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Former soldier, betrayed by his own commanders. In his ultimate demise, made a deal by selling his soul in the afterlife to Malebolgia, ruler of the eighth circle of Hell, all so he could see his beloved Wanda once more...but in doing so he became a Hellspawn, one of hell's most deadly warrior units.
Everyone already knows this story: it happened a long time ago and Malebolgia was killed, betrayed by Al just like he was by his superiors in life.
Even though Malebolgia should be dead by now, Spawn felt a demonic presence of the lower spheres coming to Earth. Another portal opened by Jason Wynn? Malebolgia coming back for vengeance? It doesn't really matter now.
Better send them back with some chains and bullets, maybe that'll help 'em stay where they really ought to.
In my 10th mod, you will take control of the coolest 90's anti-hero! Use chains, guns, spells, and what else you have at hand to kick ass and send those demons back to their home. Wanna know more about the mod and how to play? Read below!
G A M E P L A Y
Spoiler:
Spawn can use firearms and his necroplasm to fight enemies. You can call a menu to select spells, scroll them without the menu, use a chain attack, and even change the commands to your liking. Spawn is also more resistant to normal damage, so go wild.
This mod is also compatible with Chex Quest,Hexen and Heretic!
D O U B L E J U M P
Press your jump button, and when you are mid-air, press it again to perform a double jump. If you want, you can press them really fast and perform a super jump, to get to even higher places! And possibily break maps, something i am not responsible for.
D A S H I N G
After you bind your controls in Mod Options, press the dash key + a movement key to dash either forward, backwards or sideways. This can be very helpful to avoid enemies projectiles and attacks, or to increase vertical mobility in big maps!
T A U N T
Spawn can taunt enemies, using one-liners voiced by the one and only Keith David! Extracted from Mortal Kombat 11, some edited by me. Nothing really great changes, except for the fact Keith David's voice sounds awesome when doing so.
A K I M B O S
Spawn can dual wield almost all weapons avaiable in the game. Press your akimbo keybind, and, if you have a secondary weapon, it'll switch to the akimbo mode at any time. You still can use spells and abilities even when dual wielding!
S C E N A R I O
Not everything, but many things in the scenario can be destroyed! This adds to the experience, and the game gets even more dynamic.
I T E M S
Spawn will find tons of items to help him along the way. Many of those powerups and items were inspired from Spawn: The Eternal (the game i am most familiar with), and mostly, they work pretty much like Doom's vanilla powerups.
W E A P O N S
Spoiler:
Spawn is going to fight hell, and he's going gunned to the teeth. When holding a single weapon, you can cast your selected spell with Altfire.
Many weapons can be dual wielded, and when dual wielding weapons, use the quick cast key to cast spells.
Weapons are divided in 5 ammo types, some weapons are stronger, some are faster, some are both. Just find your prefered combination and kick some ass!
Agony: Spawn's signature Axe. Powerful and fast, its effects are even stronger when the Hell Gauntlets (Berserk) are picked up. Chains: One of your starter weapons. Attack enemies at close distance, hold the attack key to keep swinging. Pistol: Reasonable damage and good accuracy, but low DPS (damage per second). Better if used akimbo, but good at close to medium range. Handcannon: Excellent damage and accuracy at medium to close range. However, it is slow to use, even when dual wielded. Shotgun: Automatic shotgun, fast and strong, but only efficient at close ranges. when dual wielded, is excellent to fight bosses. Boomstick: "Hits like a truck!" - Combine_Kegan. Unlike the other shotgun, the boomstick deals a powerful shot, but reloading is slow. Use it wisely. Autogauge: The cheapest gun in the game. Fires double shotgun shells at an amazing rate. Dual wieldable, may even be used for cyberdemons. SMG: Chews bullets at 700RPM. Weaker than the pistol, but a good choice to fight hordes, even better dual wielded. Not recommended at long ranges. Thumper: Automatic grenade launcher. Stand far from the explosion! Good for long ranges and groups of monsters alike. Assault Rifle: Good damage, fire rate and accuracy, a jack-of-all-trades. Keep it with you at all times. Minigun: Make a bloodbath with this baby, perfect at close ranges to fight anything that moves. Bucket and mop not included. Sniper: This gun not only fires standard rifle bullets, but also explodes on impact. Think of it as an instant grenade launcher. Perfect for long ranges.
Both the Assault Rifle and the Sniper Rifle can be zoomed in by pressing your Weapon Zoom button!
S P E L L S
Spoiler:
Spawn has 9 spells at his disposal, each one with different effects and applications, bind a key to call the spell menu at any time and find out what is your favorite!
Necroball: Standard hell fireball. Explodes upon impact.
Necrobomb: Deals a powerful attack that damages everything on the screen.
Necroheal: Heals Spawn's life back to full. Comsumption varies according to health left.
Necrodash: A dash movement faster and stronger than usual, can pass through projectiles and damage enemies.
Necromissile: Releases three fireballs that behave like the Necroball, however they seek enemies, have different speeds and damage values, and don't explode on impact.
Necropunch: A powerful punch loaded with Necroplasm. Has a low cost and must be used at close range.
Necrojump: A super jump movement, can be used to reach higher places. It also can be repeated mid-air.
Necrokinesis: Pulls enemies torwards Spawn. Can be useful for tons of stuff, maybe even death traps. Has a stunning chance.
Necroguardian: An orb that surrounds Spawn for 30 seconds. Damages enemies when it touches them and lights the place up.
S P A W N J U K E B O X
Contains music from most Spawn games, aside from a few menu themes. No commercial musics (such as Iced Earth's The Dark Saga or the Movie Soundtrack) are included, for legal reasons. Even being protected by copyrights, the videogame OST's have the differential that they are not sold in physical/digital stores (220mb).
A L T E R N A T E S O U N D S
Do you want more POWER to your guns? This patch by Wolvexus brings sounds for all guns and add that punch you want (800kb).
Spoiler: Credits
AS ALWAYS, it's good to remind:
I don't want to leave any names outta this. I am not a freeloader, and if i
forgot you, or credited the wrong person, PLEASE, tell me and i'll update this
list as soon as possible or as a new update is on the way.
First of all, thanks to all my beta testers:
- YukesVonFaust, CaptainJ, Skelegant, Combine_Kegan, PillowBlaster, Tyrant120,
Zikshadow, Victorious_Games, Golden Mobster 72, Sgt. Shivers, Lewis L., Alb800,
Light/Crimson, TerminusEst13 and other fellas.
Special thanks to Jekyll Grim Payne/Agent_Ash: For taking his precious time
trying to help me with ZScript. Although it wasn't possible to do what i wanted,
i am pretty sure i want to make things in a cleaner way once i understand ZSC better.
- My Wife and my Cat: For taking me out of any bad feelings, always reminding me
i am at home.
CODE BASIS:
My basis is composed of things by Agent_Ash, YukesVonFaust, The Railgunner,
wildweasel, among others. But the double jump script is credited to D3ATHST4LKER,
Pillowblaster and Keksdose. Footstep script by Denis Belmondo. 'All Clear' script
by Spaceman333. Message pickup scripts by YukesVonFaust. Dash/Jump script and
Dash/jump cooldown ACS by willkuer.
Spell menu script edited from willkuer commands.
Explosion coding originally by Sgt. Mark IV, but it was reorganized by DavidN,
and that's where it comes from.
Casing code by TheRailgunner, with some bits added myself.
Necrokinesis coding by Marty Kirra! Stun puff by Skelegant.
WEAPON SPRITES:
Muzzleflashes mostly by Endie and some from Blood (Monolith Software)
Most weapon pickup sprites made with The Railgunner, Pillowblaster
and Carbine Dioxide sprites.
Hands and chains from Hexen/Neoworm sprites, edited by me: Except one of them
comes from a Castledoomia, which i believe it was made by xenoxols.
Agony: Vostyok, pickup by Madiber (Sketchfab)
Pistol: DIMOSHunter and YukesVonFaust
Shotgun (SPAS): Sgt. Mark IV and Captain J.
SMG: Marty Kirra, kofeinoe_zerno, JMartinez and Golden Mobster72
Thumper: chronoteeth and Franco Tieppo, TerminusEst13 for the projectile.
Minigun: Willkuer
Sniper: Wildweasel, r2pp2r, twinke masta, Hav0c, Jennifer!!, Vunsunta, and kenlau.
Rifle: The Project Brutality team, TiberiumSoul, kofeinoe_zerno, Franco Tieppo,
D3ATHST4LKER and Pillowblaster. Authorized by PA1NKILL3R.
Boomstick: DIMOSHunter and sonik.o.fan/TypicalSF
Handcannon: Wildweasel, PaulNMN, LossForWords and Hacx (Banjo Software).
Chains: Sprites by xenoxols and Neoworm(?) Pickup from Spawn (SNES).
Autogauge: PillowBlaster, DIMOSHunter and LossForWords
WEAPON SOUNDS:
Ricochet, spell and chain sounds all from Mortal Kombat 11.
Most weapon fire sounds are from Call of Duty 4: Modern Warfare,
but mixed with the game Killing Floor, except where mentioned:
Casing Sounds: Max Payne 2: The fall of Max Payne (Remedy Studios).
Weapon ready sounds and spell ready sounds from Spawn: Armageddon.
Sniper scope sounds from S.T.A.L.K.E.R.: Shadow of Chernobyl.
Minigun fireloop from Spawn: Armageddon (Point of View studios),
spin up and spin down by PC1073.
Boomstick sounds from S.T.A.L.K.E.R.: Shadow of Chernobyl (reload sounds),
firing sounds mixed from Fallout 3 and Max Payne 2.
Revolver Spin sounds from Spawn Armageddon.
ITEM SPRITES:
Medikits and Necroplasm are by Eriance (BFG projectile), recolored by me.
Some pickups have a surrounding effect from Spawn: The Eternal (PSX),
ripped by me using jPSXDec.
Pistol Clip by me by rescaling a HellcatX sprite and adding Pillowblaster details
Pistol Box: Doom 64, edited by me and then edited by TypicalSF.
Shotgun Shell: TheRailgunner and TiberiumSoul
Shotgun Shellbox: Doom 64 and The Railgunner, edited by me and then edited by TypicalSF.
Both Grenade Ammo sprites by Pillowblaster, edited by me.
Grenade Expander from Resident Evil 3, rescaled and polished by me.
Rifle Magazine: TiberiumSoul and Pillowblaster.
Rifle Box: Doom 64 (Nintendo 64) and Wolfenstein 3D (Panasonic 3DO),
recolored and edited by me, then edited by TypicalSF.
Rifle ammo expander from Mechanized Attack (Arcade).
Rotating Area Map and Backpack by JoeyTD (Vanilla as Fuck)
Globe of Shadows (Invisibility): Doom 64 and Spawn: the Eternal, edited by me.
Invulnerability: Doom 64 and Spawn: the Eternal, edited by me.
Hell Gauntlets: Hexen, recolred and edited by me.
Radiation Protection: Doom 64, edited by me.
ITEM SOUNDS:
All sounds (ammo, items, powerups) from Mortal Kombat 11 (Netherrealm studios),
and Spawn: The Eternal (PSX).
MENU AND HUD SPRITES:
HUD sprites From Spawn: The Eternal, ripped by me
HUD numbers from Todd McFarlane's Spawn (SNES)
Logo and menu font from Todd McFarlane's Spawn (SNES)
Interpic by The Doomguy, made specially for this mod!
Intertext by GoalDude-00
Pause Screen by me using SNES Spawn stuff
MENU SOUNDS:
Spawn: The Eternal (PlayStation), ripped by me using both Audacity and pSound.
SECRET AND STARTUP SOUNDS:
Secret sound from Spawn: in the Demon's hand (Dreamcast), startup sound from
Spawn: Armageddon (as well as tick sound in Hexen startup).
TELEPORT AND SWITCH SOUNDS:
Spawn: The Eternal (PlayStation), ripped by me using Audacity.
PLAYER SPRITES:
Shadow Warrior (Evil Ninja), Doom (Baron of hell) and
Todd McFarlane's Spawn (SNES).
Black Baron basis by IMX
PLAYER SOUNDS:
Mortal Kombat 11 (Netherrealm Studios),
and one sound from Soul Calibur 2 (XBox version, Namco).
Some one-liners are edited.
Dash, jumping and spell sounds are mostly from Mortal Kombat 11, some are from
Spawn: The Eternal (PSX)
MISC:
Splashes by Enjay
Meta props by Kinsie
Meta props sprites from Doom (Romero's 21st anniversary sprite dump),
Hexen, Doom 64 and Skelegant
Guess that's it. Everything else should be credited to me,
and if not, i apologize for my poor memory and i'll fix this document
as soon as possible. No thefts intented here.
Have fun!!!
Spawn® 2023 is a property of Todd McFarlane Productions, Inc., TMP International, Inc., Todd McFarlane Entertainment, Inc., all Rights Reserved.
All characters, images and logos on this mod are protected by trademark, copyright, and other intellectual property laws.
Last edited by Dr_Cosmobyte on Sat Jul 08, 2023 10:57 pm, edited 49 times in total.
To all of you guys who downloaded the mod, i apologize and ask please to download again.
There was a bug i had to fix and now i think it's gone for good. If you want to know what it is, the akimbo spells and chains were being called twice, and i only fixed the necroplasm part. Should be fixed by now.
Just played a few maps of Evil Returns with this, really digging the mod so far!
Not sure if you're open to suggestions, but I'd love to see an ability for Spawn where he opens up his cape and proceeds to shoot all the weapons he has in his inventory, sorta like in his MK11 fatal blow. also dual wield sniper rifles plz
Dr_Cosmobyte wrote:To all of you guys who downloaded the mod, i apologize and ask please to download again.
There was a bug i had to fix and now i think it's gone for good. If you want to know what it is, the akimbo spells and chains were being called twice, and i only fixed the necroplasm part. Should be fixed by now.
I'm not sure about this, but I have a bug when I shot with a Single Pistol, It Automatically triggers a spell as well.
Another awesome mod has arrived!! Was expecting for this, but I was a bit surprise to see it so earlier, anyways, just the player sprites for Spawn looks great! (They are from a SNES game right?) gonna give it a spin right away! Because we are talking Spawn, expect demonic powers, guns, chains and a somewhat taste for BSDM suits (LOL, jk) I reccommend to play this with Project Malice Monsters, this pack have more monsters that I think do fit Spawn and more tougher than your vanilla baddies.
Thanks for this Doc looking foward for updates and other projects, cheers!!
D3athStalker wrote:Just played a few maps of Evil Returns with this, really digging the mod so far!
Not sure if you're open to suggestions, but I'd love to see an ability for Spawn where he opens up his cape and proceeds to shoot all the weapons he has in his inventory, sorta like in his MK11 fatal blow. also dual wield sniper rifles plz
Hard to do, but cool idea, nonetheless =p
Dual wield snipers?
Jeimuzu73 wrote:A little heads-up: you forgot to put the assault rifle in the pic of guns on the first page.
Otherwise, first impressions are great!
Will fix, thanks!
Lime wrote:
I'm not sure about this, but I have a bug when I shot with a Single Pistol, It Automatically triggers a spell as well.
You are not the first... I've received some reports. What system are you using? Any mods loaded with Spawn?
EDIT: My dudes, i was not able to replicate this single pistol bug. So please, check your keys in the Mod Options, check your "Mouse 1" and "Mouse 2" keys in "Customize Controls", try deselecting weapons and selecting them again... this is kinda weird. =p
Please let me know if further bugs appear. FOUND THE LITTLE ONE