I've just tested it for a little while, apart from some problem here and there the mod seems responding better than expected! (obviously the campaign is the host's one so clients have to consider that whatever class they choose)
host works almost perfectly (so far I tested) but the client has these problems:
here's a picture: https://i.ibb.co/8DHX8Kc/AEcoop.jpg
- At start he misses the spawn point wich I presume it's the same of the host, but with a little workaround I manage to start the game
- Flashlight not working
- Motion tracker not working (and the host detects coop mate as enemy)
- when killed by a facehugger it remains on the screen permanently on both client and host
Plus other player sprite appears too tall and walking animation doesn't work properly, but close to!
Is there anything that could be done to fix these in next update?
Many thanks, I'm playing Mercenary campaign at the moment, challenging and exciting