Sorry but there's a bug, both libADLMIDI and libOPNMIDI don't work. I merged the recent update from ZMusic and when i tested it i didn't do a full rebuild and apparently it worked. The changes were compiled partially somehow by VS. Wohlstand is working on it and i plan to release 3.87a this weekend.
I've released 3.87b. Mainly to fix sound limiting not working for full volume monster sounds and to add better widescreen support and autoload Nash's wide graphics. Copy the game_widescreen_gfx.pk3 file from GZDoom or download them from Nash's repository and rename the file. You can also copy Scuba Steve's conpics from the LZDoom 4.5 beta when it's released. There are other GZDoom fixes too.
The widescreen graphics are already supported in 3.87b but you need to copy game_widescreen_gfx.pk3 from GZDoom, as i said above. Perhaps i should include them in 3.87c.
drfrag wrote:The widescreen graphics are already supported in 3.87b but you need to copy game_widescreen_gfx.pk3 from GZDoom, as i said above. Perhaps i should include them in 3.87c.
Will autoloading this PK3 with an older version of GZ/LZDoom work? Or only versions 3.87+?
Also, does it have to be loaded in a specific order if autoloading other additonal PK3 files?
drfrag wrote:I've released 3.87b. Mainly to fix sound limiting not working for full volume monster sounds and to add better widescreen support and autoload Nash's wide graphics.
Of course not, it's a new feature in GZDoom 4.5.0 and for LZDoom i already said it's autoloaded in 3.87b. You could load it manually in 3.87 with some limitations but does it matter? For further questions go to the port's thread this is a news topic. viewtopic.php?f=231&t=62157
I've released 3.87c to fix a few serious bugs (mainly the GL graphic glitches with the partial invisibility effect and weapon bob jittering) . I've included the widescreen graphics by Nash this time. And i've also replaced the included 32 bit OpenAL32.dll with a custom 1.20.1 build so to run LZDoom on Windows XP you'd need replace the dll with the older 1.19 version.