Netronian Chaos V.3.57: The Final, Last, Concluding Update

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Sgt. Ham
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Re: Netronian Chaos V.3.4: The Final, Last, Concluding Updat

Post by Sgt. Ham »

Huh, usually you'd want to avoid being hit by an Arch-Vile replacement's attack completely. Thanks for the tip and good luck on your future projects, dude!
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Captain J
 
 
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Re: Netronian Chaos V.3.4: The Final, Last, Concluding Updat

Post by Captain J »

It's just a matter of the audio queue, really. You can hear its super loud firing sound and it's easy to figure out(while you're taking cover, obviously). Also visuals are there too because the shields stops rotating after the attack.
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Linz
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Re: Netronian Chaos V.3.4: The Final, Last, Concluding Updat

Post by Linz »

I wonder if someone will do a weapon guide of all of the NC weapons

Would be fun to see

Also the cyro defender is cool,just figured I'd tell you that
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Re: Netronian Chaos V.3.4: The Final, Last, Concluding Updat

Post by Captain J »

Hey, that would be great. Be my guest! Also glad you like the Cryo Defender. The spinning animation was indeed hard to make. I guess it really payed off!
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Linz
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Re: Netronian Chaos V.3.4: The Final, Last, Concluding Updat

Post by Linz »

Honestly J if this wasn't the final update I would've requested being able to spin the Cyro Defender by holding reload while you have a full mag
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Re: Netronian Chaos V.3.4: The Final, Last, Concluding Updat

Post by Captain J »

You spin the weapon after you either do the Secondary fire mode or finish reloading. So it's not completely invisible.

EDIT: Speaking of Cryo Defender, i've improved the weapon. Yeah, it's an Update!
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Re: Netronian Chaos V.3.4: The Final, Last, Concluding Updat

Post by Captain J »

Image
(special thanks to Skelegant!)

Netronian Chaos: Bungle in the Jungle is now available on Itch.io! It's basically Netronian Chaos' own map pack Skelegant and i made. It provides over 6 maps to enjoy and has awesome boss battles even! Also the update made them bosses even more stronger. So be aware!

Be sure to check out my Itch.io webpage!
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Linz
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Re: Netronian Chaos V.3.4: The Final, Last, Concluding Updat

Post by Linz »

Can't wait for Netronian The New Chaos
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Re: Netronian Chaos V.3.4: The Final, Last, Concluding Updat

Post by Captain J »

Trust me, i also wish there's more custom map pack dedicated to this real humble mod. Tho i'm just glad Bungle in the Jungle exists!

Anyway i guess the final boss is a bit of an overkill. I decreased the number of his vulcan projectile so you can strafe for a while. Redownload again!
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Linz
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Re: Netronian Chaos V.3.4: The Final, Last, Concluding Updat

Post by Linz »

Now I wonder J

What are you gonna do now that Netronian Chaos is pretty much finished completely
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Re: Netronian Chaos V.3.4: The Final, Last, Concluding Updat

Post by Captain J »

Gonna concentrate on IRL situations while doing a few things i like: drawing, making animations and doom modding. So the progress might go slower, but soon new mods will be there!
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openroadracer
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Re: Netronian Chaos V.3.4: The Final, Last, Concluding Updat

Post by openroadracer »

One thing I have to ask: Did you ever consider making "Netronian-ized" text screens for this mod? Are such text screens already implemented?
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Re: Netronian Chaos V.3.4: The Final, Last, Concluding Updat

Post by Captain J »

You mean the "Netronian" translation of the text screens or something? That might take extra time and people wouldn't understand a thing. Sorry! But i like the idea, though. Of course they do speak their own language, but just not inplemented!
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Re: Netronian Chaos V.3.4: The Final, Last, Concluding Updat

Post by Sgt. Ham »

I think he meant the intermission screens for Doom 1, 2, and maybe Final Doom being changed to be about invading Netronians instead of Demons like in GunCaster and Trailblazer by Pillowblaster.
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Re: Netronian Chaos V.3.4: The Final, Last, Concluding Updat

Post by Captain J »

Okay, that explains a lot. Tho not too sure about this because the mod is meant to be mostly played with doom 2, not with the outdated version that is Doom 1.
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