LZDoom 3.88b 02/26 released
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Projects for any Doom-based engine are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine are perfectly acceptable here too.
Please read the full rules for more details.
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Re: LZDoom 3.86a 06/21 released
Nevermind, after looking at GZDoom code again I realized that there is no specific handling for traveling as FLevelLocals has one global instance at the moment.
As for the issue with !level, I need to check it in the debugger.
As for the issue with !level, I need to check it in the debugger.
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Re: LZDoom 3.86a 06/21 released
Thanks very much! I'm completely lost here.
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Re: LZDoom 3.86a 06/21 released
I fixed it by copying code related to level global variable from GZDoom.
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Re: LZDoom 3.86a 06/21 released
WOW! I couldn't have even dreamed of fixing it myself.
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Re: LZDoom 3.86a 06/21 released
Where can I find the GitHub LZDoom link ?
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Git Branch
The DRD Team page links to the wrong git branch.
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Re: LZDoom 3.86a 06/21 released
Yeah, it's true but we'll switch to the new branch in a few days anyway i think. BTW later today i'll release 3.87.
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Re: LZDoom 3.87 10/12 released
3.87 is up, check first post. This release fixes some bugs and mod compatibility problems plus has better vanilla gameplay due to the option to use the original Doom random number generator (also used in ZDoom 1.13). There are also some new ZScript features from GZDoom.
Special thanks to _mental_ and Edward850.
Special thanks to _mental_ and Edward850.
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Re: LZDoom 3.87 10/12 released
will there be a version for Mac?
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Re: LZDoom 3.87 10/12 released
The program freezes when switching midi device from Fluidsynth to ADLMIDI, I'm using the 64-bit build without mods.
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Re: LZDoom 3.87 10/12 released
It's in the corresponding release thread.UnLawfulSpoon wrote:will there be a version for Mac?
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Re: LZDoom 3.87 10/12 released
Yeah it doesn't work, it worked with the old banks and just updated them before release. No idea why, i hope Wohlstand will fix it.JohnDoe8 wrote:The program freezes when switching midi device from Fluidsynth to ADLMIDI, I'm using the 64-bit build without mods.