truly inspired stuff
where would one go to formally release anything these days, be it a single monster, a collection of monsters, a single level, a megawad or whatever the case may be?
Realm of the Black Cat - Martin Howe's Offcuts
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
Before posting your Resource, please make sure you can answer YES to any of the following questions:
- Is the resource ENTIRELY my own work?
- If no to the previous one, do I have permission from the original author?
- If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
-
- Posts: 373
- Joined: Wed Oct 09, 2019 3:39 am
- Graphics Processor: nVidia with Vulkan support
- Location: The Shores of Hell
-
- Posts: 2047
- Joined: Mon Aug 11, 2003 1:50 pm
- Location: Waveney, United Kingdom
Re: Realm of the Black Cat - Martin Howe's Offcuts
Normally the idgames archive at gamers.org. Beware though, that they are much stricter in what is allowed than ModDB and other places. If you are new to this, I suggest asking this question on Doomworld, as it's been a while since I had to do this and there are several other options.
-
- Posts: 2047
- Joined: Mon Aug 11, 2003 1:50 pm
- Location: Waveney, United Kingdom
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: Realm of the Black Cat - Martin Howe's Offcuts
What kind of Black cat Magic is that!!
-
- Posts: 2047
- Joined: Mon Aug 11, 2003 1:50 pm
- Location: Waveney, United Kingdom
Re: Realm of the Black Cat - Martin Howe's Offcuts
If Alexa's developers can do it, who am I to argue
The image above is a real screenshot from the Black Cats of Doom mod that I'm working on;
the cats have about 15 sounds that roughly translate into human languages that the 'app' recognises.
Credit to Scuba Steve who pioneered the 'clipboard in hand' weapon trick all those years ago
The article about MeowTalk by Alexa's developers is here (screenshot below).
The image above is a real screenshot from the Black Cats of Doom mod that I'm working on;
the cats have about 15 sounds that roughly translate into human languages that the 'app' recognises.
Credit to Scuba Steve who pioneered the 'clipboard in hand' weapon trick all those years ago
The article about MeowTalk by Alexa's developers is here (screenshot below).
-
- Posts: 2047
- Joined: Mon Aug 11, 2003 1:50 pm
- Location: Waveney, United Kingdom
Re: Realm of the Black Cat - Martin Howe's Offcuts
Bugfix: MaiowSpeak, when translating the Active sound, didn't distinguish between actively hunting enemies
and running around like mad once all the enemies are dead; this is particularly important as real cats often
run around for no (to us) apparent reason until they get bored and sit down. Solved by adding Sound_Scatty
as a SoundID; this has the same sound but is used when all the demons that the cats know about are dead.
[imgur]https://i.imgur.com/u5QobSd[/imgur]
and running around like mad once all the enemies are dead; this is particularly important as real cats often
run around for no (to us) apparent reason until they get bored and sit down. Solved by adding Sound_Scatty
as a SoundID; this has the same sound but is used when all the demons that the cats know about are dead.
[imgur]https://i.imgur.com/u5QobSd[/imgur]
-
- Posts: 2047
- Joined: Mon Aug 11, 2003 1:50 pm
- Location: Waveney, United Kingdom
Re: Realm of the Black Cat - Martin Howe's Offcuts
The Black Cats of Doom have an improved 'tablet'; apps use overlays so that more than one app can be hosted,
there can be an icon for each app, the players hand appears to press the app toggle or sleep buttons, and
these actions use the corresponding ZDoom menu item sounds so that the player gets meaningful feedback.
[imgur]https://i.imgur.com/bsr6nNx[/imgur]
there can be an icon for each app, the players hand appears to press the app toggle or sleep buttons, and
these actions use the corresponding ZDoom menu item sounds so that the player gets meaningful feedback.
[imgur]https://i.imgur.com/bsr6nNx[/imgur]
-
- Posts: 2047
- Joined: Mon Aug 11, 2003 1:50 pm
- Location: Waveney, United Kingdom
Re: Realm of the Black Cat - Martin Howe's Offcuts
Created a project thread as the mod is mature enough for public testing:
[imgur]https://i.imgur.com/grtklNg[/imgur]
[imgur]https://i.imgur.com/grtklNg[/imgur]
-
- Posts: 2047
- Joined: Mon Aug 11, 2003 1:50 pm
- Location: Waveney, United Kingdom
Re: Realm of the Black Cat - Martin Howe's Offcuts
Nothing to do with the cats this time, just the lack of authenticity in DOOM2 MAP31 bothering me Use it if you like
The two files can be copied and pasted into text files; best put them in a filter named doom.id.doom2.commercial
MAPINFO
ZSCRIPT
PS: Did anyone ever tell you I hate stealth monsters
The two files can be copied and pasted into text files; best put them in a filter named doom.id.doom2.commercial
MAPINFO
Code: Select all
// Comment for correct icon in Nemo
gameinfo
{
AddEventHandlers = "M426_DOOM2MAP31_EH"
}
Code: Select all
// Comment for correct icon in Nemo
version "3.7"
Class M426_DOOM2MAP31_EH : EventHandler
{
private bool destroyMe;
override void OnRegister()
{
destroyMe = false;
}
override void WorldTick()
{
if (destroyMe)
{
if (!bDestroyed)
{
Destroy();
}
}
}
override void CheckReplacement(ReplaceEvent e)
{
string checksum = level.GetChecksum();
if (level.GetChecksum() == "3ff94e27423f91c1585b3396f0c03459") // doom2.wad MAP31
{
if (e.Replacee is "Demon")
{
e.Replacement = "MBFHelperDog";
}
}
}
override void WorldLoaded(WorldEvent e)
{
destroyMe = true;
}
}
Code: Select all
// Comment for correct icon in Nemo
version "3.7"
Class M426_Personal_EH : EventHandler
{
override void WorldThingSpawned(WorldEvent e)
{
if (e.Thing.bStealth)
{
actor thing = e.Thing;
thing.bStealth = false;
thing.A_SetRenderStyle(0.5, STYLE_OptFuzzy);
}
}
}
-
- Posts: 2089
- Joined: Fri Feb 20, 2009 2:46 pm
- Location: somewhere with trees
Re: Realm of the Black Cat - Martin Howe's Offcuts
Yay, dogs in the Wolf 3D levels! I love it. I was hoping someone would figure out a cool trick like that. Too bad the dogs defeault HP is way higher than the pinkies. Still very cool though. This might open up some potential to some other mods.
It'd be cool to have an add-on to replace the cybie in MAP32 with Hans Grosse too, but that'd require a whole thing since it'd be a new enemy.
It'd be cool to have an add-on to replace the cybie in MAP32 with Hans Grosse too, but that'd require a whole thing since it'd be a new enemy.
-
- Posts: 2047
- Joined: Mon Aug 11, 2003 1:50 pm
- Location: Waveney, United Kingdom
Re: Realm of the Black Cat - Martin Howe's Offcuts
Indeed; of course it'd be easy to subclass the dogs with more realistic health and I load it with the old dog sprites in a PWAD; nothing wrong with Nash's dogs per se, they are just not the originals. I understand why the change was made, but disagree with Graf's assessment about them not being a Doom thing nor belonging in zd_extra.pk3 - they are the de facto nazi dogs in Doom since forever (well, since r2wolf mod for Vanilla) and the community has decided that since long before GZDoom existed.Xim wrote:Yay, dogs in the Wolf 3D levels! I love it. I was hoping someone would figure out a cool trick like that. Too bad the dogs defeault HP is way higher than the pinkies. Still very cool though. This might open up some potential to some other mods.
It'd be cool to have an add-on to replace the cybie in MAP32 with Hans Grosse too, but that'd require a whole thing since it'd be a new enemy.