Angled Doom TRIPLE UPDATE is out!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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VecterStroke
- Posts: 51
- Joined: Mon Dec 11, 2017 12:28 am
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jdredalert
- Posts: 1681
- Joined: Sat Jul 13, 2013 10:13 pm
Re: Angled Doom v0.7 Released! 10/18/2020
Are you trying to load something else alongside the main file? Like other mods or even Angled Doom Plus?
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VecterStroke
- Posts: 51
- Joined: Mon Dec 11, 2017 12:28 am
Re: Angled Doom v0.7 Released! 10/18/2020
Is was just a bad download, got it fixed now.
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jdredalert
- Posts: 1681
- Joined: Sat Jul 13, 2013 10:13 pm
Re: Angled Doom v0.7 Released! 10/18/2020
Oh, i'm glad to hear that. Meanwhile, i want you guys to know that I'm already working on the new version of ADP, and much like v0.7 of the main mod, it was already almost done when i got it. I'm still hunting down some pesky bugs, but i think it's going to be out soon.
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Thelightcall
- Posts: 11
- Joined: Mon Oct 12, 2020 1:18 pm
- Graphics Processor: Intel (Modern GZDoom)
Re: Angled Doom v0.7 Released! 10/18/2020
Cool, Hope This Fixes The Bug I Got Where I Couldn't Load Angled Doom +.jdredalert wrote:Oh, i'm glad to hear that. Meanwhile, i want you guys to know that I'm already working on the new version of ADP, and much like v0.7 of the main mod, it was already almost done when i got it. I'm still hunting down some pesky bugs, but i think it's going to be out soon.
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jdredalert
- Posts: 1681
- Joined: Sat Jul 13, 2013 10:13 pm
Re: Angled Doom v0.7 WIP
You mean this?
I don't know what happened on your end. I have just downloaded both the 0.666 base version and the 1.0 ADP files and they launched without issues. Same with 0.7 + ADP 1.0. Make sure you're loading both files together and that the base mod is the first in line.
Thelightcall wrote:Umm.... So Angled Doom Plus Wont Run Because Of This Script Error:
Execution could not continue.
Script error, "Angled Doom Plus 1.0.hotfixed.zip:actors/playerclass/angleddoomplayerplus.txt" line 3:
Unexpected 'DoomSMG' in definition of 'AngledDoomPlayerPlus'
Tried Tinkering With The Files. Nothings Working.
I don't know what happened on your end. I have just downloaded both the 0.666 base version and the 1.0 ADP files and they launched without issues. Same with 0.7 + ADP 1.0. Make sure you're loading both files together and that the base mod is the first in line.
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Thelightcall
- Posts: 11
- Joined: Mon Oct 12, 2020 1:18 pm
- Graphics Processor: Intel (Modern GZDoom)
Re: Angled Doom v0.7 WIP
I Didnt Tinker With The Files First. Also I Made The Base Mod First. I Tried Things Like Changing The Starter Weapon But It Didnt Work.jdredalert wrote:You mean this?
Thelightcall wrote:Umm.... So Angled Doom Plus Wont Run Because Of This Script Error:
Execution could not continue.
Script error, "Angled Doom Plus 1.0.hotfixed.zip:actors/playerclass/angleddoomplayerplus.txt" line 3:
Unexpected 'DoomSMG' in definition of 'AngledDoomPlayerPlus'
Tried Tinkering With The Files. Nothings Working.
I don't know what happened on your end. I have just downloaded both the 0.666 base version and the 1.0 ADP files and they launched without issues. Same with 0.7 + ADP 1.0. Make sure you're loading both files together and that the base mod is the first in line.
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Thelightcall
- Posts: 11
- Joined: Mon Oct 12, 2020 1:18 pm
- Graphics Processor: Intel (Modern GZDoom)
Re: Angled Doom v0.7 Released! 10/18/2020
Oh, And Also, On One Of The Demonstration Videos 3 People Said That They Had The Same Issue That I Had With ADP.
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jdredalert
- Posts: 1681
- Joined: Sat Jul 13, 2013 10:13 pm
Re: Angled Doom v0.7 Released! 10/18/2020
That's strange. I can't reproduce this problem here on my machine. If anyone else had the same problem, please, let me know.
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jdredalert
- Posts: 1681
- Joined: Sat Jul 13, 2013 10:13 pm
Re: Angled Doom v0.7 Released! 10/18/2020
News:
While i'm finishing the new version of Angled Doom Plus addon, I have decided to record a quick gameplay video. Have a taste of what is to come:
In this video we can see among other things: A rare monster that drops a secret weapon; changes to some of the old weapon behaviors and sounds, and since i'm a sucker for the new Doom games, an optional glory kill system that can be toggled on or off in the main menu. I hope you enjoy.
While i'm finishing the new version of Angled Doom Plus addon, I have decided to record a quick gameplay video. Have a taste of what is to come:
In this video we can see among other things: A rare monster that drops a secret weapon; changes to some of the old weapon behaviors and sounds, and since i'm a sucker for the new Doom games, an optional glory kill system that can be toggled on or off in the main menu. I hope you enjoy.
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Thelightcall
- Posts: 11
- Joined: Mon Oct 12, 2020 1:18 pm
- Graphics Processor: Intel (Modern GZDoom)
Re: Angled Doom v0.7 Released! 10/18/2020
Wait, Glory Kills? FINALLY! A MOD THAT ADDS GLORY KILLS THAT ISNT BROKEN! WOO! IT DOSENT MATTER IF ITS NOT VANILLA! NOW IM F**KIN HYPED!
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jdredalert
- Posts: 1681
- Joined: Sat Jul 13, 2013 10:13 pm
Re: Angled Doom v0.7 Released! 10/18/2020
Well... Angled Doom Plus addon was never meant to be vanilla in the slightest
I found a new pleasure in working with something more grounded as Angled Doom - the base mod, that is. There is a nice feeling to keep the core gameplay as intact as possible and Doom's overall simplicity is timeless for me (even with Zdoom adding a ton of quality of life features such as free aim, crouching, and jumping). However, I'm always dealing with my own brainstorms, and for the sake of not bastardizing the base gameplay mod, I've made the addon so everyone wins in the end.
I think i may upload another video soon, maybe introducing the Vorpal Blade or some other weapon. Just stay tunned for news.
I found a new pleasure in working with something more grounded as Angled Doom - the base mod, that is. There is a nice feeling to keep the core gameplay as intact as possible and Doom's overall simplicity is timeless for me (even with Zdoom adding a ton of quality of life features such as free aim, crouching, and jumping). However, I'm always dealing with my own brainstorms, and for the sake of not bastardizing the base gameplay mod, I've made the addon so everyone wins in the end.
I think i may upload another video soon, maybe introducing the Vorpal Blade or some other weapon. Just stay tunned for news.
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Thelightcall
- Posts: 11
- Joined: Mon Oct 12, 2020 1:18 pm
- Graphics Processor: Intel (Modern GZDoom)
Re: Angled Doom v0.7 Released! 10/18/2020
Oh, Also Im On Mac OSX. Is There A Problem With Mac?jdredalert wrote:That's strange. I can't reproduce this problem here on my machine. If anyone else had the same problem, please, let me know.
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jdredalert
- Posts: 1681
- Joined: Sat Jul 13, 2013 10:13 pm
Re: Angled Doom v0.7 Released! 10/18/2020
Sorry about the delay in response. I'm currently working on a W10 machine and i don't have access to a Mac computer. Let's hope there is some other Mac user around that had the same trouble as you.
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jdredalert
- Posts: 1681
- Joined: Sat Jul 13, 2013 10:13 pm
Re: Angled Doom v0.7 Released! 10/18/2020
Small update:
While I was messing with XDeath states for all the monsters, i forgot to add A_BossDeath function were they belong (Mancubi, Arachnotron... you name it). So i'm uploading a quick fix for it. I'm sorry about the inconvenience.
While I was messing with XDeath states for all the monsters, i forgot to add A_BossDeath function were they belong (Mancubi, Arachnotron... you name it). So i'm uploading a quick fix for it. I'm sorry about the inconvenience.