SmoothDoom Weapons Hi-Res-VanillaComplete;Refinement stage

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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Jamie Faith
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Re: SmoothDoom Weapons Hi-Res-VanillaComplete;Enhancements s

Post by Jamie Faith »

Thanks but those arent 4x upscaled tho
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Darkcrafter
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Re: SmoothDoom Weapons Hi-Res-VanillaComplete;Enhancements s

Post by Darkcrafter »

v 0.96 - SSG enhanced. Now the doomguy holds two red shells instead of 1 like in the original Doom, contributes to SSG's brutality more - in my opinion of course.
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Darkcrafter
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Re: SmoothDoom Weapons Hi-Res-VanillaComplete;Refinement s

Post by Darkcrafter »

v0.97 - January 20, 2021 update - the majority of guns polished a bit more.
iBrokeMyAss
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Re: SmoothDoom Weapons Hi-Res-VanillaComplete;Refinement sta

Post by iBrokeMyAss »

dammnnnn looks pretty sick
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Darkcrafter
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Re: SmoothDoom Weapons Hi-Res-VanillaComplete;Refinement sta

Post by Darkcrafter »

As soon as I think this looks done "enough" I will try to upscale the stuff even further. I'm thinking on adding black gloves variant but this is what I'm really not sure about; or not that soon. The work is super tedious! :blergh:
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Darkcrafter
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Re: SmoothDoom Weapons Hi-Res-VanillaComplete;Refinement sta

Post by Darkcrafter »

v.0.98 - April 5, 2022 update some enhancements here and there, chainsaw, zombieman riffle, and minor pistoll oddities were fixed.
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Darkcrafter
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Re: SmoothDoom Weapons Hi-Res-VanillaComplete;Refinement sta

Post by Darkcrafter »

v0.981 - April 20, 2022 update, plasmagun edits.
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