GZ Slaughterhouse 1.1 - First Map Improved

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Endie
Posts: 227
Joined: Thu Mar 16, 2017 7:34 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Somewhere in the void

GZ Slaughterhouse 1.1 - First Map Improved

Post by Endie »

So yeah lately I've been messing around a lot with GZDoom builder, and I found it to be actually pretty fun overall

in the last three days, I've been working on this map which I decided to name simply "GZ Slaughterhouse", in which I tried to mimic the level design in games such as "Hotline Miami"

In the small plot, you're raiding a house full of enemy forces. However, in this house, there's more than meets the eye...

Goal is simple, kill every and all enemy personnel you find, then head to the exit door
Spoiler: Screenies
Download 1.1 Here
Last edited by Endie on Fri Mar 19, 2021 7:07 pm, edited 3 times in total.
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KSPBaron145
Posts: 27
Joined: Tue Oct 27, 2020 2:30 pm
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Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: South Europe

Re: GZ Slaughterhouse - My very first Doom Map

Post by KSPBaron145 »

"Hotline Miami"
I would suggest shoot-trough walls, different characters (Richard, Rasmus, Don Jaun, Tony etc.).
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Linz
Posts: 316
Joined: Mon Jun 29, 2020 3:42 pm

Re: GZ Slaughterhouse - My very first Doom Map

Post by Linz »

Not a half bad first map Endie

Played this with Hellrider and it was a fun if brief time

Also points for the Payday music
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Kills_Alone
Posts: 68
Joined: Sat Oct 12, 2019 6:58 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: An 808 State

Re: GZ Slaughterhouse - My very first Doom Map

Post by Kills_Alone »

A pretty decent first level, it was only at the end I was like, wait is there an ending, oh yeah there it is. Tiny bug, the door that opens to reveal the exit can be seen from the opposite side (look back just before exiting).

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Rex705
Posts: 224
Joined: Sun Nov 22, 2015 5:49 pm

Re: GZ Slaughterhouse - My very first Doom Map

Post by Rex705 »

This was a fun little map good work for a first. :D
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Endie
Posts: 227
Joined: Thu Mar 16, 2017 7:34 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Somewhere in the void

Re: GZ Slaughterhouse 1.1 - First Map Improved

Post by Endie »

Thanks for the kind reception guys! I just updated it and added a few tweaks here and there, hope you guys enjoy it
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Apeirogon
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Joined: Mon Jun 12, 2017 12:57 am

Re: GZ Slaughterhouse 1.1 - First Map Improved

Post by Apeirogon »

Endie wrote:Goal is simple, kill every and all enemy personnel you find, then head to the exit door
Ahhh yes, my todays count of war crimes is still low...
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Clippy
Posts: 34
Joined: Tue Feb 18, 2020 4:51 am

Re: GZ Slaughterhouse 1.1 - First Map Improved

Post by Clippy »

I loved it

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RastaManGames
Posts: 378
Joined: Wed Mar 12, 2014 11:13 pm
Graphics Processor: nVidia with Vulkan support
Location: Russian Federation, Krasnoyarsk

Re: GZ Slaughterhouse 1.1 - First Map Improved

Post by RastaManGames »

Pretty nice map! I have fun with that. Gotta say, that i definitely need more maps in that setting.

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Carrotear
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Graphics Processor: Intel (Modern GZDoom)

Re: GZ Slaughterhouse 1.1 - First Map Improved

Post by Carrotear »

RastaManGames wrote:Pretty nice map! I have fun with that. Gotta say, that i definitely need more maps in that setting.

NashGore, Droplets and Universal Gibs? A man of culture I see. I use the same setup too.

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