late response on this, I wasn't notified there was a reply to the thread.7HEPOW wrote:Hi SZ
I found a bug when playing 1.4.4 with Wadsmoosh 1.30 where picking up a chaingun gives the ammo but not the weapon. My WS 1.30 is composed without the Master Levels, but I'll add them and retest.
Vanilla Doom WADs and combinations of other megawads (I tried: BTSX, Community Chest, DUMP, Mayhem) work fine.
This is a fine and very enjoyabble mod, like Doomzone was too
EDIT: Recompiled WS and the problem is still there
I think I know why this is. I have the chaingun spawner filtered for different IWADs, as QuakeGuy's Perforator is classified as an SSG-tier weapon. This was necessary for the "SSG in Ultimate Doom" option to work without doubling up on SSG pickups in Doom 2. There currently isn't a filter set up for Wadsmoosh, I'll have this patched in a future update. In the meantime, until I have something to release, feel free to add a filter for doom.id.wadsmoosh under the "Filter" folder, and just copy the DECORATE entry from doom.id.doom2. It should work.