Deformed Doom - deform any Doom map!

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Caligari87
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Re: Deformed Doom - deform any Doom map!

Post by Caligari87 »

Honestly this sounds like the mod is still being autoloaded somehow. Mods can't permanently change maps.

8-)
Solaela
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Re: Deformed Doom - deform any Doom map!

Post by Solaela »

Cool. So any idea how I can find out how it's doing that? Cause I run that map through the ol drag and drop and it still does it. Zan is competely fine it's just GZdoom that does it even with a fresh copy.
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phantombeta
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Re: Deformed Doom - deform any Doom map!

Post by phantombeta »

It's not being autoloaded. This is caused by node caching.
Solaela
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Re: Deformed Doom - deform any Doom map!

Post by Solaela »

phantombeta wrote:It's not being autoloaded. This is caused by node caching.
You are officially a fucking legend. Thank you. I mean it wasn't bugging me that I couldn't play it cause of it but it WAS bugging me that I couldn't fix it!
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Sunbeam
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Re: Deformed Doom - deform any Doom map!

Post by Sunbeam »

phantombeta wrote:It's not being autoloaded. This is caused by node caching.
Thanks phantombeta! This is really good to know. I wasn't aware of it before. I've added a note to the first post.


I set up a Discord server for my projects. If you would like to share screenshots of cool deformed maps, please do so there: Discord!🙂
Randomguy7
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Re: Deformed Doom - deform any Doom map!

Post by Randomguy7 »

can you mirror maps? I feel like that'd make this one of my goto addons
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StroggVorbis
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Re: Deformed Doom - deform any Doom map!

Post by StroggVorbis »

Reminds me of Mario Kart 64. It had a hidden debug feature to scale tracks on their Y-axis. With Action Replay or Gameshark you can make race tracks high enough for the slopes to be too steep to be climbed.

https://tcrf.net/Mario_Kart_64
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Sunbeam
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Re: Deformed Doom - deform any Doom map!

Post by Sunbeam »

Randomguy7 wrote:can you mirror maps? I feel like that'd make this one of my goto addons
No, that's not possible. There's another mod/addon that does this. I *could* add that feature but that would feel like stealing it from the other mod. 😉
Just found it again: Flipper
StroggVorbis wrote:Reminds me of Mario Kart 64. It had a hidden debug feature to scale tracks on their Y-axis. With Action Replay or Gameshark you can make race tracks high enough for the slopes to be too steep to be climbed.

https://tcrf.net/Mario_Kart_64
Ha, cool find. Although it seems that this debug feature does not affect the collision detection. Still interesting. 🙂
(Offtopic: Nice name 😉)
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MarcosDA
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Re: Deformed Doom - deform any Doom map!

Post by MarcosDA »

You Maded Than My LZdoom Deform Doom 2 With And Without The Mod :( :( :( :( :(
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wildweasel
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Re: Deformed Doom - deform any Doom map!

Post by wildweasel »

MarcosDA wrote:You Maded Than My LZdoom Deform Doom 2 With And Without The Mod :( :( :( :( :(
phantombeta wrote:It's not being autoloaded. This is caused by node caching.

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