SmoothDoom Weapons Hi-Res-VanillaComplete;Refinement stage
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: SmoothDoom Weapons Hi-Res-VanillaComplete;Enhancements s
Thanks but those arent 4x upscaled tho
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Re: SmoothDoom Weapons Hi-Res-VanillaComplete;Enhancements s
v 0.96 - SSG enhanced. Now the doomguy holds two red shells instead of 1 like in the original Doom, contributes to SSG's brutality more - in my opinion of course.
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Re: SmoothDoom Weapons Hi-Res-VanillaComplete;Refinement s
v0.97 - January 20, 2021 update - the majority of guns polished a bit more.
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Re: SmoothDoom Weapons Hi-Res-VanillaComplete;Refinement sta
dammnnnn looks pretty sick
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Re: SmoothDoom Weapons Hi-Res-VanillaComplete;Refinement sta
As soon as I think this looks done "enough" I will try to upscale the stuff even further. I'm thinking on adding black gloves variant but this is what I'm really not sure about; or not that soon. The work is super tedious!
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Re: SmoothDoom Weapons Hi-Res-VanillaComplete;Refinement sta
v.0.98 - April 5, 2022 update some enhancements here and there, chainsaw, zombieman riffle, and minor pistoll oddities were fixed.
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Re: SmoothDoom Weapons Hi-Res-VanillaComplete;Refinement sta
v0.981 - April 20, 2022 update, plasmagun edits.