3D models are only cached once per model and do not affect performance that much.GreenDoomguy1999 wrote:I think it would be cool to have switch between sprites and models for items that can be picked up,maybe it will add optimization
Doom: The Golden Souls 3 - Important update at p.17, follow me on https://twitter.com/Batandy_ for project updates
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Doom: The Golden Souls 3 - Demo 2 OUT NOW!
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Re: Doom: The Golden Souls 3 - Demo 2 OUT NOW!
bruh i did the advice of playing it in Vulkan and it was like Doom 2016 vulkan all over again WHAT A DIFFERENCE
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Re: Doom: The Golden Souls 3 - Demo 2 OUT NOW!
Sorry I’ve forgotten to answer this, I’m going for complete freedom of exploration and player-centric gameplay. With a bit of GS2 linearity sprinkled inbetween the sandbox areas.0.1 wrote:this is completely unrelated but i'm curious as to what your philosophy on level design is when making these levels?
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Re: Doom: The Golden Souls 3 - Demo 2 OUT NOW!
Great demo!
Last edited by Randumb on Tue Aug 11, 2020 6:26 am, edited 2 times in total.
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Re: Doom: The Golden Souls 3 - Demo 2 OUT NOW!
Just have beaten the second demo. Great stuff!
Well, as long as it won't make me platform on bamboos again.
Spoiler:I don't usually like 3D platformers, but this one is just amazing!
Well, as long as it won't make me platform on bamboos again.
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Re: Doom: The Golden Souls 3 - Demo 2 OUT NOW!
He'd be Burglar from DrPyspy's Tomb Fetus!Jarewill wrote:Spoiler:
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Re: Doom: The Golden Souls 3 - Demo 2 OUT NOW!
Thanks for that Captain! That mod looks pretty interesting.Captain J wrote:He'd be Burglar from DrPyspy's Tomb Fetus!
Also I've read back a page prior, and running map 2 on Vulkan does make it run better.
It still lagged a bit even with light effects disabled, but it was more manageable than before.
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Re: Doom: The Golden Souls 3 - Demo 2 OUT NOW!
Thank you for playing and thanks for the feedback! If you wanna see more, I'd suggest you to go collect the remaining trophies...Jarewill wrote:Just have beaten the second demo. Great stuff!Spoiler:I don't usually like 3D platformers, but this one is just amazing!
Well, as long as it won't make me platform on bamboos again.
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Re: Doom: The Golden Souls 3 - Demo 2 OUT NOW!
I wish I could, but they are just so darn well hidden!Batandy wrote:Thank you for playing and thanks for the feedback! If you wanna see more, I'd suggest you to go collect the remaining trophies...
I only "found" the two that were in plain sight on both maps and I could not find the others.
I am most likely just blind there though.
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Re: Doom: The Golden Souls 3 - Demo 2 OUT NOW!
So, my thoughts from playing the demo:
- Melee is great but it seems it can really benefit from ground pound move, or something like that. I've often found myself in situations where I can't help but think "I wish I was able to ground pound". Lots of verticality means lots of opportunities to jump onto enemies.
- Shotgun is perfect.
- Map 2 looked so promising but, well, sub-30 FPS. I hope performance will improve before the final release.
- Melee is great but it seems it can really benefit from ground pound move, or something like that. I've often found myself in situations where I can't help but think "I wish I was able to ground pound". Lots of verticality means lots of opportunities to jump onto enemies.
- Shotgun is perfect.
- Map 2 looked so promising but, well, sub-30 FPS. I hope performance will improve before the final release.
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Re: Doom: The Golden Souls 3 - Demo 2 OUT NOW!
did you try loading the demo in Vulkan?Khodoque wrote:- Map 2 looked so promising but, well, sub-30 FPS. I hope performance will improve before the final release.
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Re: Doom: The Golden Souls 3 - Demo 2 OUT NOW!
I think it was even worse by couple FPS in Vulcan.
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Re: Doom: The Golden Souls 3 - Demo 2 OUT NOW!
I will look into it, but I’m afraid I won’t be able to do anything without butchering certain sections of it, which is something that I don’t know if I’m willing to do.
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Re: Doom: The Golden Souls 3 - Demo 2 OUT NOW!
I've rolled a hotfix for the demo with a brand new particle effect for waterfalls, that's better looking AND drastically improved the performance in those areas!
Get it here:
https://batandy.itch.io/goldensouls3
(Save files are not compatible between versions)
Get it here:
https://batandy.itch.io/goldensouls3
(Save files are not compatible between versions)
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Re: Doom: The Golden Souls 3 - Demo 2 OUT NOW!
Again, it's very impressive. I think the quick fix actually did something! After turning off some fancy graphic options and turn on the vulkan, Serenity Shrine is not so sluggish anymore. I guess you need to lower the graphics for a better gameplay with foolproof speed.
And here's a little feedback: I think B. Ender, who guards the Trumpetbuss cage needs a dialogue if you have not enough big coins like that TFC imp clerk. He refuses to open the cage without saying anything. Informing-wise, some dialogue would be very helpful.
And here's a little feedback: I think B. Ender, who guards the Trumpetbuss cage needs a dialogue if you have not enough big coins like that TFC imp clerk. He refuses to open the cage without saying anything. Informing-wise, some dialogue would be very helpful.