Angled Doom TRIPLE UPDATE is out!

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jdredalert
Posts: 1681
Joined: Sat Jul 13, 2013 10:13 pm

Re: Angled Doom v0.7 WIP

Post by jdredalert »

Oh, sorry. Now i understood. When you said "plus light" i for some reason thought that you were talking about light as in light sources. I feel dumb now :lol:
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LossForWords
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Re: Angled Doom v0.7 WIP

Post by LossForWords »

JD's working on it, and he's gonna update it when it's done.
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jdredalert
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Joined: Sat Jul 13, 2013 10:13 pm

Re: Angled Doom v0.7 WIP

Post by jdredalert »

Well sure it is. And i'm having a lot of fun adding stuff to it. I was even thinking about making some videos and stuff about the development. But until they don't come, rest assured that i'm working on it every single day, and i hope it pays off.
Xtor98
Posts: 36
Joined: Tue Aug 02, 2016 12:41 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: UAC

Re: Angled Doom v0.7 WIP

Post by Xtor98 »

#2 Is this still alive? :)
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Dr_Cosmobyte
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Location: Killing spiders.

Re: Angled Doom v0.7 WIP

Post by Dr_Cosmobyte »

LossForWords wrote:JD's working on it, and he's gonna update it when it's done.
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Captain J
 
 
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Re: Angled Doom v0.7 WIP

Post by Captain J »

It's smart not to reply the thread until the update or news happens or unless you have important reports!
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jdredalert
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Re: Angled Doom v0.7 WIP

Post by jdredalert »

Xtor98 wrote:#2 Is this still alive? :)

It is. However, these troublesome times had hit me hard financially: i was working in a hotel before the pandemic, and now there's no perspective of coming back for a long time, which means i'm forced to use all my savings without replenishing a penny and they are already running thin. So yeah, reality sucks. I hope i can reorganize myself in real life soon, so i can come back to modding.
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Captain J
 
 
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Re: Angled Doom v0.7 WIP

Post by Captain J »

I see... This pandemic is really hurting others including the ones of Doom Community for real. But hang in there, though! Bad things tend to end eventually, and it'll be alright. Just concentrate on your real life task.
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jdredalert
Posts: 1681
Joined: Sat Jul 13, 2013 10:13 pm

Re: Angled Doom v0.7 WIP

Post by jdredalert »

Thanks guys. I'm doing fine as far as "fine" can be. Just have to focus on work and earning some cash these days, or things will start to get worse.
Thelightcall
Posts: 11
Joined: Mon Oct 12, 2020 1:18 pm
Graphics Processor: Intel (Modern GZDoom)

Re: Angled Doom v0.7 WIP

Post by Thelightcall »

Umm.... So Angled Doom Plus Wont Run Because Of This Script Error:
Execution could not continue.
Script error, "Angled Doom Plus 1.0.hotfixed.zip:actors/playerclass/angleddoomplayerplus.txt" line 3:
Unexpected 'DoomSMG' in definition of 'AngledDoomPlayerPlus'

Tried Tinkering With The Files. Nothings Working.
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NotAPortalKit
Posts: 58
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Graphics Processor: nVidia (Modern GZDoom)
Location: Somewhere

Re: Angled Doom v0.7 WIP

Post by NotAPortalKit »

Thelightcall wrote:Umm.... So Angled Doom Plus Wont Run Because Of This Script Error:
Execution could not continue.
Script error, "Angled Doom Plus 1.0.hotfixed.zip:actors/playerclass/angleddoomplayerplus.txt" line 3:
Unexpected 'DoomSMG' in definition of 'AngledDoomPlayerPlus'

Tried Tinkering With The Files. Nothings Working.
Did you run it with the original angled doom?
You need it.
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jdredalert
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Re: Angled Doom v0.7 WIP

Post by jdredalert »

Hello guys! It's been a while. I want you to know that i am back!

Pandemic hit me hard in my finances, i was working before in a hotel and lost my job back in april. But for a while now i've been working on a store and i'm slowly getting back up. Had to spend a few months sorting real life stuff (paying late bills, buying parts and fixing my old motorcycle, buying a new computer... the list goes on) and getting used to my new 8:00 a.m. to 5:00 p.m. (8:00 a.m. to 1:00 p.m. at saturdays) working schedule. Most of the days i'm very tired when i'm back home and all i want to do is rest. But i miss Angled Doom as much as i miss Doom modding in general, so i decided to try to work on it in my spare time, even if it is little by little. I'm resuming my works today, and I'll try to keep you informed. Sorry for the lack of updates of even news, but hey, real life calls. I'm really excited to come back, and i can't wait to show the new updates!

Stay tuned!
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jdredalert
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Re: Angled Doom v0.7 Released! 10/18/2020

Post by jdredalert »

Well, turns out that the v0.7 was pretty much complete and all I had to do was fine-tune it a little. So i'm releasing it as it is now since it would be a good starting point for me again. As always, link is on the first page.

Enjoy!
VecterStroke
Posts: 51
Joined: Mon Dec 11, 2017 12:28 am

Re: Angled Doom v0.7 Released! 10/18/2020

Post by VecterStroke »

R_InstallSprite: Sprite NAZI frame G is missing rotations
This kepps coming up when i Launch Angled Doom 07
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jdredalert
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Joined: Sat Jul 13, 2013 10:13 pm

Re: Angled Doom v0.7 Released! 10/18/2020

Post by jdredalert »

That's strange, i'm not having the same problem here and i have just downloaded the file again. What's the version of GZDoom you're using right now?

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