Angled Doom v0.8, ADP v2.1 and AD Lite v1.1

Projects that alter game functions but do not include new maps belong here.
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jdredalert
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Re: Angled Doom v0.7 WIP

Post by jdredalert »

Thanks guys. I'm doing fine as far as "fine" can be. Just have to focus on work and earning some cash these days, or things will start to get worse.
Thelightcall
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Graphics Processor: Intel (Modern GZDoom)

Re: Angled Doom v0.7 WIP

Post by Thelightcall »

Umm.... So Angled Doom Plus Wont Run Because Of This Script Error:
Execution could not continue.
Script error, "Angled Doom Plus 1.0.hotfixed.zip:actors/playerclass/angleddoomplayerplus.txt" line 3:
Unexpected 'DoomSMG' in definition of 'AngledDoomPlayerPlus'

Tried Tinkering With The Files. Nothings Working.
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NotAPortalKit
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Graphics Processor: nVidia (Modern GZDoom)
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Re: Angled Doom v0.7 WIP

Post by NotAPortalKit »

Thelightcall wrote:Umm.... So Angled Doom Plus Wont Run Because Of This Script Error:
Execution could not continue.
Script error, "Angled Doom Plus 1.0.hotfixed.zip:actors/playerclass/angleddoomplayerplus.txt" line 3:
Unexpected 'DoomSMG' in definition of 'AngledDoomPlayerPlus'

Tried Tinkering With The Files. Nothings Working.
Did you run it with the original angled doom?
You need it.
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jdredalert
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Re: Angled Doom v0.7 WIP

Post by jdredalert »

Hello guys! It's been a while. I want you to know that i am back!

Pandemic hit me hard in my finances, i was working before in a hotel and lost my job back in april. But for a while now i've been working on a store and i'm slowly getting back up. Had to spend a few months sorting real life stuff (paying late bills, buying parts and fixing my old motorcycle, buying a new computer... the list goes on) and getting used to my new 8:00 a.m. to 5:00 p.m. (8:00 a.m. to 1:00 p.m. at saturdays) working schedule. Most of the days i'm very tired when i'm back home and all i want to do is rest. But i miss Angled Doom as much as i miss Doom modding in general, so i decided to try to work on it in my spare time, even if it is little by little. I'm resuming my works today, and I'll try to keep you informed. Sorry for the lack of updates of even news, but hey, real life calls. I'm really excited to come back, and i can't wait to show the new updates!

Stay tuned!
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jdredalert
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Re: Angled Doom v0.7 Released! 10/18/2020

Post by jdredalert »

Well, turns out that the v0.7 was pretty much complete and all I had to do was fine-tune it a little. So i'm releasing it as it is now since it would be a good starting point for me again. As always, link is on the first page.

Enjoy!
VecterStroke
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Re: Angled Doom v0.7 Released! 10/18/2020

Post by VecterStroke »

R_InstallSprite: Sprite NAZI frame G is missing rotations
This kepps coming up when i Launch Angled Doom 07
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jdredalert
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Re: Angled Doom v0.7 Released! 10/18/2020

Post by jdredalert »

That's strange, i'm not having the same problem here and i have just downloaded the file again. What's the version of GZDoom you're using right now?
VecterStroke
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Re: Angled Doom v0.7 Released! 10/18/2020

Post by VecterStroke »

4.4.2
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jdredalert
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Re: Angled Doom v0.7 Released! 10/18/2020

Post by jdredalert »

Are you trying to load something else alongside the main file? Like other mods or even Angled Doom Plus?
VecterStroke
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Re: Angled Doom v0.7 Released! 10/18/2020

Post by VecterStroke »

Is was just a bad download, got it fixed now.
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jdredalert
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Re: Angled Doom v0.7 Released! 10/18/2020

Post by jdredalert »

Oh, i'm glad to hear that. Meanwhile, i want you guys to know that I'm already working on the new version of ADP, and much like v0.7 of the main mod, it was already almost done when i got it. I'm still hunting down some pesky bugs, but i think it's going to be out soon.
Thelightcall
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Graphics Processor: Intel (Modern GZDoom)

Re: Angled Doom v0.7 Released! 10/18/2020

Post by Thelightcall »

jdredalert wrote:Oh, i'm glad to hear that. Meanwhile, i want you guys to know that I'm already working on the new version of ADP, and much like v0.7 of the main mod, it was already almost done when i got it. I'm still hunting down some pesky bugs, but i think it's going to be out soon.
Cool, Hope This Fixes The Bug I Got Where I Couldn't Load Angled Doom +.
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jdredalert
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Re: Angled Doom v0.7 WIP

Post by jdredalert »

You mean this?
Thelightcall wrote:Umm.... So Angled Doom Plus Wont Run Because Of This Script Error:
Execution could not continue.
Script error, "Angled Doom Plus 1.0.hotfixed.zip:actors/playerclass/angleddoomplayerplus.txt" line 3:
Unexpected 'DoomSMG' in definition of 'AngledDoomPlayerPlus'

Tried Tinkering With The Files. Nothings Working.

I don't know what happened on your end. I have just downloaded both the 0.666 base version and the 1.0 ADP files and they launched without issues. Same with 0.7 + ADP 1.0. Make sure you're loading both files together and that the base mod is the first in line.
Thelightcall
Posts: 11
Joined: Mon Oct 12, 2020 1:18 pm
Graphics Processor: Intel (Modern GZDoom)

Re: Angled Doom v0.7 WIP

Post by Thelightcall »

jdredalert wrote:You mean this?
Thelightcall wrote:Umm.... So Angled Doom Plus Wont Run Because Of This Script Error:
Execution could not continue.
Script error, "Angled Doom Plus 1.0.hotfixed.zip:actors/playerclass/angleddoomplayerplus.txt" line 3:
Unexpected 'DoomSMG' in definition of 'AngledDoomPlayerPlus'

Tried Tinkering With The Files. Nothings Working.

I don't know what happened on your end. I have just downloaded both the 0.666 base version and the 1.0 ADP files and they launched without issues. Same with 0.7 + ADP 1.0. Make sure you're loading both files together and that the base mod is the first in line.
I Didnt Tinker With The Files First. Also I Made The Base Mod First. I Tried Things Like Changing The Starter Weapon But It Didnt Work.
Thelightcall
Posts: 11
Joined: Mon Oct 12, 2020 1:18 pm
Graphics Processor: Intel (Modern GZDoom)

Re: Angled Doom v0.7 Released! 10/18/2020

Post by Thelightcall »

Oh, And Also, On One Of The Demonstration Videos 3 People Said That They Had The Same Issue That I Had With ADP.
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