Console Doom Integration WADs

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Joined: Mon Jun 08, 2015 7:32 am

Re: Console Doom Integration WADs

Post by Valken »

I was looking at this and the PSX Doom Conversion.

Seems Henry is correct that PSX MAP18 should be added E3M12 based on hybrid console and PC map order.

I have tried to manually add it but it also needed the decorate file to include the firesky graphics/textures. It actually showed up in the other PSX maps from a quick level load.

Also need to edit / rename SW2METAL from the PSX Mod as it conflicts with a default texture from wadsmooshed iwad.

But maybe better to review if an update from GEC's PSX mod might be better since the maps are supposedly more accurate?


Seems there may still be some bugs from the original PSX mod and Consolidation Prize versions:


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