DoomGals - A Demon Girl A.I. helper mod (v1.1 update!)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: DoomGals - A Demon Girl A.I. helper mod (v1.1 update!)
Hmm are you gunna put up hexen compatibity as well?
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Re: DoomGals - A Demon Girl A.I. helper mod (v1.1 update!)
The mod is already compatible with Hexen.PatCatz2004 wrote:Hmm are you gunna put up hexen compatibity as well?

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Re: DoomGals - A Demon Girl A.I. helper mod (v1.1 update!)
So, we've got a imp, a cacodemon, a baroness, and a arachnotron as AI helpers, it's cool, and very amusing to see them while playing Doom
I've got some suggestions for future mod updates:
- A hell-dame (hell knight)
- Archvile - resurrect and befriend monsters
- Revenant
- Pinky (what would the pinky helper's attack be, if Pinkies attack by biting?)
I've got some suggestions for future mod updates:
- A hell-dame (hell knight)
- Archvile - resurrect and befriend monsters
- Revenant
- Pinky (what would the pinky helper's attack be, if Pinkies attack by biting?)
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Re: DoomGals - A Demon Girl A.I. helper mod (v1.1 update!)
Here is my ideas for a few demon girls. The name is still demon name, you change it.
Pinky: She is differ from other pinkies. She will not bite but using her tail to defend herself. Def. Rating: 1.4. Bio: She is a farmer/miner
a. Close: Tail swipe. Melee splash damage.
b. Close-Mid: Ram. Also stun the enemy for a few seconds. Single target.
c. Close-Mid: Stomp. Create a fissure that goes to enemy. Single target
d. Support (herself): Smell the enemy behind the wall. Will have yellow Q-mark (?) above her head if sensed enemies, will become red X-mark (!) if meeting enemies or got damaged. Go invisible if detecting enemies.
e. Support (player): Create a void sphere (complete invisibility). Lasts for 20 seconds. Powerup is created after she become alerted (X-mark) 10 times.
*If holding position, she will only do tail swipe, aggro nearby enemies by growling and her def rating goes up to 1.8 .
Revenant. A revenant woman with shoulder mounted artillery railgun barrel with rocket/mortar pod. She can't fly. Def rating: 1.0 . Bio: Lieutenant of revenant army.
a. Close: Rapid punch. Inspired by her favorite movie, The fist of south fallen star.
b. Mid: Mortar bombardment. 8 projectiles.
c. Mid: Homing missiles. 4 projectiles.
d. Long: Artillery snipe. 1 projectiles.
e. All-out: After charging for a few seconds, she fires 2 artilleries with bigger explosion, 12 napalm mortar, and 6 homing fire missile that burn the enemy.
f. Support: Jetpack. Let you fly for 30 seconds. Created after using all-out 2 times.
Fatso. Her weapons is not fueled by demonic energy of fossil fuel. It’s created by… um… her body calories. She's also has slow speed. Def rating: 1.25. Bio: A sport girl that want to burn calories.
a. Close: Flamethrower.
b. Mid-long: 2 big napalm ball.
c. Long: 2 heat beam that burn enemies.
d. Close: Twin barrels smash.
e. Support: Radiation boots, Lasts 30 seconds. Created after using 2x heat beam.
Arch-vile. A smart girl that has greed for knowledge. Dislike other demons who only know to destroy anything. Def rating: 1.4. Bio: A bookworm…… and also a yandere/tsundere to player.
a. Long: The original arch-vile attack with explosion splash damage.
b. Close-mid: Fire wall projectile that leave damaging fire trail.
c. Mid-long: Meteor strike. 12 projectiles.
d. Close: Fire explosion, looks like hexen firestorm explosion.
e. Support: Wall sphere. 90% damage reduction with projectiles reflection. Lasts 10 seconds. Created after 2 meteor strikes.
Pinky: She is differ from other pinkies. She will not bite but using her tail to defend herself. Def. Rating: 1.4. Bio: She is a farmer/miner
a. Close: Tail swipe. Melee splash damage.
b. Close-Mid: Ram. Also stun the enemy for a few seconds. Single target.
c. Close-Mid: Stomp. Create a fissure that goes to enemy. Single target
d. Support (herself): Smell the enemy behind the wall. Will have yellow Q-mark (?) above her head if sensed enemies, will become red X-mark (!) if meeting enemies or got damaged. Go invisible if detecting enemies.
e. Support (player): Create a void sphere (complete invisibility). Lasts for 20 seconds. Powerup is created after she become alerted (X-mark) 10 times.
*If holding position, she will only do tail swipe, aggro nearby enemies by growling and her def rating goes up to 1.8 .
Revenant. A revenant woman with shoulder mounted artillery railgun barrel with rocket/mortar pod. She can't fly. Def rating: 1.0 . Bio: Lieutenant of revenant army.
a. Close: Rapid punch. Inspired by her favorite movie, The fist of south fallen star.
b. Mid: Mortar bombardment. 8 projectiles.
c. Mid: Homing missiles. 4 projectiles.
d. Long: Artillery snipe. 1 projectiles.
e. All-out: After charging for a few seconds, she fires 2 artilleries with bigger explosion, 12 napalm mortar, and 6 homing fire missile that burn the enemy.
f. Support: Jetpack. Let you fly for 30 seconds. Created after using all-out 2 times.
Fatso. Her weapons is not fueled by demonic energy of fossil fuel. It’s created by… um… her body calories. She's also has slow speed. Def rating: 1.25. Bio: A sport girl that want to burn calories.
a. Close: Flamethrower.
b. Mid-long: 2 big napalm ball.
c. Long: 2 heat beam that burn enemies.
d. Close: Twin barrels smash.
e. Support: Radiation boots, Lasts 30 seconds. Created after using 2x heat beam.
Arch-vile. A smart girl that has greed for knowledge. Dislike other demons who only know to destroy anything. Def rating: 1.4. Bio: A bookworm…… and also a yandere/tsundere to player.
a. Long: The original arch-vile attack with explosion splash damage.
b. Close-mid: Fire wall projectile that leave damaging fire trail.
c. Mid-long: Meteor strike. 12 projectiles.
d. Close: Fire explosion, looks like hexen firestorm explosion.
e. Support: Wall sphere. 90% damage reduction with projectiles reflection. Lasts 10 seconds. Created after 2 meteor strikes.
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Re: DoomGals - A Demon Girl A.I. helper mod (v1.1 update!)
Now Im actually thinkin about doing an oc based on your ocs m8...thinkin about making a pain elemental oc right now @substance20......should I make her a cousin towards uhm Iris?
- CherubCorps
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Re: DoomGals - A Demon Girl A.I. helper mod (v1.1 update!)
It's fun to have these girls as companions and the art looks really good.
Also, have you thought about making this as an enemy replacement mod. It could be cool to fight unfriendly versions of these girls.
Also, have you thought about making this as an enemy replacement mod. It could be cool to fight unfriendly versions of these girls.
Re: DoomGals - A Demon Girl A.I. helper mod (v1.1 update!)
These are OCs that people have a lot of love for (check out the author's Twitter), not generic companions. I can't imagine the author doing that and I also hope if anyone does so unofficially, they keep it completely to themselves.RomDump wrote:It's fun to have these girls as companions and the art looks really good.
Also, have you thought about making this as an enemy replacement mod. It could be cool to fight unfriendly versions of these girls.
Re: DoomGals - A Demon Girl A.I. helper mod (v1.1 update!)
hey Netheritor thats some cool minions you got there
.It would be great if author make those minions.It would also be great if he reduce all of his minions health to 300.right now these girls are way more powerful.

- NeuralStunner
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Re: DoomGals - A Demon Girl A.I. helper mod (v1.1 update!)
Iris is best girl because you can tell her stay then use her head as a platform to reach places you're not supposed to be.
Minor issue/suggestion: Put INVENTORY.KEEPDEPLETED on the items spheres so they always have the same inventory location.
The gals sometimes get focussed on a single enemy they can't hit and will ignore current combat. Perhaps they could have a timeout for the combat state, so they'll move toward the player before looking for a new target?
Iris in particular triggers walk-over lifts a lot, I don't know if there's a way to prevent that but still let her use doors/teleporters/etc. If anyone has an idea, that'd be neat.
Minor issue/suggestion: Put INVENTORY.KEEPDEPLETED on the items spheres so they always have the same inventory location.
The gals sometimes get focussed on a single enemy they can't hit and will ignore current combat. Perhaps they could have a timeout for the combat state, so they'll move toward the player before looking for a new target?
Iris in particular triggers walk-over lifts a lot, I don't know if there's a way to prevent that but still let her use doors/teleporters/etc. If anyone has an idea, that'd be neat.