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Got the new version and had another fight with the boring ghost.
This time, no crash but for some reason, he kept flying away upwards, making it harder to hit him except with hitscan weapons.
Boss fight gets so much easier if you have Railgun. Trust me. It really is. And i'm pretty sure the ghost would teleport near you if you go further away from him.
The game crashed when I were driving a tank on Mode Y(low res effect), in the small version of Gutrot island. I think the timer was about to become 0 when it was crashed. the version is 0.6.
I am getting 126 zscript errors and a segfault when I try to run this on gzdoom 4.4.2 on linux.
Any ideas why?
Spoiler:
reelism2_v0.6_earlyexcess.pk3:actors/player/splot_morph.zsc, line 29: Attempt to override non-existent virtual function PostUnmorph
reelism2_v0.6_earlyexcess.pk3:zscript/slots/core.zsc, line 188: A_StartSound: action function not found in slotboss
reelism2_v0.6_earlyexcess.pk3:zscript/slots/slot1.zsc, line 653: A_StartSound: action function not found in Splot_Gunrunner_Shrieker
reelism2_v0.6_earlyexcess.pk3:actors/props/splot_castle.zsc, line 782: A_StartSound: action function not found in Splot_Castle_Dripper
reelism2_v0.6_earlyexcess.pk3:actors/props/splot_durandal.zsc, line 143: A_StartSound: action function not found in Splot_Durandal_GlassBreak
reelism2_v0.6_earlyexcess.pk3:actors/props/splot_barrel.zsc, line 43: A_StartSound: action function not found in Splot_BoomBarrel
reelism2_v0.6_earlyexcess.pk3:actors/player/splot_tank.zsc, line 74: A_StartSound: action function not found in Splot_TankPlayer
reelism2_v0.6_earlyexcess.pk3:actors/effects/splot_tracers.zsc, line 39: A_StartSound: action function not found in Splot_Tracer
reelism2_v0.6_earlyexcess.pk3:actors/effects/splot_tracers.zsc, line 47: A_StartSound: action function not found in Splot_Tracer
reelism2_v0.6_earlyexcess.pk3:actors/effects/splot_tracers.zsc, line 51: A_StartSound: action function not found in Splot_Tracer
reelism2_v0.6_earlyexcess.pk3:actors/effects/splot_carnage.zsc, line 38: A_StartSound: action function not found in Splot_BloodShred
reelism2_v0.6_earlyexcess.pk3:actors/effects/splot_carnage.zsc, line 461: A_StartSound: action function not found in Splot_SnowShred
reelism2_v0.6_earlyexcess.pk3:actors/effects/splot_bees.zsc, line 72: A_StartSound: action function not found in Splot_Bee_Projectile
reelism2_v0.6_earlyexcess.pk3:actors/monsters/splot_core.zsc, line 108: A_StartSound: action function not found in Splot_Monster
reelism2_v0.6_earlyexcess.pk3:actors/monsters/splot_noth.zsc, line 152: A_StartSound: action function not found in Splot_StrifePeasant
reelism2_v0.6_earlyexcess.pk3:actors/monsters/splot_imps.zsc, line 124: A_StartSound: action function not found in Splot_DoomImpBall
reelism2_v0.6_earlyexcess.pk3:actors/monsters/splot_imps.zsc, line 134: A_StartSound: action function not found in Splot_DoomImpBall
reelism2_v0.6_earlyexcess.pk3:actors/monsters/splot_imps.zsc, line 282: A_StartSound: action function not found in Splot_ImpSnakeBall
reelism2_v0.6_earlyexcess.pk3:actors/monsters/splot_imps.zsc, line 399: A_StartSound: action function not found in Splot_ImpCyberPlasmaBall
reelism2_v0.6_earlyexcess.pk3:actors/monsters/splot_imps.zsc, line 403: A_StartSound: action function not found in Splot_ImpCyberPlasmaBall
reelism2_v0.6_earlyexcess.pk3:actors/monsters/splot_imps.zsc, line 521: A_StartSound: action function not found in Splot_ImpNetherBall
reelism2_v0.6_earlyexcess.pk3:actors/monsters/splot_imps.zsc, line 531: A_StartSound: action function not found in Splot_ImpNetherBall
reelism2_v0.6_earlyexcess.pk3:actors/monsters/splot_imps.zsc, line 609: A_StartSound: action function not found in Splot_DoomImpBall_Mini
reelism2_v0.6_earlyexcess.pk3:actors/monsters/splot_dogs.zsc, line 49: A_StartSound: action function not found in Splot_Dog
reelism2_v0.6_earlyexcess.pk3:actors/monsters/splot_quake.zsc, line 49: A_StartSound: action function not found in Splot_QGrunt
reelism2_v0.6_earlyexcess.pk3:actors/monsters/splot_quake.zsc, line 158: A_StartSound: action function not found in Splot_Scrag
reelism2_v0.6_earlyexcess.pk3:actors/monsters/splot_quake.zsc, line 227: A_StartSound: action function not found in Splot_ScragGib
reelism2_v0.6_earlyexcess.pk3:actors/monsters/splot_quake.zsc, line 351: A_StartSound: action function not found in Splot_QZombie
reelism2_v0.6_earlyexcess.pk3:actors/monsters/splot_quake.zsc, line 421: A_StartSound: action function not found in QZombie_Missile
reelism2_v0.6_earlyexcess.pk3:actors/monsters/splot_quake.zsc, line 425: A_StartSound: action function not found in QZombie_Missile
reelism2_v0.6_earlyexcess.pk3:actors/monsters/splot_cowboys.zsc, line 52: A_StartSound: action function not found in Splot_Slim
reelism2_v0.6_earlyexcess.pk3:actors/monsters/splot_cowboys.zsc, line 139: A_StartSound: action function not found in Splot_Tubs
reelism2_v0.6_earlyexcess.pk3:actors/monsters/splot_cowboys.zsc, line 143: A_StartSound: action function not found in Splot_Tubs
reelism2_v0.6_earlyexcess.pk3:actors/monsters/splot_cowboys.zsc, line 147: A_StartSound: action function not found in Splot_Tubs
reelism2_v0.6_earlyexcess.pk3:actors/monsters/splot_cowboys.zsc, line 151: A_StartSound: action function not found in Splot_Tubs
reelism2_v0.6_earlyexcess.pk3:actors/monsters/splot_cowboys.zsc, line 233: A_StartSound: action function not found in Splot_Rifler
reelism2_v0.6_earlyexcess.pk3:actors/monsters/splot_yeti.zsc, line 311: A_StartSound: action function not found in Splot_YetiSnowball
reelism2_v0.6_earlyexcess.pk3:actors/monsters/splot_yeti.zsc, line 362: A_StartSound: action function not found in Splot_YetiGib
reelism2_v0.6_earlyexcess.pk3:actors/monsters/splot_wizards.zsc, line 65: A_StartSound: action function not found in Splot_WizardBase
reelism2_v0.6_earlyexcess.pk3:actors/monsters/splot_wizards.zsc, line 74: A_StartSound: action function not found in Splot_WizardBase
reelism2_v0.6_earlyexcess.pk3:actors/monsters/splot_wizards.zsc, line 84: A_StartSound: action function not found in Splot_WizardBase
reelism2_v0.6_earlyexcess.pk3:actors/monsters/splot_wizards.zsc, line 93: A_StartSound: action function not found in Splot_WizardBase
reelism2_v0.6_earlyexcess.pk3:actors/monsters/splot_wizards.zsc, line 102: A_StartSound: action function not found in Splot_WizardBase
reelism2_v0.6_earlyexcess.pk3:actors/monsters/splot_wizards.zsc, line 596: A_StartSound: action function not found in Splot_ShotgunWizard
reelism2_v0.6_earlyexcess.pk3:actors/bosses/splot_core.zsc, line 59: A_StartSound: action function not found in Splot_Boss
reelism2_v0.6_earlyexcess.pk3:actors/bosses/splot_elcyb.zsc, line 86: A_StartSound: action function not found in Splot_ElTyrante
reelism2_v0.6_earlyexcess.pk3:actors/bosses/splot_spidermastermind.zsc, line 88: A_StartSound: action function not found in Splot_SpiderMastermind
reelism2_v0.6_earlyexcess.pk3:actors/bosses/splot_spidermastermind.zsc, line 164: A_StartSound: action function not found in Splot_SpiderMastermindBall
reelism2_v0.6_earlyexcess.pk3:actors/bosses/splot_spidermastermind.zsc, line 171: A_StartSound: action function not found in Splot_SpiderMastermindBall
reelism2_v0.6_earlyexcess.pk3:actors/bosses/splot_spidermastermind.zsc, line 234: A_StartSound: action function not found in Splot_SpiderMastermindTKBall
reelism2_v0.6_earlyexcess.pk3:actors/bosses/splot_spidermastermind.zsc, line 245: A_StartSound: action function not found in Splot_SpiderMastermindTKBall
reelism2_v0.6_earlyexcess.pk3:actors/bosses/splot_wmbg.zsc, line 55: A_StartSound: action function not found in Splot_WMBG
reelism2_v0.6_earlyexcess.pk3:actors/bosses/splot_wmbg.zsc, line 88: A_StartSound: action function not found in Splot_WMBG
reelism2_v0.6_earlyexcess.pk3:actors/bosses/splot_wmbg.zsc, line 214: A_StartSound: action function not found in Splot_WMBGPlasmaBall
reelism2_v0.6_earlyexcess.pk3:actors/bosses/splot_dogpope.zsc, line 72: A_StartSound: action function not found in Splot_DogPope
reelism2_v0.6_earlyexcess.pk3:actors/bosses/splot_dogpope.zsc, line 280: A_StartSound: action function not found in Splot_DogCube
reelism2_v0.6_earlyexcess.pk3:actors/bosses/splot_megaimp.zsc, line 159: A_StartSound: action function not found in Splot_DoomImpBall_Mega
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_town_superweapons.zsc, line 245: A_StartSound: action function not found in Splot_TargetLocatorHotspot
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_town_superweapons.zsc, line 306: A_StartSound: action function not found in Splot_TargetLocatorMissile
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_town_superweapons.zsc, line 861: A_StartSound: action function not found in Splot_Persuadertron
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_town_superweapons.zsc, line 1163: A_StartSound: action function not found in Splot_AtomicRevolver
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_town_superweapons.zsc, line 1267: A_StartSound: action function not found in Splot_AtomicRevolver_Tracer
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_starter.zsc, line 37: A_StartSound: action function not found in Splot_MetaPistol
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_starter.zsc, line 103: A_StartSound: action function not found in Splot_MetaPistolTracer
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_starter.zsc, line 109: A_StartSound: action function not found in Splot_MetaPistolTracer
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_shotgun.zsc, line 39: A_StartSound: action function not found in Splot_Shotgun
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_shotgun.zsc, line 59: A_StartSound: action function not found in Splot_Shotgun
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_shotgun.zsc, line 61: A_StartSound: action function not found in Splot_Shotgun
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_shotgun.zsc, line 99: A_StartSound: action function not found in Splot_SuperShotgun
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_shotgun.zsc, line 128: A_StartSound: action function not found in Splot_SuperShotgun
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_shotgun.zsc, line 131: A_StartSound: action function not found in Splot_SuperShotgun
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_shotgun.zsc, line 135: A_StartSound: action function not found in Splot_SuperShotgun
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_shotgun.zsc, line 172: A_StartSound: action function not found in Splot_Sluggun
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_shotgun.zsc, line 179: A_StartSound: action function not found in Splot_Sluggun
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_doggun.zsc, line 36: A_StartSound: action function not found in Splot_DogGun
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_sports.zsc, line 851: A_StartSound: action function not found in Splot_BaseballBat
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_sports.zsc, line 860: A_StartSound: action function not found in Splot_BaseballBat
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_sports.zsc, line 886: A_StartSound: action function not found in Splot_BatPuff
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_sports.zsc, line 891: A_StartSound: action function not found in Splot_BatPuff
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_blau.zsc, line 36: A_StartSound: action function not found in Splot_RocketLauncher
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_blau.zsc, line 89: A_StartSound: action function not found in Splot_Rocket
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_blau.zsc, line 211: A_StartSound: action function not found in Splot_Skyblotter
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_blau.zsc, line 332: A_StartSound: action function not found in Splot_Minirocket
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_blau.zsc, line 379: A_StartSound: action function not found in Splot_ClusterBombLauncher
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_nrg.zsc, line 40: A_StartSound: action function not found in Splot_Plasma
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_nrg.zsc, line 95: A_StartSound: action function not found in Splot_PlasmaBall
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_nrg.zsc, line 132: A_StartSound: action function not found in Splot_Railgun
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_nrg.zsc, line 229: A_StartSound: action function not found in Splot_RailPuff
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_nrg.zsc, line 287: A_StartSound: action function not found in Splot_LightningGun
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_nrg.zsc, line 309: A_StartSound: action function not found in Splot_LightningGun
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_nrg.zsc, line 329: A_StartSound: action function not found in Splot_LightningGun
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_nrg.zsc, line 338: A_StartSound: action function not found in Splot_LightningGun
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_nrg.zsc, line 345: A_StartSound: action function not found in Splot_LightningGun
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_nrg.zsc, line 495: A_StartSound: action function not found in Splot_LightningStunProj
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_nrg.zsc, line 588: A_StartSound: action function not found in Splot_LightningWhoopsie
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_nrg.zsc, line 589: A_StartSound: action function not found in Splot_LightningWhoopsie
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_nails.zsc, line 43: A_StartSound: action function not found in Splot_Nailgun
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_nails.zsc, line 187: A_StartSound: action function not found in Splot_NailProjectile
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_nails.zsc, line 303: A_StartSound: action function not found in Splot_SuperNailgun
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_nails.zsc, line 433: A_StartSound: action function not found in Splot_SawThrower
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_nails.zsc, line 449: A_StartSound: action function not found in Splot_SawThrower
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_nails.zsc, line 462: A_StartSound: action function not found in Splot_SawThrower
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_nails.zsc, line 467: A_StartSound: action function not found in Splot_SawThrower
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_nails.zsc, line 472: A_StartSound: action function not found in Splot_SawThrower
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_brick.zsc, line 97: A_StartSound: action function not found in Splot_Brick
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_bullethoses.zsc, line 42: A_StartSound: action function not found in Splot_HeavyRifle
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_bullethoses.zsc, line 192: A_StartSound: action function not found in Splot_SuperChainGun
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_bullethoses.zsc, line 199: A_StartSound: action function not found in Splot_SuperChainGun
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_bullethoses.zsc, line 207: A_StartSound: action function not found in Splot_SuperChainGun
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_bullethoses.zsc, line 225: A_StartSound: action function not found in Splot_SuperChainGun
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_porkchop.zsc, line 370: A_StartSound: action function not found in Splot_Flamethrower
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_porkchop.zsc, line 379: A_StartSound: action function not found in Splot_Flamethrower
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_porkchop.zsc, line 390: A_StartSound: action function not found in Splot_Flamethrower
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_porkchop.zsc, line 395: A_StartSound: action function not found in Splot_Flamethrower
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_porkchop.zsc, line 605: A_StartSound: action function not found in Splot_NapalmBomber
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_porkchop.zsc, line 735: A_StartSound: action function not found in Splot_FireShotgun
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_porkchop.zsc, line 762: A_StartSound: action function not found in Splot_FireShotgun
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_bluemagic.zsc, line 36: A_StartSound: action function not found in Splot_WizardWand
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_bluemagic.zsc, line 149: A_StartSound: action function not found in Splot_SnowballWeapon
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_bluemagic.zsc, line 254: A_StartSound: action function not found in Splot_FistPuff
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_bluemagic.zsc, line 259: A_StartSound: action function not found in Splot_FistPuff
reelism2_v0.6_earlyexcess.pk3:zscript/gametype/splothell.zsc, line 594: A_StartSound: action function not found in Splot_DogHell_Guardian
reelism2_v0.6_earlyexcess.pk3:zscript/gametype/splothell.zsc, line 622: A_StartSound: action function not found in Splot_DogHell_Guardian
reelism2_v0.6_earlyexcess.pk3:zscript/gametype/splothell.zsc, line 631: A_StartSound: action function not found in Splot_DogHell_Guardian
reelism2_v0.6_earlyexcess.pk3:actors/props/splot_castle.zsc, line 253: A_StartSound: action function not found in Splot_CastleRelic8
reelism2_v0.6_earlyexcess.pk3:actors/weapons/splot_town_superweapons.zsc, line 916: A_StartSound: action function not found in Splot_PersuadertronTracer
Edward-The-Hazardous wrote:Really fun mod, the new points system is a great addition. The new modifiers are a joy to the eyes, because I have a soft spot for stuff like that.
I have one question, how do I "delete my progress"? Sometimes I like to start from scratch, so y'know.
also
> social distancer
not funny
didn't laugh
The highscore table is set in gzdoom.ini; search for "splot2_highscore" and remove all the cvars.
Thanks for the update. And i'm not sure why the game freezes for a moment and then crash when it hits the boss round, after the boss appears. It happened when i tried Endurance mode for the 2nd time.
Spoiler: And also...
I see that you can purchase the extra life from an archvile behind the tree. It's very useful, almost. Because this thing actually takes up the inventory and i have to spend more time to browse. And for some reason i can't buy another one from him and that's... Unnecessarily unfair. Plus, would be so much worth it if the game gives you an extra bonus score after beating the game without actually dying.
Oh, and what happens if you try to eat a parked car?
I see that you can purchase the extra life from an archvile behind the tree. It's very useful, almost. Because this thing actually takes up the inventory and i have to spend more time to browse. And for some reason i can't buy another one from him and that's... Unnecessarily unfair. Plus, would be so much worth it if the game gives you an extra bonus score after beating the game without actually dying.
The item you're talking about is used automatically when it is needed most.
Captain J wrote:
Spoiler: And also...
Oh, and what happens if you try to eat a parked car?